Road Stops & Waypoints 4 (OUT NOW)
Moderator: Graphics Moderators
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Thank you. That setting is very useful for me.
The rest is confetti!
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Awesome, thanks Fridaemon! 

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Glad You Like it.

Thank you!




-
- Tycoon
- Posts: 1309
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Those houses are great, finally something from the south of Europe, it's a shame you don't plan older things as well.
Such a Dalmatian scenario with proper houses, that would be nice. 


Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
I try to use "Road Stops & Waypoints" set first time, i make a 'Indonesian-style' Toll Road access (Toll Gates is a waypoint!)
Here's the screenshot that i tried to use this roadstop set : However, some waypoints lack of 'drive on left lane' variants despite i'm playing drive on left lane in the roadways.
Here's the screenshot that i tried to use this roadstop set : However, some waypoints lack of 'drive on left lane' variants despite i'm playing drive on left lane in the roadways.
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Have to admit that I can't see any probles with toll gates ... or I don't know what you meanSkiddLow wrote: 03 May 2023 02:56 I try to use "Road Stops & Waypoints" set first time, i make a 'Indonesian-style' Toll Road access (Toll Gates is a waypoint!)
Here's the screenshot that i tried to use this roadstop set :
Hawthorn & Co., 4 Jul 2020.png
However, some waypoints lack of 'drive on left lane' variants despite i'm playing drive on left lane in the roadways.

Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
While working on my soon to be released roadset, I noticed that I made a design mistake with the Dutch Style Roadstops that I donated to you.
Some of my roads always have a grass sidewalk, and when you place a Dutch drivethru roadstop on it, it will not show concrete pavement, because I did not draw that into the graphics (it now takes pavement from another underlay, that gets overridden by the grass).
I have corrected the graphics, would you be so kind to include those in a possible update of your GRF?
It only concerns drivethru stops, the terminus stops are ok.
Cheers!
Some of my roads always have a grass sidewalk, and when you place a Dutch drivethru roadstop on it, it will not show concrete pavement, because I did not draw that into the graphics (it now takes pavement from another underlay, that gets overridden by the grass).
I have corrected the graphics, would you be so kind to include those in a possible update of your GRF?
It only concerns drivethru stops, the terminus stops are ok.
Cheers!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Hi friendQuast65 wrote: 03 Jun 2023 11:07 While working on my soon to be released roadset, I noticed that I made a design mistake with the Dutch Style Roadstops that I donated to you.
Some of my roads always have a grass sidewalk, and when you place a Dutch drivethru roadstop on it, it will not show concrete pavement, because I did not draw that into the graphics (it now takes pavement from another underlay, that gets overridden by the grass).
I have corrected the graphics, would you be so kind to include those in a possible update of your GRF?
It only concerns drivethru stops, the terminus stops are ok.
Cheers!
DutchStationsWithPavement.rar


Today I drew 2 new buildings. I have another approximately 20 buildings which have to be part of next update of my objects and building set


Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Cheers and no rush at all! 

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
-
- Engineer
- Posts: 5
- Joined: 29 May 2023 12:26
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Awesome. Thank you for the great sets. By the way, does "a week or two" refer to a FABS update also, or only the road stops bug fix?fridaemon wrote: 03 Jun 2023 20:24 Today I drew 2 new buildings. I have another approximately 20 buildings which have to be part of next update of my objects and building setSo give me week or two
![]()
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Are you hoarding sprites again Fridaemon? You're going to make a lot of work for me
.

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
I spoke about road stopsnetworktycoon wrote: 05 Jun 2023 14:23 Awesome. Thank you for the great sets. By the way, does "a week or two" refer to a FABS update also, or only the road stops bug fix?



Our garden and My cities are mostly done and I need fresh update to the gameAegir wrote: 06 Jun 2023 06:40 Are you hoarding sprites again Fridaemon? You're going to make a lot of work for me.


Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Road Stops & Waypoints 3.2.1
- changed spirites (added pavement versions of Dutch Bus Stops)
- fixed bug with non visible stations with parameter "all passenger stations are included too"
- Attachments
-
- roadstopsandwaypoints.grf
- version 3.2.1
- (8.2 MiB) Downloaded 420 times
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Thank you for the update!! 

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
u r welcome


Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Hello
Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?
I would like to reuse it as a road depot but want to be able to name the author and to clarify any possible licence issues first.
Thank you and tschö, Auge
Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?
I would like to reuse it as a road depot but want to be able to name the author and to clarify any possible licence issues first.
Thank you and tschö, Auge
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
HiAuge wrote: 10 Aug 2023 18:58 Hello
Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?
Bildschirmfoto zu 2023-08-10 20-37-37.png
I would like to reuse it as a road depot but want to be able to name the author and to clarify any possible licence issues first.
Thank you and tschö, Auge


Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Hello
Tschö, Auge
Thank you.fridaemon wrote: 11 Aug 2023 08:09HiAuge wrote: 10 Aug 2023 18:58 Can someone tell me anything about the selected cargo stop in the screenshot? Which set, which author and the licence?I drew these warehouses for my object set
So I'm an author. I mentioned only other authors in Road Stops set in readme file. My object set is under GPLv2, so you can use it.
Tschö, Auge
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
For Christmas there will be an update 4 as the gift 4 U.
Thre will be approximately 70 new freight stations, mostly from Ufiby's depots and ISR/FIRS/CHIPS graphics
With passenger stations it's weak. Many of you can do perfect things with drawing and you see many bus stops in your normal day which you would like to see in your game
I offer you the opportunity to draw these stuffs and I'll code it for the next update. You will be mentioned of course
Below is a template. I'm here to help you with that.

Thre will be approximately 70 new freight stations, mostly from Ufiby's depots and ISR/FIRS/CHIPS graphics

With passenger stations it's weak. Many of you can do perfect things with drawing and you see many bus stops in your normal day which you would like to see in your game

![Pleased :]](./images/smilies/pleased.gif)
Below is a template. I'm here to help you with that.

- Attachments
-
- example
- 1.png (22.84 KiB) Viewed 19418 times
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- template
- 2.png (21.34 KiB) Viewed 19418 times
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- template.psd
- template PSD
- (51.81 KiB) Downloaded 397 times
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Shall See what I can send you.fridaemon wrote: 02 Nov 2023 21:25 Many of you can do perfect things with drawing and you see many bus stops in your normal day which you would like to see in your game
These images are of the bus interchange where I change buses. I get a bus from home to here then another bus from here to a railway station. The yellow bus you can see in one of the images is my bus waiting till time to start the run to take me home.
The shelter is designed so when it rains the seats still get wet.

Here some templates of it. Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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