Intro screen with new patch features
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- Sanchimaru
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Rob, take a look at this, I included all you asked, plus something else (not too much)
>the stations at different levels are not quite noticeable... but it's there, behind the game menu, where the food trains come. You can realize there are 2 levels (it's tricky because of the tropical slopes being a similar color to the station platform)
>now there are longer stations and trains (x10)
Uses new canal graphics by George. Download GRF file here
For instructions of how to install this intro; see the first post. Other than that, yuo will need to have the new canals graphics successfully installed.
By the way: After creating the intros for the tropical and arctic climate with default GRF settings, I can say THANKS to everybody who creates new GRF files!! it's a complete madness to run with such a low variety of engines (@_@#) I had forgotten it... when you begin using newgrf, you can't come back to original...
Jezulkim: that looks better now! I hope to see more of your work,keep improving it.
I've realized you are using a special set of bridges that are not the originals. You should say which GRF did you use in the creation of that intro; and where to get them
>the stations at different levels are not quite noticeable... but it's there, behind the game menu, where the food trains come. You can realize there are 2 levels (it's tricky because of the tropical slopes being a similar color to the station platform)
>now there are longer stations and trains (x10)
Uses new canal graphics by George. Download GRF file here
For instructions of how to install this intro; see the first post. Other than that, yuo will need to have the new canals graphics successfully installed.
By the way: After creating the intros for the tropical and arctic climate with default GRF settings, I can say THANKS to everybody who creates new GRF files!! it's a complete madness to run with such a low variety of engines (@_@#) I had forgotten it... when you begin using newgrf, you can't come back to original...
Jezulkim: that looks better now! I hope to see more of your work,keep improving it.
I've realized you are using a special set of bridges that are not the originals. You should say which GRF did you use in the creation of that intro; and where to get them
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- title.zip
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- tropic intro.png
- (203.87 KiB) Downloaded 960 times
- Sanchimaru
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Maybe you mean the Toyland to Mars convension, by George. It's indeed an interesting change for the Toylandsingaporekid_92 wrote:I think someone made a full conversion, even the buildings match, I think it's a quite old thread
I think he means this: http://www.tt-forums.net/viewtopic.php?p=129441#129441Sanchimaru wrote:Maybe you mean the Toyland to Mars convension, by George. It's indeed an interesting change for the Toylandsingaporekid_92 wrote:I think someone made a full conversion, even the buildings match, I think it's a quite old thread
And this...: http://www.tt-ms.de/downloads/

In order to protect the visitors of this site,
TTO Full Conversion!
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Sanchimaru: I like the old intro screen because it displays all vehicle types (train, monorail, maglev, plane, bus, truck, boat, helicopter) on the one screen.
Yours have only trains (and the tropic one has some boats, ok)
I'm missing something
P.S. I do think we need new intro screens! so keep it up
Yours have only trains (and the tropic one has some boats, ok)
I'm missing something

P.S. I do think we need new intro screens! so keep it up

Creator of the Openttd Challenge Spinoff, Town Demand patch
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After action reports: The path to riches, A dream of skyscrapers
Yeah looks good, you even managed to show off the custombridgeheads.Sanchimaru wrote:Rob, take a look at this, I included all you asked, plus something else (not too much)

I also notice you're a big fan of higher bridges.

It's a bit like Korenn already said, in the original they show off everything in one go.
It's a bit like advertising really, just convince everyone to play and play and play and even play some more.

