The 2ccSet: The Trains of the World in 2cc (Alpha available)

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We are concidering if the region settings are usefull

Yes, please keep them
9
35%
No, i've never used them, and i cannot see that i ever will either
10
38%
They are somewhat useful, but they can be compressed into larger ones
7
27%
I've made a suggestion to what would be a better option
0
No votes
 
Total votes: 26

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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Doorslammer »

DJ Nekkid wrote:
Purno wrote:Unfortunately I haven't played TT lately, I certainly should play TT in my next holidays starting next friday :D
No you shouldnt! You should draw more trains! Hehe.

I do have a few ideas as well, but lets talk about that later...
You have plenty in the other thread, don't you? ;)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by 3iff »

No, not that buggy at all...a few small graphic glitches that are barely noticable (but the set would be better without them) and a few numbers that need adjusting, but that's all.

It's also possible to block vehicles from various nations by setting parameters (although that somewhat defeats the whole idea of the set).
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

it may be in an dev state, but i've not changed a single vehicle ID or anything that makes it uncomaptible in ... many months. And it is virtually bugless now as far as i can see. A small white line in the bottom of some of the old (as in, first added) view of some short vehicles, but it is afaik only on the gondola now. And as far as i can see (again) is all prices and such set to its final level.

I am concidering if the running costs actually are too high, atleast for cargodest games (according to my testing). But that is another chapter.

And Purno:

Perhaps i should post some from my latest game :)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Roujin »

By the way, I tried using the parameters so that I only get European trains. It resulted in all other trains being still available but looking like one of the default locos. That's a bug I guess?..
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

yes ... that smells like a bug indeed. Probably just as good, as i've thought about makeing a new system ...

Disable with:
parameter n = european trains, 1 = western eu, 2 = south eu, 4 = eastern eu, 8 = scandinavia (bit-thingy) (or perhaps alphabetically)
parameter n+1 = american trains, 1 = north, 2 = south
parameter n+2 = "the rest". 1 = africa, 2 = asia, 4 = oceania

or something similar, so that we dont need so many 1's after each other
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

I don't get it.

Could you show some examples of how your system would work?
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

well, as it is now:
parameter 1 = economy
parameter 2 -> 10 = engine availability.

new suggestion:
Parameter 1 = economy
parameter 2 - reserved for future use
parameter 3 - ditto
parameter 4 - Disable European engines via bitsets (western,south,east,scandinavian)
parameter 5 - Disable American engines via bitsets (north,south)
parameter 6 - Disable "world" engines via bitsets (asian, african, osceanian)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

Examples please :)

What if I want to disable North-European engines?

What if I only want to play with Asian engines?
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by planetmaker »

DJ Nekkid wrote: new suggestion:
Parameter 1 = economy
parameter 2 - reserved for future use
parameter 3 - ditto
parameter 4 - Disable European engines via bitsets (western,south,east,scandinavian)
parameter 5 - Disable American engines via bitsets (north,south)
parameter 6 - Disable "world" engines via bitsets (asian, african, osceanian)
Uhm... why reserve parameters for future use? That's IMO not too useful[1]. If you then want to change the engine availability you have to add two completely unnecessary parameters. It doesn't hurt to add parameters later, does it? Or re-order, when new are introduced?

Not sure about the variable size a single parameter can take. 8 bit? 16 bit? If it's 16 bit I suggest to make engine availabilty only one single parameter (why more?), if it's only an uint8 (8bit), make it two at most.

[1] if it's sorting between engines and "other" like economy, make engines first (that will stay fixed) and you're free to add the amount of additional parameters later you like.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

as far as i know is it only a byte value. i.e. 0-255/0-xFF

But: i think most people would change economy rather then the engine avaiability. But it were merly a suggestion, nothing is set, but i probably will "fix" this during the xmas :)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DaleStan »

Parameters are dwords. 32 bits wide.

Chances are that TTDPatch wants unsigned integers, but I don't guarantee that.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by planetmaker »

DaleStan wrote:Parameters are dwords. 32 bits wide.
In that case I propose to keep the train availability indeed to one parameter. Powers of two aren't that difficult :)

DJNekkid: Of course, you're right, the economy setting is what is more often changed than availability... But if train selection is only one parameter it doesn't hurt to add that as 0, if you change settings at all.

Am I making sense? Argueing about typing two 0 more or less? Hm...
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DaleStan »

Unless you have some pressing plan for those reserved parameters, use "reserved, do not specify" rather than "reserved, specify as zero".

Of course, this requires that all reserved/undefined parameters be at the end of the parameter list.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

Found a bug: A mail MU-wagon attached to a 811 DMU uses passenger wagon sprites.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by leaderfrontier »

Well,i find something that i don't know is bug or not...

1)The Tanker(LONG) .I think is TANKER(SHORT)

2)In desert mode,the Flatbed Wagon capacity was 50,000 litre of water.And there is no any wagon used to bring wood.
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The tanker(long)
The tanker(long)
Villacorta Transport, 13th Jul 1966.png (70.67 KiB) Viewed 840 times
Flatbed Wagon
Flatbed Wagon
Villacorta Transport, 7th May 1977.png (133.43 KiB) Viewed 826 times
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by LegendDragon »

Haha,I found that if Sharknose attach with 9 Flatbed Wagon-Long (Full load).It cannot drive to max speed(140km/h).It's speed only reach 135km/h.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

well, THAT is not a bug, that is basicly intentional. Not directly towards the sharknose, but engines cannot pull infinate tons behind itself before it starts to suffer its max speed.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by leaderfrontier »

DJ Nekkid wrote:well, THAT is not a bug, that is basicly intentional. Not directly towards the sharknose, but engines cannot pull infinate tons behind itself before it starts to suffer its max speed.
zzz.
basicly intentional?

Are this also count as one?

The ICM running cost was $1,263/year
And the 2cc XMU Pax Coach running cost is $16/year.

After i attach ICM with nine 2cc XMU Pax Coach.
The runnning cost become $12,632/year.
The most amazing was the the power become 6000.
This mean multiple by 10.

Here the attchment
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ICM without MU
ICM without MU
Serrafredda Transport, 2nd May 1981.png (183.82 KiB) Viewed 808 times
ICM with MU
ICM with MU
Serrafredda Transport, 22nd Apr 1981.png (180.98 KiB) Viewed 799 times
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Benny »

I am not sure if this is correct, but doesen't the MU's have the same running cost as the train here? :
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by leaderfrontier »

Bennythen00b wrote:I am not sure if this is correct, but doesen't the MU's have the same running cost as the train here? :

Ops,the word are very dislike.

I have test with another Train(have those word) and i found that is was multiple.
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