It would be that OTTD is disassembled code from the copyrighted TTDLX code and it could be illegal to look at that code and then code your own vesrion. Like when windows sourcecode leaked all programmers were highly encouraged to not even look at the code since it then can hinder them when writing their own code for a company.DaleStan wrote:OTTD is GPLed. TTDPatch is GPLed.Darkvater wrote:If you are not too strict on copyright stuff
The copyright problem would be?
LAS (Large Airports Set) 5% Complete [ON HOLD]
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- SuperTycoon
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- SuperTycoon
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I hope to create four new sizes of airport (and each size will have both cargo graphics and passenger graphics:
1: TTD small airport
2: Short runway more modern airport (slightly bigger?)
3: TTD 'Large' Airport
4: One Runway, 5 plane docking things
5: One large runway, one short runway 5-7 plane docks
6: Two large runways 10 plane docks
7: Airport Shown above
I only have the one drawing plan so far, but I have an extra-long Christmas break, so expect a few more over the coming weeks
1: TTD small airport
2: Short runway more modern airport (slightly bigger?)
3: TTD 'Large' Airport
4: One Runway, 5 plane docking things
5: One large runway, one short runway 5-7 plane docks
6: Two large runways 10 plane docks
7: Airport Shown above
I only have the one drawing plan so far, but I have an extra-long Christmas break, so expect a few more over the coming weeks
Sounds like a good plan. I'd be happy with much less than that, but having that much choice would be fantastic. 
Also, I know Zimmlock once considered doing a new terminal building, maybe you could contact him about doing graphics for it. He does replacement town graphics (TTRS) if you didn't know. I suspect that good graphics wouldn't be needed until the last stage of coding though. For testing, why not try and cut bits out of the existing airports. This is like canals did, they use ship depot graphics unless you have the actual canals grf file.

Also, I know Zimmlock once considered doing a new terminal building, maybe you could contact him about doing graphics for it. He does replacement town graphics (TTRS) if you didn't know. I suspect that good graphics wouldn't be needed until the last stage of coding though. For testing, why not try and cut bits out of the existing airports. This is like canals did, they use ship depot graphics unless you have the actual canals grf file.
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Looks Great!SuperTycoon wrote:I hope to create four new sizes of airport (and each size will have both cargo graphics and passenger graphics:
1: TTD small airport
2: Short runway more modern airport (slightly bigger?)
3: TTD 'Large' Airport
4: One Runway, 5 plane docking things
5: One large runway, one short runway 5-7 plane docks
6: Two large runways 10 plane docks
7: Airport Shown above
I only have the one drawing plan so far, but I have an extra-long Christmas break, so expect a few more over the coming weeks

How is the coding coming along?
And I know this is far off, but what is the plan for the GUI in choosing these different types of airports???
Keep up the good work!

