FIRS Industry Replacement Set - Development

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Kogut
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Re: FIRS Industry Replacement Set - Development

Post by Kogut »

And is it possible to allow forests on rough terrain - like ECS orchard/forest ?
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Re: FIRS Industry Replacement Set - Development

Post by planetmaker »

I like both ideas, wind turbines and woods on non-flat terrain, they make sense. But... personally I consider that nice additions which come secondary to getting a first version with all basic features.
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Re: FIRS Industry Replacement Set - Development

Post by Kogut »

It may be sth more than only eyecandy - on mountainous maps all industries are crowded in rare flat places. Wind turbines, mines, forests may be located on hills. But OK, it isn't basic feature.
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Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Kogut wrote:And is it possible to allow forests on rough terrain - like ECS orchard/forest ?
Various industries will in future be able to build non-flat terrain. It needs a little work to avoid problems, so won't be available soon.
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Re: FIRS Industry Replacement Set - Development

Post by planetmaker »

Kogut wrote:It may be sth more than only eyecandy - on mountainous maps all industries are crowded in rare flat places. Wind turbines, mines, forests may be located on hills. But OK, it isn't basic feature.
Of course it's not eye candy only - it's a placement issue, but not the only one. But yeah... :-) The easy, fundamental stuff comes first :-) And then the corners can be mended such that the whole thing looks ok :-)
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Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

So, are there any parameters for FIRS yet?
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Re: FIRS Industry Replacement Set - Development

Post by NekoMaster »

andythenorth wrote:
NekoMaster wrote:So, are there any parameters for FIRS yet?
Yes.
Then what parameters are there?
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Re: FIRS Industry Replacement Set - Development

Post by planetmaker »

NekoMaster wrote:Then what parameters are there?
FooBar on 2nd Feb wrote:
Kogut wrote:
andythenorth wrote: Current values for first param (these might change later):
0 - FIRS default
1 - Mining
2 - Farming
How can I enable extreme economy?
By setting the applicable parameter. In this case the first.
planetmaker on 21st January wrote: Things influenced by the economy parameter are among others:(...)
If the economy parameter is not set, a default, balanced industry selection will be used.
andythenorth on 15th January wrote: Current values for first param (these might change later):
0 - FIRS default
1 - Mining
2 - Farming

Look at the cargo payment chart for each of these, you'll see the difference.
There's a 2nd one planned which will deal with the stockpile limit of production boost cargos; alas its implementation is not yet finished. I added this piece of advice to the readme.
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Re: FIRS Industry Replacement Set - Development

Post by Irwe »

I think there is a bug on the snow version of the aluminium plant. As seen in the picture it hasn't snow all the way and I do remember drawing it with snow all the way :P
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Re: FIRS Industry Replacement Set - Development

Post by maquinista »

andythenorth wrote:To test an OTTD industry code patch I created a larger windfarm. Looks pretty cool no?
windfarm_farm_farm_farm.png
Look closely and you'll see a wind turbine built in gap between the meatpacker buildings...which is appropriately enough what the patch is intended to prevent when finished :)
The windmill farm looks awesome.
Can They be built on sea?
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Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Irwe wrote:I think there is a bug on the snow version of the aluminium plant.
Fixed ;)
maquinista wrote:The windmill farm looks awesome. Can They be built on sea?
Not yet, but probably yes. They'll need a little graphic for a foundation.
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Re: newgrf proposal: FIRS Industry Replacement Set

Post by zc15-nyonker »

ostlandr wrote:The industries were larger than the mountains- steel mills taller than skyscrapers- add that to the small maps, and ugggh

andythenorth wrote:
ostlandr wrote:Just please, if you care about my sanity, don't do "Locomotion" style industies. . . 8o
What's the issue with Locomotion industries? I've never played it...
Totally agreed. Before I discovered OTTD, I owned that game, but the CD accidentally got cracked. while searching online, I found OTTD... And I found out how lame Locomotion actually is.
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Re: FIRS Industry Replacement Set - Development

Post by Kogut »

There are 2 small problems
- Junk Yard is recognised by noai api as secondary industry
by AIIndustryType.IsRawIndustry() function http://noai.openttd.org/api/trunk/class ... dba386b1a0
(it accepts engineering supplies, but it produce cargo also without them)

- There is mess with wood http://www.tt-forums.net/viewtopic.php?p=857457#p857457
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Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

Kogut wrote:There are 2 small problems
- Junk Yard is recognised by noai api as secondary industry
Yep, should be primary. Are there any others that seem wrong?
Hmm. Think that's a side effect of cargo classes. It can probably be sorted out.
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Re: FIRS Industry Replacement Set - Development

Post by planetmaker »

Kogut wrote:There are 2 small problems
- Junk Yard is recognised by noai api as secondary industry
by AIIndustryType.IsRawIndustry() function http://noai.openttd.org/api/trunk/class ... dba386b1a0
(it accepts engineering supplies, but it produce cargo also without them)
Thanks. Fixed in r584
As outlined there, it's not a FIRS issue.
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Re: FIRS Industry Replacement Set - Development

Post by Kogut »

andythenorth wrote:
Kogut wrote:There are 2 small problems
- Junk Yard is recognised by noai api as secondary industry
Yep, should be primary. Are there any others that seem wrong?

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Re: FIRS Industry Replacement Set - Development

Post by andythenorth »

I was just looking a little more at FIRS cargo definitions. It looks like FRUT should be defined as 'bulk', for consistency with other uses of FRUT: http://wiki.ttdpatch.net/tiki-index.php?page=CargoTypes

Currently HEQS vehicles that refit to 'bulk' then explicitly exclude fruit (using prop 16). However because prop 16 is is a simple flip of refittability, when HEQS is used with FIRS, these vehicles *can* refit to FRUT (not desired).

There are probably several solutions to this. One is to simply make FIRS define FRUT as 'bulk'. The other is for vehicle sets to provide special code for FIRS. Guess which I prefer?
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Re: FIRS Industry Replacement Set - Development

Post by planetmaker »

andythenorth wrote:There are probably several solutions to this. One is to simply make FIRS define FRUT as 'bulk'. The other is for vehicle sets to provide special code for FIRS. Guess which I prefer?
Hehe. Yes, adhering to the cargo class standards is definitely a good thing to do and not have every set introduce its own definition of established terms.
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