[UNIV] ISR - Industrial Stations Renewal

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Vaulter »

Awesome GRF. Thanks to authors.
But have some conceptual question

Is it possible, via some callbacks, to make e.g. silo platform accepts only locos with at least 1 wagon for coal, ore or sand or some another cargo from this class. Livestock platforms accept locos with at least 1 wagon for livestock, Oil platform accepts locos with at least 1 tank and so on. General platforms just accepts all trains.

Please, provide me some hints about callbacks in this GRF, that I be able to tune maybe YAPF.

Thanks!
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by michael blunck »

Vaulter wrote: Is it possible, via some callbacks, to make e.g. silo platform accepts only locos with at least 1 wagon for coal, ore or sand or some another cargo from this class. [...]
That´s not part of the functionality of a station set, but a task of the pathfinder. E.g., in TTDPatch, this is achieved by restrictive signalling.

regards
Michael
Image
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Ammler »

or simply use adjacent stations or waypoints
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Vaulter »

signals and way-points are good enough without Industry Stations Renewal.
But if we have such wonderful possibility to get more reality into the game -
you just "specialize" that platform of station for goods, and this platform for bulks. Trains just get some penalties when routing to those platforms, or even restrictions. Intercity passenger trains never unloads on goods stations, except disaster accidents, right? And oil trains cannot be loaded on silo loaders, right?
Here we need just callbacks for cargo class of platform, and some code mods in PF itself, i think.
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Kogut »

Or build separated stations.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by michael blunck »

Vaulter wrote: [...] you just "specialize" that platform of station for goods, and this platform for bulks. Trains just get some penalties when routing to those platforms, or even restrictions. Intercity passenger trains never unloads on goods stations, except disaster accidents, right? And oil trains cannot be loaded on silo loaders, right?
Here we need just callbacks for cargo class of platform, and some code mods in PF itself, i think.
As already written, this is best done by restrictive signalling. No extra station callbacks required.

In more detail:

By restrictive signalling, trains just get assigned certain penalties with regards to parameters like freight, speed, weight, ..., when being routed to station platforms. In this way it can be achieved that Intercity passenger trains never unload at goods stations, and oil trains cannot be loaded on silo loaders. 8)

regards
Michael
Image
User avatar
Vaulter
Traffic Manager
Traffic Manager
Posts: 185
Joined: 21 Dec 2004 05:35
Skype: andrey-zaharov
Location: St. Petersburg, Russia
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Vaulter »

Kogut wrote:Or build separated stations.
Separated stations means separated heaps of cargoes. Not good.
As already written, this is best done by restrictive signalling. No extra station callbacks required.
1. Last stable TTDPatch version is from Apr 19 2007... like a not bad wine :) what about OpenTTD?
2. What if there is no space for signals?
3. Looking for already existing callbacks, not extra ones.
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by michael blunck »

Vaulter wrote: 1. Last stable TTDPatch version is from Apr 19 2007... like a not bad wine :)
Latest Nightly is from aug, 11th.
Vaulter wrote: what about OpenTTD?
Well, like others said: adjacent stations, waypoints, separated stations. I know that these aren´t really attractive alternatives, simply because you´ll have to set train schedules individually.
Vaulter wrote: 2. What if there is no space for signals?
There´s always space for signals. Resp., it should in well planned track. 8)
Vaulter wrote: 3. Looking for already existing callbacks, not extra ones.
Well, not available.

regards
Michael
Image
User avatar
Muzzly
Traffic Manager
Traffic Manager
Posts: 227
Joined: 09 Jun 2010 20:54
Location: Vilnius, LT

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Muzzly »

Question.

Does this type of station exist (see image)? In 0.8.0 version I cannot find it.
Was it removed/replaced ? Original image I found here
Attachments
where-is-it.png
where-is-it.png (55.66 KiB) Viewed 4542 times
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by FooBar »

Yes, it's the Steel Mill station from IIRC the ISR - Station category.
User avatar
Muzzly
Traffic Manager
Traffic Manager
Posts: 227
Joined: 09 Jun 2010 20:54
Location: Vilnius, LT

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Muzzly »

Thanks, I found a replacement. But it looks not the same as in the image.
Probably it was in some earlier that 0.6.0 version.

