Thank you. Actually neverFredinho wrote: 20 Mar 2021 21:54 Don't know if ideas are welcome, but have you ever thought of doing this object without any trees? Would make for some great boulevard possibilities![]()

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Thank you. Actually neverFredinho wrote: 20 Mar 2021 21:54 Don't know if ideas are welcome, but have you ever thought of doing this object without any trees? Would make for some great boulevard possibilities![]()
They have a black layer near water level. https://cdn.portfolio.hu/articles/image ... 416774.jpg Thats why I made the carrier that way. The destroyers are Klutz's work and I didn't pay enough attention to it (they have black layer on the front and on the end too). I will delete those later. Thanks Quast.Quast65 wrote: 24 Mar 2021 09:57 very nice!![]()
One question though..
Why do you give the ships that black outline?
I think they look more natural in the water without it:
extrasQedit.PNG
Same goes for some parts of the aircraftcarrier too.
I see, ignore my remark about the carrier.They have a black layer near water level.
Hi
It would be very good and basically enough but it would be even better if you also include a version note.
Well, while the Empire State Building costs $162m, changing the flag costs $122k. Getting the flag you want can be really expensive.flogeza wrote: 19 Apr 2021 17:39 3. I'm not sure, but overbuilding one object to the same probably can be done without cost. - What is the problem with this?![]()
Regarding the paths that Frideamon is trying to build, I just think it would be easier if apart from those between the tiles, they were also entirely on one tile. For example, graphics of bends, forks - without the need to assemble several of them, which is sometimes impossible.fridaemon wrote: 19 Apr 2021 18:04 1 - when I want to have a bend, I miss a smooth transition. It would be perfect to add grass and curve there.
2 - it's the same as case #1
3 - to have only grass or grass with trees, but have it 1 pixel higher. You have the grass separated from the sidewalk by a bollard, so it does this.
Well, combining different sets doesn't always produce a good effect, so it would be nice if you could create more different graphics that would allow to create larger parks. I think it would be good if CO and COE were one addition.flogeza wrote: 19 Apr 2021 17:39 I have graphics done for pond. I'm usualy working on objects for me, what I need in game, then for requests. Also the Auz sets have park with pond. But if you mean it as a request, I can make it.
Velociraptortillas wrote: 21 Sep 2021 14:32 fe7xxc874vo71.png
https://imgur.com/a/HYHvvlK
Can't seem to fix this. Doesn't seem to be a way to force a palette change.
City Object Extras v1.30
Any advice?
(Beautiful work, btw)
Edit: can't get the image to load inline, sorry.
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