
North American Roads Set v0.8c [30 May 2008] - ** Update **
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Now pay your taxes so we can use the good asphaltChicago Rail Authority wrote:Good point, Wally... Yes, it does the same in OTTD. I never use that option, so had forgotten it is even there. Also shows that there is plenty of the room on one tile for a construction vehicle of sorts.

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But, if someone were to fix miscmods to be a 64 bit wide field, instead of the current 32-bit limit, then the rest would follow quite easily.DropZone wrote:Before r60 the arrows always showed up, after r60 they only show up if the road construction window is open. It doesn't look like there's any way to change that behaviour without altering the Patch's code.
Now that I have a decent reason to do this, it might actually happen. *Scurries off to issue Notice(tm) to AndersI and Andrex.*
In the capacity that jasper, in all its incarnations, is a troll and should under no circumstances be fed.lifeblood wrote:jasper: in what capacity would highways work in TTD? I'm slightly confused.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Thanks for appreciation.
The barriers which are nearer to the border look IMO nicer.
@OZ, hope you garant permission, that I can use your sprites again.
I thought over it and decided that a road block will look better with some police cars. IMO the red barriers differ more from the lane marks. The car sprites are drawn by OZ, I just converted them to police cars.Chicago Rail Authority wrote:@Skidd13 - I agree w/ OzTransLtd... Can you push the barriers closer to the edges of the tiles? Also, can you make more of a hole? Maybe look to some construction stages of building sets for ideas on depth/etc. If possible, some construction equipment might be a nice addition, too.
Can you tweak the color to be a bit more orange instead of red? The final bit would be flashing yellow construction lights on the corners of the barriers themselves...
The barriers which are nearer to the border look IMO nicer.
@OZ, hope you garant permission, that I can use your sprites again.

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It was a homage to all the hollywood productions and PC games. So I took 2... but one is fine too. A police car is from the sense of do not pass this road far better. But how are trams handeled in TTDPatch on one way roads, cause it could look wired if they drive trough a police car... 

What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
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If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
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If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
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Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
Now that would be very North American.skidd13 wrote: ... cause it could look wired if they drive trough a police car...

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
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Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
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wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
You, as a player, place the road barrier, because you don't want any traffic going down that road; in that case do not lay tram tracks ...skidd13 wrote: ... But how are trams handled in TTDPatch on one way roads, cause it could look weird if they drive trough a police car...
As for how trams handle one way roads, that's something to test though ...
Better me than someone else.Oz wrote:Knock yourself out, Skidd.

Nope I drew one orientation orange (Chicago Rail Authority suggested the change to orange) and one red to see the diffrence. But IMO the red ones look clearer.Oz wrote:And, BTW, is it my eyes, or do your barricades change from orange to red depending on the orientation?
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
Here are the results of the Trams vs One Way Roads test:
OpenTTD : Trams ignore one way roads and will quite happily run down streets against the flow of traffic or across road barriers. That means, it will be up to the player not to lay tram tracks in one way streets or use other means to direct trams correctly.
TTDPatch : The same applies as above; however one way road markings and barriers are only shown if the road construction window is open. Further trams will happily go under the north facing arrow and over the top of the south facing arrow as well as the road barrier.
If using one way roads I'd be inclined to use the following layout for one way traffic and trams. It does look rather good ...
OpenTTD : Trams ignore one way roads and will quite happily run down streets against the flow of traffic or across road barriers. That means, it will be up to the player not to lay tram tracks in one way streets or use other means to direct trams correctly.
TTDPatch : The same applies as above; however one way road markings and barriers are only shown if the road construction window is open. Further trams will happily go under the north facing arrow and over the top of the south facing arrow as well as the road barrier.
If using one way roads I'd be inclined to use the following layout for one way traffic and trams. It does look rather good ...
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There is very little in that save game, just what you see in the screenie and it would be OpenTTD.jasperthecat1 wrote:May i have the save game the what the screenshot is posted. What GRF's do i need?
The GRFs used are :
Hiroshima Trams by stevenh
Light-Rail/Tramtracks by Roland Kahlert
US Roads Set
Viaduct Bridge by Pikkabird
Check GRFCrawler to find the download sites.
EDIT: Hiroshima Trams are not in GRFCrawler; go via stevenh's signature to his website and follow the link (that is how he prefers it).
Although that is a VERY cool screenie 

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No we don't! Trams can ...athanasios wrote:We may need single line tram rails.
quite happily run down streets against the flow of traffic
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Amazing work on tunnels. My humble suggestion: The white line in entrance of tunnel a bit darker. It makes very big contrast with slope of NW tunnel. At least in tropic climate. In arctic it looks OK. (So much snow there.)
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