The very same to you!wallyweb wrote: Enjoy your game my friend.
All the best,
CG
Moderator: Graphics Moderators
ECS Basic vector is before ECS Agricultural vector in newgrf.cfg? That is a known problem that does not have a good solution.duffman74au wrote:having problem with brewery not accepting glass
Here is the order that I use. As far as I can tell I am not missing any cargoes.George wrote:Well there is no good order because of the problem with translation tables.duffman74au wrote:thanks george your help
is the order of ecs written somewhere if so i missed it
Code: Select all
newgrf\ECSTownw.grf
newgrf\ECSBasicw.grf
newgrf\ECSBasArw.grf !
newgrf\ECSBasTrw.grf !
newgrf\ECSChemw.grf
newgrf\ECSMachw.grf
newgrf\ECSMacTrw.grf !
newgrf\ECSWoodw.grf
newgrf\ECSAgriw.grf
newgrf\ECSConstw.grf #offers cement & const. industries
#DISABLED#newgrf\ECSCPikkw.grf #offers gravel & engineers yard
newgrf\touristw.grf
Code: Select all
abandonedroads=0
adjacentstation=on
aibuildairchance=off
aibuildrailchance=off
aibuildrvchance=off
aichoosechances=off
articulatedrvs=off
autorenew=-6
autoreplace=80
autoslope=off
bribe=on
bridgespeedlimits=90
buildoncoasts=on
buildonslopes=on
buildwhilepaused=on
canals=on
cheatscost=on
clonetrain=on
curves=120
custombridgeheads=on
debtmax=on
disasters.coalminesubsidence=on
disasters.largesubmarine=on
disasters.smallsubmarine=on
disasters.largeufo=on
disasters.factoryexplosion=on
disasters.refineryexplosion=on
disasters.smallufo=on
disasters.zeppelincrash=on
diskmenu=on
electrifiedrailway=on
enginespersist=on
enhanceddifficultysettings=off
enhancegui=on
enhancemultiplayer=off
enhancetunnels=off
errorpopuptime=10
eternalgame=on
experimentalfeatures.extradetails=on
experimentalfeatures.previewdd=on
experimentalfeatures.engineconvert=on
experimentalfeatures.newterraingen=on
experimentalfeatures.signalgui=on
experimentalfeatures.incvehconsist=on
experimentalfeatures.mandatorygrm=on
experimentalfeatures.cooperative=on
experimentalfeatures.slowcrossing=on
extpresignals=on
extradynamite=on
fastwagonsell=on
feederservice=off
fifoloading=off
followvehicle=on
forceautorenew=on
forcegameoptions=off
forcerebuildovl=off
freighttrains=off
fullloadany=on
gamespeed=0
generalfixes=on
gotodepot=on
gradualloading=on
hidetranstrees=off
higherbridges=on
irregularstations=off
keepsmallairport=on
largertowns=4
largestations=on
loadtime=on
locomotiongui.defaultstation=off
locomotiongui.defaultnewgui=off
locomotiongui.usenewgui=on
longbridges=on
lostaircraft=90
lostrvs=150
lostships=400
losttrains=150
lowmemory=off
mammothtrains=on
manualconvert=on
maprefresh=1
miscmods=0
moreairports=on
moreanimation=4096
morebuildoptions.bulldozesignals=on
morebuildoptions.enhancedbuoys=on
morebuildoptions.closeindustries=off
morebuildoptions.removeindustry=off
morebuildoptions.removeobjects=on
morebuildoptions.moreindustries=on
morebuildoptions.oilrefinery=on
morebuildoptions.ctunnel=on
morecurrencies=0
morehotkeys=on
morenews=on
morestatistics=on
moresteam=23
moretownstats=on
morevehicles=1
morewindows=20
mountains=120
mousewheel.legacy=on
mousewheel.safezoom=off
mousewheel.cursorzoom=on
moveerrorpopup=on
multihead=off
networktimeout=10
newagerating=on
newairports=on
newbridges=on
newcargodistribution=off
newcargos=on
newhouses=on
newindustries=on
newobjects=off
newperformance=on
newplanes=on
newroutes=off
newrvcrash=1
newrvs=on
newships=on
newshistory=on
newsignals=on
newsounds.highfrequency=on
newspapercolour=2000
newstations=on
newtownnames=on
newtrains=on
noinflation=on
nonstop=on
officefood=on
onewayroads=on
pathbasedsignalling.allowunsafereverse=off
pathbasedsignalling.allowunsafejunction=off
pathbasedsignalling.shownonjunctionpath=off
pathbasedsignalling.showreservedpath=on
pathbasedsignalling.preservemanualpresig=off
pathbasedsignalling.manualpbssig=on
pathbasedsignalling.autoconvertpresig=on
planecrashcontrol.jetsoff=off
planecrashcontrol.normoff=off
planecrashcontrol.jetssamerate=off
planecrashcontrol.normbrdown=off
planecrashcontrol.jetsdis=off
planecrashcontrol.normdis=on
planes=240
planespeed=4
plantmanytrees.morethanonerectangular=off
plantmanytrees.rectangular=on
plantmanytrees.morethanonepersquare=on
presignals=on
resolutionheight=off
