Zimmlocks creations develoment thread

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Hyronymus
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Post by Hyronymus »

A double post, sorry.

Zimmlock, did I suggest City Halls to you? You can have small ones for villages and increasingly sized once for larger cities. Like the City Hall of my hometown i.e. ;).

http://www.richardmeier.com/ -> Projects (alphabetical) -> City Hall & Central Library
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Post by Zimmlock »

Hyronymus, a nice idea, but i first want to have the new frame of TTRS-v3, the time feature, made, after this i can start adding new type of buildings ill keep the town halls inmind
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Post by WWTBAM »

would it be possible to make your petrol stations accept gas
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Zimmlock
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Post by Zimmlock »

Have been bussy to design new roads for TTRS-v3, Paved townroads only, i know its not possible to let it work yet, but who knows, by the time TTRS-v3 is released it maybe is :wink:
The 1920-1950road are made of bricks and the streets have no lines, the 1970-2079roads are made of asfalt, have lines and look more used becaus by that time a lot more vehicles make use of them.
The tunnel portals ll be a little different than shown here, ill move them more "forewards", now a vehicle entering a tunnel suddenly disapears, but the view ll stay the same.
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Post by Purno »

:bow: Both look übercool Zimmlock :!:
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Post by Patchman »

I think the earlier roads need a bit more graininess, they're too smooth. That would probably also eliminate the sharp contrast where the slope (and shading) changes. The later roads need a bit more shading for the slopes.
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Post by eis_os »

Nice, but the tunnel entrances are a bit to open, I think you can see how vehicles disappear ...
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Post by pETe! »

well we are talking about roads but i think some bulidings like the cathedral need a bit texture imo
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Post by SHADOW-XIII »

cathedral seems well textured, maybe you are talking about stock exchange (that orange-like building)
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Post by spaceman-spiff »

HOLY MOTHER OF JEZUS, ZIMMLOCK, you are an über coder
Those roads look damned fine, anymore of this and I will start a new game
Well, back to work, lot's of it in the near future
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Post by RK »

very cool raods!!! Can't wait. :D
But the sloapes "down / up" and "down \ up" are not darker than the normal streets.
Last edited by RK on 01 Oct 2005 16:07, edited 1 time in total.
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Post by BobDendry »

Those roads are quite cool. No. Very cool.
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Post by Geo Ghost »

Those roads are really good! :D
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Post by Born Acorn »

I have a new roadset to use now :P

Oh yes I do.
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Post by Louie Armstrong »

yup louie likes

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Post by Zimmlock »

Thanks for all encouragement and comments, all is written down and i am back to the drawingboard. (roads are more complex than they look like)
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Post by Zimmlock »

Have changed the "old" 1920-1950 roads, added more graininess, darkend the dark slopes and new tunnel entrances, those are placed more forwards to hide the disappearing vehicles. (now just the fender pops out of sight)
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Post by George »

Zimmlock wrote:Have changed the "old" 1920-1950 roads, added more graininess, darkend the dark slopes and new tunnel entrances, those are placed more forwards to hide the disappearing vehicles. (now just the fender pops out of sight)
as far as I remeber, stone roads are MUCH darker. So, I think you should make it even darker
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Post by Sanchimaru »

Stone is stone. There is no "stone color". Making it darker could result in it looking like concrete. Indeed, stone roads look lighter than concrete, and that's mainly what we want here: to have more difference from the usual concrete roads.

My observations:

> The textures look too regular. I know that it's hard, because it's a pattern to be repeated, and could look odd; or if it's too irregular, it can have a concrete feeling. Maybe you can add some bits of different colors (brown, green, tan, i.e.)

> In curves and crossings it has a straight simmetrical shape, making a sort of 90. angle that looks a bit strange. Making it rounder would be better, don't you agree?

They look good overall, but I think that they can still be improved. ;) I like them; let's hope some patch allows for time-changing roads!!
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Post by lobster »

brilliant tunnel entrances, Zimmlock. reminds me... i should do something with my tunnel entrances project. hmm. :roll:
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