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Still the best OS around
Still the best OS around
- Sanchimaru
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Thanks a lot for the feedback!
I agree with Korenn too: In fact, I wanted to add more vehicle types to the 2 latest intros, but I released them soon to make them available; and maybe to inspire someone to begin working on them.... (Jezulkim already began, is he the only one with talent enough?)
That's why until now, I like the best the first one I made, That one has the wider variety of vehicles. There is no maglev, but it's unified, so I think there are both maglev/monorail trains (there are 3 mono/mag trains in that one)
Rob: It was funny to create an intro according with your suggestion! your advice was quite useful, thanks! You noted the long bridges, eh? I thought the ones in the temperate and arctic intros were not noticeable enough, so I decided to use really long ones here. This makes them actually a little bit unuseful (trains have to wait for ages since it is IMPOSSIBLE to place signals in bridges... enn... oh... ah... did I say it ws IMPOSSIBLE to do!?
) but I just wanted to show that one feature
I was also trying to make the vehicles be useful, so that they load and unload... in the original game intro, they just ran around, most stations don't even accept anything; and there isn't even a truck/bus station!
I'll try to add something new...
I agree with Korenn too: In fact, I wanted to add more vehicle types to the 2 latest intros, but I released them soon to make them available; and maybe to inspire someone to begin working on them.... (Jezulkim already began, is he the only one with talent enough?)
That's why until now, I like the best the first one I made, That one has the wider variety of vehicles. There is no maglev, but it's unified, so I think there are both maglev/monorail trains (there are 3 mono/mag trains in that one)
Rob: It was funny to create an intro according with your suggestion! your advice was quite useful, thanks! You noted the long bridges, eh? I thought the ones in the temperate and arctic intros were not noticeable enough, so I decided to use really long ones here. This makes them actually a little bit unuseful (trains have to wait for ages since it is IMPOSSIBLE to place signals in bridges... enn... oh... ah... did I say it ws IMPOSSIBLE to do!?

I was also trying to make the vehicles be useful, so that they load and unload... in the original game intro, they just ran around, most stations don't even accept anything; and there isn't even a truck/bus station!
I'll try to add something new...
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- Engineer
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This all looks interesting to me. I'll have a try myself whenever I get the time for it, and if it doesn't look too ugly, I'll post it here. I think I won't add all kind of vehicles, but stick to a certain decade. For example 1930 with only steam trains and an early EMU, some Ford TriMotors and Dakota's buzzing around, and a few buses.
Concluding: Jezulkim isn't the only one working on it...
Yellow Cab
Concluding: Jezulkim isn't the only one working on it...

Yellow Cab
Can someone bring me a new pixel? This one 's dead.
- Sanchimaru
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Indeed someone did. 

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- Sanchimaru
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- nicfer
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This intro is cool
, the only thing that is lacking is made scrollable that
, but is impossible this 



Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
- Sanchimaru
- Tycoon
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- nicfer
- Director
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- Joined: 03 May 2005 20:50
- Location: Somewhere in a country called Argentina
Here is an screen of my future intro. This is my best junction (it isn't very great, but it works:) ). The trains don't have orders, this is a thing that I will fix. EDIT: Now is better. EDIT2: Now the new intro is disponible!.
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- SCR1.png (104.44 KiB) Viewed 8957 times
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- title.zip
- (192.4 KiB) Downloaded 363 times
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
I made one. It requires a lot of grapphics,but looks nice.
Required DBSet XLW PlaneSetW New BridgesW New Industriesw (which has the Brewery) New Stationsw Us Roads CSDSet Overhead Wires , Long Vehicles Setw Total Town Replacement Setw the new tram graphics etc.
I hope you like it.
(However it has some bug i.e. the truck bay on the top of the screen)
Required DBSet XLW PlaneSetW New BridgesW New Industriesw (which has the Brewery) New Stationsw Us Roads CSDSet Overhead Wires , Long Vehicles Setw Total Town Replacement Setw the new tram graphics etc.
I hope you like it.
(However it has some bug i.e. the truck bay on the top of the screen)
- Attachments
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- title.dat
- Heres the file
- (446 KiB) Downloaded 408 times
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- Heres a picture
- KÉP4.png (415 KiB) Viewed 1614 times
- RSpeed tycoonfreak
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Underbuilder: Where did you downloaded that new maglev?
Or are you the creator of that new maglev?
Because it's not in the
Maglev Chimaera Coach + Released! NEW Maglev Track! V0.8
topic
Or are you the creator of that new maglev?
Because it's not in the
Maglev Chimaera Coach + Released! NEW Maglev Track! V0.8
topic
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Hobbys: being 18 years old, soccer, go karting, and transport tycoon.
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