Zimmlocks creations develoment thread
Moderator: Graphics Moderators
Why not make the stadium an industry?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Because at the moment we have a maximum of only 90 industries.
I've used them up already and that's without the new industries.
I've used them up already and that's without the new industries.

Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
You mean a total number of 90 industries per map? Not a total of 90 different types of industries in the game?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Total, yes.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
First of all, I'm sorry for not responding, but my ISP had problems all day yesterday.
Hyronymus: Of course you can do that, that's the whole idea behind that variable. Unfortunately, no one bothered to draw weathered versions of houses yet, so I don't know how it would work in a real game.
SHADOW-XIII: You don't need that variable to have cycling seasons for houses. Variable 02 (current month) should be enough to decide which season you're in, and decide the graphics accordingly. The problem is, again, the amount of extra sprites artists need to draw for this, not the coding itself.
The Irish: I could easily do a new callback that allows houses to decide whether they allow themselves to be removed or not. (When the town tries to remove them, that is. Humans could remove them whenever they want) This way, you could have rules like "the building isn't removed if it's younger than X years" or "the building isn't removed if it's the last in town". You could for example have a "tavern" type that accepts beer all by itself, and if a town ever decides to build one, it won't be allowed to remove it, only to build a new one and remove the old one. This way a town that started accepting beer wouldn't ever stop it, the worst that could happen is that it moves the tavern so far away that you need to move your station.
Hyronymus: Of course you can do that, that's the whole idea behind that variable. Unfortunately, no one bothered to draw weathered versions of houses yet, so I don't know how it would work in a real game.
SHADOW-XIII: You don't need that variable to have cycling seasons for houses. Variable 02 (current month) should be enough to decide which season you're in, and decide the graphics accordingly. The problem is, again, the amount of extra sprites artists need to draw for this, not the coding itself.
The Irish: I could easily do a new callback that allows houses to decide whether they allow themselves to be removed or not. (When the town tries to remove them, that is. Humans could remove them whenever they want) This way, you could have rules like "the building isn't removed if it's younger than X years" or "the building isn't removed if it's the last in town". You could for example have a "tavern" type that accepts beer all by itself, and if a town ever decides to build one, it won't be allowed to remove it, only to build a new one and remove the old one. This way a town that started accepting beer wouldn't ever stop it, the worst that could happen is that it moves the tavern so far away that you need to move your station.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
that would be greatCsaboka wrote:
The Irish: I could easily do a new callback that allows houses to decide whether they allow themselves to be removed or not. (When the town tries to remove them, that is. Humans could remove them whenever they want) This way, you could have rules like "the building isn't removed if it's younger than X years" or "the building isn't removed if it's the last in town". You could for example have a "tavern" type that accepts beer all by itself, and if a town ever decides to build one, it won't be allowed to remove it, only to build a new one and remove the old one. This way a town that started accepting beer wouldn't ever stop it, the worst that could happen is that it moves the tavern so far away that you need to move your station.
if you could do that
I have drawn a bar, the Corona Bar, this one could accept beer, this bar ll remain in the game and appear a few times per town, have only the 20-50 version to show. There is allso the Hotel that can accept beer. Only problem is that those buildings appear and diappear so you keep moving arround stations.G-Klav wrote:Or maybe town houses could be made to accept beer... I'm confused they don't already.
Work and beer may not be very good together, but A LOT of people drink beer at home, don't they?
- Attachments
-
- Corona-bar-view.png (1.33 KiB) Viewed 2634 times
Hodie Mihi Cras Tibi
-
- Transport Coordinator
- Posts: 307
- Joined: 20 Jul 2005 16:27
- Location: Montreal
Thanks, i am bussy at the background, slowly drawing for TTRS-v3, but so many new options available, i need time to think over my new approach and the new-industry feature.goalie wrote:looks very good
Like the beer issue, to keep a cerain cover of beer accepting building in a town, so you dont have to move stations arround to much, a few bars, a stadium, hotels, casinos and so on.
ATM i am still with the first building type, Bank, with the 4 time slices it means there has to be 8 bank images each with 3 construction sites......
Hodie Mihi Cras Tibi
Zimmlock, may I suggest that the Eschere like small bank (2010-2070) be swapped with the more modern looking bank for 1980-2010? It just seems to match better. Almost seems like the progression in the two last small banks is going back in time.
Looking very good so-far though! Im really looking forward to what you can do for the 2010-2070 years! Should be nice with NARS (Even if I have to hack your .grf so it will atleast build below the snow-line in Arctic
) since it is including futuristic rail vehicles for that time period.
Looking very good so-far though! Im really looking forward to what you can do for the 2010-2070 years! Should be nice with NARS (Even if I have to hack your .grf so it will atleast build below the snow-line in Arctic

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Ill keep the bank buildings the way they are now, i already have removed the Escher small bank in the 20-50 period. the 10-70~ time slice ll be verry futuristic and i can imagine some ll not like it. But no panic the set ll come with a few parameters, you ll be able to make a choise, the default ll be the time progression like it is ment to be, you ll have all buildings. Or you make a choise if you like to play with one of the time periods, you ll have only the buildings from the time period you have chosen. Is the 10-70~ slice to much for your eyes, just change the parameter at the newgrf file.
Hodie Mihi Cras Tibi
Hey, I've got no problem with the artwork, my eyes are quite fine. I just thought it would look better with them swapped around.Zimmlock wrote:Ill keep the bank buildings the way they are now, i already have removed the Escher small bank in the 20-50 period. the 10-70~ time slice ll be verry futuristic and i can imagine some ll not like it. But no panic the set ll come with a few parameters, you ll be able to make a choise, the default ll be the time progression like it is ment to be, you ll have all buildings. Or you make a choise if you like to play with one of the time periods, you ll have only the buildings from the time period you have chosen. Is the 10-70~ slice to much for your eyes, just change the parameter at the newgrf file.
But no matter, I like what you've done so far

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
The TTRS2 climate hack is back... And this time its out for revenge:
I'm not attaching it yet, only a preview picture, as this new modification goes beyond just disabling the climate check, but all the way through to modifying building placement for the entire set. Although I had permission for the previous climate mods, this one goes a bit further, so I'll wait for Zimmlocks re-approval before releasing anything and treading on his toes.
Good news is that this version wont require a modified TTD executable.
I'm not attaching it yet, only a preview picture, as this new modification goes beyond just disabling the climate check, but all the way through to modifying building placement for the entire set. Although I had permission for the previous climate mods, this one goes a bit further, so I'll wait for Zimmlocks re-approval before releasing anything and treading on his toes.
Good news is that this version wont require a modified TTD executable.
- Attachments
-
- climatehack.png (126.66 KiB) Viewed 1994 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Maybe cathedrals should be disabled in tropic, if you ask me... I'm very weak at history, but AFAIK those things were built in the medieval ages in Europe only, so they would look a bit silly in a jungle or in the desert...
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
True, I'm far from done actually. Given permission to continue this level of modifications, I'd like to go through and extensivly alter what buildings are availible in each climate, what date they are introduced, what areas. and so forth. I've already noticed that a lot of TTRS buildings slot in really well with the ones already in that climate.Csaboka wrote:Maybe cathedrals should be disabled in tropic, if you ask me... I'm very weak at history, but AFAIK those things were built in the medieval ages in Europe only, so they would look a bit silly in a jungle or in the desert...
I know TTRS2 is 'public domain', but I still don't feel comfortable with doing somthing like this without express permission every step of the way.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Who is online
Users browsing this forum: Baidu [Spider] and 18 guests