AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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fridaemon
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Re: AuzObjects

Post by fridaemon »

GarryG wrote: 01 Oct 2021 01:39 Thanks all for your feed back. When I came up with this idea wasn't thinking of using them in games that are in progress.

It a Catch 22 .. I right and also wrong if I make them.

If I continue on with this idea I make sure they start with "AuzNewObjects[name]" So be a bit like this .. AuzNewObjectsWharfAndJetty, AuzNewObjectsBoating, AuzNewObjectsFarms.

It will make sense if you upload it to bananas, but under a new ID, so that there is no mess in IT. For online players it could be Fine.
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Re: AuzObjects

Post by GarryG »

fridaemon wrote: 01 Oct 2021 21:08 It will make sense if you upload it to bananas, but under a new ID, so that there is no mess in IT. For online players it could be Fine.
Players who are using the sets available now they will not need these new ones I thinking of doing as they be all the same .. just sorted better (I hope). About 5 years ago I had them sorted but was asked to join the sets to reduce the number of NewGRFs, not knowing at the time I be adding more object pieces. Wish my brain would tell me now what I want to build for the next 12 months as make it so much easier :D
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Re: AuzObjects

Post by wyndbain »

Bit of a weird suggestion and ik ur not doing farming objects atm but could you do a cattle grid overlapping tile.
Been building some farms recently and cattle grids would be nice...
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Re: AuzObjects

Post by GarryG »

wyndbain wrote: 02 Oct 2021 13:38 Bit of a weird suggestion and ik ur not doing farming objects atm but could you do a cattle grid overlapping tile.
I do have a few with fake roads in AuzFenceObjects under the menu Fences Gates and Roads.

Would you like them with any particular fence type?


AuzFenceObjects


Looking at the fences this morning .. they probably look better if I split the menu and have "Farm Fences" and "Town Fences"
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Stations: viewtopic.php?f=26&t=76390
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wyndbain
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Re: AuzObjects

Post by wyndbain »

GarryG wrote: 03 Oct 2021 00:15
wyndbain wrote: 02 Oct 2021 13:38 Bit of a weird suggestion and ik ur not doing farming objects atm but could you do a cattle grid overlapping tile.
I do have a few with fake roads in AuzFenceObjects under the menu Fences Gates and Roads.

Would you like them with any particular fence type?


AuzFenceObjects


Looking at the fences this morning .. they probably look better if I split the menu and have "Farm Fences" and "Town Fences"
Probably stone hedges and split rail if possible :D
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Re: AuzObjects

Post by GarryG »

wyndbain wrote: 03 Oct 2021 00:45 Probably stone hedges and split rail if possible
Glad I asked you as some countries have different fences. Would not have sort about the stone hedge :oops:
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Re: AuzObjects

Post by GarryG »

AuzFenceObjects

wyndbain wrote: 02 Oct 2021 13:38 could you do a cattle grid overlapping tile.
Strange about my coding .. I start a project and after awhile get bored with it or rub=n out of ides and need a change and intend to come back to it later. Overlap cattle grids was something I meant to do long time ago and forgot. Thanks to wyndbain for reminding me.

I did 4 lots, wire fence, split rail fence, stone fence, and wedge.
cattlegrids.png
cattlegrids.png (33.31 KiB) Viewed 4065 times
Some time ago I drove around the country roads in England and seen many fences they are wired with shrub growing through the wires .. not remember if they have cattle grids .. buy that the idea of the hedge cattle grid for UK players.

These will also work with single track railways.

If there is a fence you would like to see with the cattle grid, please let me know.
Attachments
AuzFencesObjects.grf
(5.15 MiB) Downloaded 134 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by GarryG »

AuzFencesObjects


While I was in fencing mood .. decided to add a idea that I was asked about several weeks ago.

Security boom gates. So made 2 lots mainly to go on industry entries but might be able to use at border security as well.
SECURITY_GATES.png
SECURITY_GATES.png (49.49 KiB) Viewed 4017 times
So while at it I made a few changes to the menu. Railway Fences and Security Fences have their own Menu.

So here the updated NewGRF File. Sorry to the 5 who down loaded previous post above.
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AuzFencesObjects.grf
(5.18 MiB) Downloaded 216 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects


Added a few more crops.

Now have Hops and Barley (for those who love a beer or three)

and Soya and Sunflower.
new crops.png
new crops.png (54.11 KiB) Viewed 3946 times
Top is Barley, left is Hops, right is Sunflower and bottom Soya.

These are crops I hoping to add to next Industry Set I do.

If want to add to your farm now here the newGRF file.
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AuzFarmObjects.grf
(4.66 MiB) Downloaded 153 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Quast65
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Re: AuzObjects

Post by Quast65 »

The sunflowers look extremely flat...
I think they need some more work, so they look as nice as for example the hops.
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 03 Oct 2021 12:30 The sunflowers look extremely flat...
I think they need some more work, so they look as nice as for example the hops.
They got flattened in the storm we had this evening. Hope the sun will revive them tomorrow. Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by Quast65 »

I think the easiest way is to just raise the graphic you have now and add stems at the outer edges.
So next to each other they look like now, but at the outer edges you can see the stems.
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Re: AuzObjects

Post by wyndbain »

GarryG wrote: 03 Oct 2021 11:48
AuzFarmObjects


Added a few more crops.

Now have Hops and Barley (for those who love a beer or three)

and Soya and Sunflower.
new crops.png

Top is Barley, left is Hops, right is Sunflower and bottom Soya.

These are crops I hoping to add to next Industry Set I do.