Wow!
I'm not sure it makes sense to have two parallel runways at the bottom of the screen like that, though. Might make for inefficient taxiing.
I'm not sure it makes sense to have two parallel runways at the bottom of the screen like that, though. Might make for inefficient taxiing.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- SuperTycoon
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Probably like the existing system, but with two columns, each with seven buttons (a freight column, and a passenger column) Don't ask about the coding - lets just say its making slow progress, but you know what they say, slow and steady wins the racePete-ski wrote:Looks Great!SuperTycoon wrote:I hope to create four new sizes of airport (and each size will have both cargo graphics and passenger graphics:
1: TTD small airport
2: Short runway more modern airport (slightly bigger?)
3: TTD 'Large' Airport
4: One Runway, 5 plane docking things
5: One large runway, one short runway 5-7 plane docks
6: Two large runways 10 plane docks
7: Airport Shown above
I only have the one drawing plan so far, but I have an extra-long Christmas break, so expect a few more over the coming weeks![]()
How is the coding coming along?
And I know this is far off, but what is the plan for the GUI in choosing these different types of airports???
Keep up the good work!
I don't think it should be too bad, on the daigram there are two taxiways, one will be for planes heading towards the terminals, one for planes heading away, i'm currently working on a flow diagram that explains it better.krtaylor wrote: I'm not sure it makes sense to have two parallel runways at the bottom of the screen like that, though. Might make for inefficient taxiing.
IRL, runways are often in different directions, because airplanes need to take of in opposite direction of the wind AFAIK. What about having the runways in 90 degrees angle and let them be used each in both directions?SuperTycoon wrote:Ok, a brief update: here is a layout for the largest airport i'm planning, help witth the drawing would be much appreciated. Further explanation into how exactly it will work will follow shortly
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Probably because that would be too difficult to code.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Just as comment, in realitiy the airport shown above has not so much capacity. The layout of modern, new bulit airports like Honkong is normally an two runway layout with parallel runways, with plenty of room between each runway.
The problem with two runways next to each other is that the starts, approaches and landings must be coordinated (like it is in Frankfurt).
If there is plenty of room between the two runways (like it is in London Heathrow or Paris CDG) every Runway can be seen as single runway with its own operation.
And on the other side, with the Tower an the hanger direct in the elongation (or extension, i don't know if this is the right word) of the runway it is impossible to start/land without flying into them....
The problem with two runways next to each other is that the starts, approaches and landings must be coordinated (like it is in Frankfurt).
If there is plenty of room between the two runways (like it is in London Heathrow or Paris CDG) every Runway can be seen as single runway with its own operation.
And on the other side, with the Tower an the hanger direct in the elongation (or extension, i don't know if this is the right word) of the runway it is impossible to start/land without flying into them....
This concept is now "out of style", most of the newbulit airports pass on this feature, because the wind isn't so important for the modern airplanes.IRL, runways are often in different directions, because airplanes need to take of in opposite direction of the wind AFAIK. What about having the runways in 90 degrees angle and let them be used each in both directions?
- SuperTycoon
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Good points, I thought about the control tower issue, i'll move things about when i produce the flow chart, I'll release a revised version over the next couple of weeks. Thanks to everyone else who made comments, its the input from forum users that makes features truely usefullSword wrote:Just as comment, in realitiy the airport shown above has not so much capacity. The layout of modern, new bulit airports like Honkong is normally an two runway layout with parallel runways, with plenty of room between each runway.
The problem with two runways next to each other is that the starts, approaches and landings must be coordinated (like it is in Frankfurt).
If there is plenty of room between the two runways (like it is in London Heathrow or Paris CDG) every Runway can be seen as single runway with its own operation.
And on the other side, with the Tower an the hanger direct in the elongation (or extension, i don't know if this is the right word) of the runway it is impossible to start/land without flying into them....
To be honest, I'd say that spending time on the graphics is not advisable at this point, until there is at least rudimentary support in the patch for even the most basic new airports. I don't know if you've worked on the patch code at all, but if you haven't, making new graphics is just 100% useless at this point, because you don't know what will be possible to do. Right now, any change that isn't purely cosmetic is impossible.SuperTycoon wrote:Ok, a brief update: here is a layout for the largest airport i'm planning, help witth the drawing would be much appreciated. Further explanation into how exactly it will work will follow shortly
- SuperTycoon
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- Joined: 24 Jun 2004 20:05
fair point: i'll post the other designs once coding is making progressPatchman wrote:To be honest, I'd say that spending time on the graphics is not advisable at this point, until there is at least rudimentary support in the patch for even the most basic new airports. I don't know if you've worked on the patch code at all, but if you haven't, making new graphics is just 100% useless at this point, because you don't know what will be possible to do. Right now, any change that isn't purely cosmetic is impossible.SuperTycoon wrote:Ok, a brief update: here is a layout for the largest airport i'm planning, help witth the drawing would be much appreciated. Further explanation into how exactly it will work will follow shortly
It seems to me that the first step would be to determine what is possible. I mean, we know it's possible to do some things:
- change the paths that aircraft follow (that is, the airport "map")
We think it is possible to change some other things, but aren't sure:
- change the number of gates (more than 3)
- make 2 runways, one for takeoff, one for landing
Then there are some other things that would be really nice but might not be possible
- separate dedicated helipads, so helicopters don't use normal aircraft "gates"
- automatic servicing of helicopters on their pads, without needing to drive round to a hangar
- more logical handling of servicing needs, so the planes don't have to double back. If they need to be serviced, and to go to a gate, they go to whichever is nearer first, finish their business there, then go to the other.
And so on. Knowing what CAN be done, will have a heavy influence on what sort of airports you design.
- change the paths that aircraft follow (that is, the airport "map")
We think it is possible to change some other things, but aren't sure:
- change the number of gates (more than 3)
- make 2 runways, one for takeoff, one for landing
Then there are some other things that would be really nice but might not be possible
- separate dedicated helipads, so helicopters don't use normal aircraft "gates"
- automatic servicing of helicopters on their pads, without needing to drive round to a hangar
- more logical handling of servicing needs, so the planes don't have to double back. If they need to be serviced, and to go to a gate, they go to whichever is nearer first, finish their business there, then go to the other.
And so on. Knowing what CAN be done, will have a heavy influence on what sort of airports you design.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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