resolutionwidth=off
roadvehs=240
rvqueueing=on
saveoptionaldata=on
selectgoods=off
semaphores=on
servint=off
sharedorders=on
ships=240
shortrvs=on
showfulldate=on
showprofitinlist=on
showspeed=on
signal1waittime=70
signal2waittime=20
signalsontrafficside=on
signcheats=on
sortvehlist=10
spread=20
stableindustry=on
startyear=off
stationsize=off
stretchwindow=off
subsidiaries=on
tempsnowline=on
tgractstationexist=off
tgractstations=off
tgractstationsweight=off
tgrfizzydrinksinoptim=off
tgrfizzydrinksinweight=off
tgrfoodinmin=off
tgrfoodinoptim=off
tgrfoodinweight=off
tgrgoodsinoptim=off
tgrgoodsinweight=off
tgrmailinoptim=off
tgrmailinweight=off
tgrmailoutweight=off
tgrpassinmax=off
tgrpassinweight=off
tgrpassoutweight=off
tgrsweetsinoptim=off
tgrsweetsinweight=off
tgrtownsizebase=off
tgrtownsizefactor=off
tgrwaterinmin=off
tgrwaterinoptim=off
tgrwaterinweight=off
townbuildnoroads=off
towngrowthlimit=100
towngrowthratemax=off
towngrowthratemin=off
towngrowthratemode=2
townminpopulationdesert=off
townminpopulationsnow=off
townroadbranchprob=off
toylandfeatures.woodlands=off
toylandfeatures.lighthouses=on
tracerestrict=on
tracktypecostdiff=on
trainrefit=on
trains=240
trams=on
unifiedmaglev=2
variablerunningcosts=off
verbose=off
wagonspeedlimits=off
win2k=on
windowsnap=10
Code: Select all
newgrf/TTDPBASEW.GRF
newgrf/ECSTOWNW.GRF
newgrf/ECSBASICW.GRF
newgrf/ECSCHEMW.GRF
newgrf/ECSMACHW.GRF
newgrf/ECSWOODW.GRF
newgrf/ECSCONSTW.GRF
newgrf/ECSAGRIW.GRF
newgrf/PLANESETW.GRF
newgrf/DBSETXLW.GRF
newgrf/CCOL2W.GRF
newgrf/TRAMSTATIONSW.GRF
newgrf/TRAMTRACKSW.GRF
newgrf/AE_CITYW.GRF
newgrf/AE_RURAW.GRF
newgrf/AE_SUBUW.GRF
newgrf/4LVW.GRF
newgrf/GERTRAMSW.GRF
newgrf/MODERNSUBURBANW.GRF
newgrf/NEWAIRPORTW.GRF
newgrf/PLATFORMSW.GRF
newgrf/SRVTTW.GRF
newgrf/TTRS3W.GRF
1. Delete newgrf/CCOL2W.GRF. It is automatically included in TTDPBASEW.GRFaget1 wrote:Hi, I got code 24 / 5 error in ecs with TTDpatch nighty build r 1558. I got it from http://george.zernebok.net/newgrf/downloads.html and the date is 17 April. I see you all are playing ECS happily, what is my problem?
Yes. You are right. I completely forgot about that. Also, I didn't know about that page in the wiki. I will keep it in mind. Thanks.PikkaBird wrote:They're presumably greyed out for the same reason as the ECS (namely, that he has experimentalfeatures.mandatorygrm on).wallyweb wrote:2. I see that DBSetXL is also greyed out. Try disabling it to see if that resolves the problem.
3. Do you have any other grf's greyed out?
Oh Thank you! You know, the config gets longer and longer and it's not easy to understand everythingwallyweb wrote:Yes. You are right. I completely forgot about that. Also, I didn't know about that page in the wiki. I will keep it in mind. Thanks.PikkaBird wrote:They're presumably greyed out for the same reason as the ECS (namely, that he has experimentalfeatures.mandatorygrm on).wallyweb wrote:2. I see that DBSetXL is also greyed out. Try disabling it to see if that resolves the problem.
3. Do you have any other grf's greyed out?
Code: Select all
7210 * 15 02 09 F0 81 60 33 0A 07 01 05 80 01 01 84 00
Code: Select all
7210 * 15 02 09 F0 81 60 33 0A 07 01 05 80 01 01 00 84
thank you for bug report, I'll fix itRubidium wrote:When doing some work on newindustries for OTTD I think I've found an issue with the ECS Wood grf, "ECS. Wood vector beta 2 (05 Apr 2007)" to be precise, which is exactly the same version as the "17 Apr 2007 11:58" version on http://george.zernebok.net/newgrf/downloads.html.
What happens is that when performing the slope check for the sawmill you'll get a tilelayout (of I think a farm) returned when the slopes are okay. It looks like a small error while writing the GRF as it's easily fixed. The offending line:The value I think it should be; return 0x400 as callback result (last two hexadecimal numbers are swapped, Endian confusion?).Code: Select all
7210 * 15 02 09 F0 81 60 33 0A 07 01 05 80 01 01 84 00
Code: Select all
7210 * 15 02 09 F0 81 60 33 0A 07 01 05 80 01 01 00 84
http://george.zernebok.net/temp/Castle/Brown2.pngGeorge wrote:Now I would like to ask you - what colours fit the best into TTD's landscape?
Users browsing this forum: No registered users and 2 guests