In my opinion, the old one should be not replaced. It looks also good and it gives some
variation.

Anyway it is a nice set :-) THANKS !!!!
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by FooBar »

This looks pretty much the same to me. From ISR 0.8.0.
Attachments
isr.png
isr.png (47.36 KiB) Viewed 4512 times
User avatar
Muzzly
Traffic Manager
Traffic Manager
Posts: 227
Joined: 09 Jun 2010 20:54
Location: Vilnius, LT

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Muzzly »

Sorry, but still do not understand.
I'm user Industrial Stations Renewal v0.8.0.
openttd: v1.0.3
Rail station selection ->Industrial: Stations -> Still mil station

and I get this .... see image

So, where is another still mil ???
Attachments
steel mil station.png
steel mil station.png (183.64 KiB) Viewed 1093 times
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Bob_Mackenzie »

There are two steel mill stations, the one you show replaces the earlier one after a certain date - sorry I'm not 100% certain of the date - 60's I'd guess
User avatar
Muzzly
Traffic Manager
Traffic Manager
Posts: 227
Joined: 09 Jun 2010 20:54
Location: Vilnius, LT

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Muzzly »

ok. Now I found it :-). THANKS !!!
I was always playing from 2050 year, to get all trains, that's why station was "hidden".

I personally would like to see some parameter for mixing building from different eras, like total town replacement set has.
Hephi
Engineer
Engineer
Posts: 72
Joined: 25 Oct 2009 09:56
Location: Belgium

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Hephi »

Hi, thanks to all contributers for this great station set.

I'm coding an AI and would like it to build some fun combinations using graphics from this set.
In the NOAI there's one function to do this.

Code: Select all

bool AIRail::BuildNewGRFRailStation (TileIndex  tile, RailTrack  direction, uint  num_platforms, uint  platform_length, StationID  station_id, CargoID  cargo_id, 
IndustryType  source_industry, IndustryType  goal_industry, int  distance, bool  source_station) 
I've noticed that for this set it only matters if you change the CargoID of the station and the boolean at the end.
This would give me 20 or so different stations to build which is great but is far from everything available in the set.
Can someone help me get to the other graphics? They should somehow be available through this function because although
they're not accessible by vehicles they're still in the station build menu of the game so should be considered stations.

I'm good with the NOAI coding part of it all but when you start talking about uint8 or specific C++ code or whatever in your answer, please include some details :)
--------------------------------------------------
MailAI, a casual postal service for openTTD.
--------------------------------------------------
Yexo
Tycoon
Tycoon
Posts: 3663
Joined: 20 Dec 2007 12:49

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Yexo »

Hephi: the non-track stations are not available to AIs simply because the newgrf spec has no support for those.

That AI function is converted by OpenTTD into a callback 18 call to the station newgrf.
User avatar
JacobD88
Chief Executive
Chief Executive
Posts: 708
Joined: 16 Aug 2008 17:51
Location: Long Eaton, Nottinghamshire. UK
Contact:

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by JacobD88 »

Sorry for the bump; bug report...

The Steel Mill Station doesn't permit 7-8 tile lengths, but does permit longer or shorter than that... Surely it should be all lengths permitted?

Details start here (In the screen-shot thread)...
http://www.tt-forums.net/viewtopic.php? ... 01#p964254
dadesign
Engineer
Engineer
Posts: 5
Joined: 08 Nov 2011 08:19

Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by dadesign »

Hi all! Planned to translate Industrial Stations Renewal on Russian language, but ran into a problem, I can not find the file encoding. For the source took German lang file, replaced the language ID - German letter shows, the Russian at the file modification - no. Probably this addon does not support unicode (German was the usual encoding, Western Europe) ..
How to make an addon to understand Unicode characters?
If anyone faced with similar, I'll just listen to the instructions:)

P.S.
Source took away: http://dev.openttdcoop.org/projects/isr/repository/
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Amazon [Bot], Bing [Bot] and 8 guests