Were the graphics that were added only 32bpp? Zephyris also mentioned that there was support for new cargo types.planetmaker wrote:What point is to that? 32bpp is not supported by anything older. And there's egrvts for existing versions.kamnet wrote:Any possibility that this can be made compatible with older OpenTTD versions?
"Pimp My Sprites" - eGRVTS - New testing version [June 2012]
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
No, that's not even feasible. But it's neither feasible that any earlier version of OpenTTD will understand a NewGRF which (also) includes 32bpp sprites - whichever NFO version you choose.kamnet wrote:Were the graphics that were added only 32bpp? Zephyris also mentioned that there was support for new cargo types.planetmaker wrote:What point is to that? 32bpp is not supported by anything older. And there's egrvts for existing versions.kamnet wrote:Any possibility that this can be made compatible with older OpenTTD versions?
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Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
I see what went wrong...De Funes wrote:Problem with 4 Horse Armoured Carriage for Valuables carriage.
1: Two cabins behind - is this OK?
2: menu Available vehicles - 4 Horse Armoured Carriage for valuables carriage - here is capacity 24 bags. When I buy vehicle, reality is 18 bags oddly divided into three parts - look the picture.
Re: "Pimp My Sprites" - eGRVTS - New testing version [June 2
I have made one big thread for all the different eGRVTS and GRVTS versions. Please focus any discussion there.
The new thread!
The new thread!
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