If want to add to your farm now here the newGRF file.
OMG OMG OMG

Was just gonna ask for some more crops, GarryGod has spoken. Thanks for this man.
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Re: AuzObjects

Post by GarryG »

wyndbain wrote: 03 Oct 2021 17:52 OMG OMG OMG

Was just gonna ask for some more crops, GarryGod has spoken. Thanks for this man.
Glad you approve. Need to improve the sunflowers and I hope to make some green wheat as I think some farms look nice with some green crops that not ready to harvest.

Not sure yet of what other crops I could try do. Any suggestions?

Wondering also animate some crops .. wheat for instance can start with a normal field, a plowed field, green field (wheat growing), yellow field (wheat ready for harvest) then after harvest. Unfortunately not able to have moving harvesters. If I able to do it hope can time the cycle to equal a year game play.

EDIT:

Adjusted the Sunflowers ..
Sunflowers.png
Sunflowers.png (56.42 KiB) Viewed 3796 times
See if I can do some Auto-sloped sunflower, barley, Soya and something else. The Hops I see if can do normal slopes but not auto slopes.

IF I do any animated crops they will only be flat tiles and normal slopes .. can not do auto slopes for these.
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Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects


Some crops.
new crops2.png
new crops2.png (95.1 KiB) Viewed 3782 times
Left is green wheat, next Sunflowers (a bit hard to show these properly on slopes), Green Barley, and on right is barley ready for harvest.

The barley that ready for harvest not real happy with it think it can be better.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by Taschi »

The green wheat is maybe a bit too green? It almost looks irradiated.
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GarryG
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Re: AuzObjects

Post by GarryG »

Taschi wrote: 04 Oct 2021 13:15 The green wheat is maybe a bit too green? It almost looks irradiated.
Tried to make it and barley look a bit different, but looking at aerial images of wheat, barley and oats when they still green not much difference so maybe the green barley could be used for all.

When they ready for harvest the barley seed is slightly darker then wheat .. oat and wheat very much the same.

Next question .. do I delete the green wheat or make it a bit a bit lighter then the barley green.

Going to see if I can make some vehetable crops such as potatoes and onions. If successful see if I can do some other types.

i used to pick potatoes and onions, but where we picked the potatoes I was a bit scared of heights .. the plateau was on top of hill with a slope .. at bottom of slope was a cliff with a shear drop which looked several 100 meters. The problem was the plateau was so high often had our heads in the cloud or in fog and could no see the cliff.

That all my bedtime stories tonight .. I off to dream world .. good night all
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects


Made some Spuds (potatoes) and Onions .. a little graphics issue with onions to fix (hope can do tonight .. about 4 hours time) .. the reason for these to crops are they shade of the green so be nice to be able to use for other crops as well.

These are slope aware.

More soon
Attachments
new crops3.png
new crops3.png (23.29 KiB) Viewed 3657 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects


Been replanting a few of the new crops.

I've added Hops, Soya, Sunflower, Potatoes, Onions, green wheat, green and Barley ready for harvesting.

HOPS. Will go over slopes facing NE, NW, SE, and SW. But they will not go other those facing South, North, East ad West (The ones in image with the dot).
new crops4.png
new crops4.png (47.29 KiB) Viewed 3603 times
Fixed the Onions .. they look better then before.
new crops5.png
new crops5.png (38.26 KiB) Viewed 3603 times
Would you like to try?
Attachments
AuzFarmObjects.grf
(5.69 MiB) Downloaded 147 times
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by GarryG »

AuzTownObject
s

Being converted to AuzTownSet. (This will not be a object set, but planned to be part of a actual town set)

This is a add on set to actual Towns .. whether you use the default towns that came with the game or maybe use another set such as Total_Town_Replacement_Set or any other set.

This is a project that "Jimbob" started using my AuzTown Objects back in 2018 to learn how to code towns. But with Christmas getting close that year we stopped and just haven't got back to it as we got side tracked with other projects.
AuzTownSet.png
AuzTownSet.png (93.49 KiB) Viewed 3540 times
As can be seen in the image .. some houses do not align properly to roads. Was hoping front of house faced the roads.

It is coded in NML 4. They accept 3 cargos and say can produce 2 cargoes.

Code: Select all

item (FEAT_HOUSES, Apartments01, -1, HOUSE_SIZE_1X1) {

    property {
		substitute: 27;
        name: string(STR_Apartments01);
        availability_mask: [ALL_TOWNZONES & ~bitmask(TOWNZONE_CENTRE, ABOVE_SNOWLINE), ALL_CLIMATES];
        removal_cost_multiplier: 4;
        years_available: [1950, 2100];
    	population: 24;
    	mail_multiplier: 6;
 	accepted_cargos: [[PASS, 12], [FOOD, 10], [MAIL, 10]];
     }
    graphics {
        default: switch_Apartments01_object;
        autoslope: return CB_RESULT_AUTOSLOPE;
      }
}
Like to try finish it and wondering on some codes someone might help us use. I using NML 5.3.

How can I add the following:

* Make the building align the front with a road? I tried this but would not accept it.

Code: Select all

house_tile: HOUSE_TILE_SOUTH;
* The code to accept and produce cargo to suit NML 5.3?
* How to add 32 bit graphics

Full code for Apartments01 if need.
Apartments01.txt
(2.34 KiB) Downloaded 112 times
The building with yellow dot are from "fridaemon" set. Hope to add more of his building to this once I get the coding correct.

Cheers all


If like to test with other towns here what been done so far.
Attachments
AuzTownSet.grf
(174.47 KiB) Downloaded 165 times
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Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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