"Project Generic Stations" Thread

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lobster
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Post by lobster »

here's the industrial stations' first sprites collection. maybe something for future coding, but for now it could be put on the list. :wink:

ofcourse, comments, allegations and loveletters are all welcome.
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Post by krtaylor »

Well, I'm getting slightly confused as to what sprites to update. I'm not updating Geo.c Ghost's drawings until they reach the point where they are said to be codable. He's heading in the right direction though.

Otherwise, I think I've updated everything, but please take a look and correct me if I missed anything.

I still need the table of coded stations and their parameters to include in the README file, and I'm still looking for good screenshots of each station in use.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by lobster »

i know i should, but i don't regularly check that tracking table. :wink:
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Post by Geo Ghost »

krtaylor wrote:Well, I'm getting slightly confused as to what sprites to update. I'm not updating Geo.c Ghost's drawings until they reach the point where they are said to be codable. He's heading in the right direction though.

Otherwise, I think I've updated everything, but please take a look and correct me if I missed anything.
its getting there, but as i have much school work, i cant keep up the pace for now. :(
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Post by Born Acorn »

krtaylor wrote:Well, I'm getting slightly confused as to what sprites to update. I'm not updating Geo.c Ghost's drawings until they reach the point where they are said to be codable. He's heading in the right direction though.

Otherwise, I think I've updated everything, but please take a look and correct me if I missed anything.

I still need the table of coded stations and their parameters to include in the README file, and I'm still looking for good screenshots of each station in use.
Well the un updated versions of the Brick Freight stations are on there. I deleted them and uploaded a newer version in this thread.
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Post by krtaylor »

I went back and tried again. If they're still wrong, please repost them.
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by cornelius »

Geo.c Ghost wrote:+Will some one update the table? Cornelius should be getting credit for the stations i put together aswell :wink: i think every one will agree with that.
Well there isn't much of my stuff left in there now, and it was unfinished work anyway, so I'm not too bothered about a credit in this case.
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Post by Jezulkim »

New shelters, these will replace the old ones, ok?
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Post by Geo Ghost »

Looking good :D
Keep good, cant wait to see all of this in the game. This makes the difference :wink:
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Post by lobster »

i'm using your shelters in my game Jezul, and even though they're very nice, they're also a bit big. like a train entering an airplane hangar. but i really do like them.

they're also a bit buggy, animation-dropping-edgy-thingie, if you know what i mean.
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Post by Aegir »

astath wrote:i'm using your shelters in my game Jezul, and even though they're very nice, they're also a bit big. like a train entering an airplane hangar. but i really do like them.

they're also a bit buggy, animation-dropping-edgy-thingie, if you know what i mean.
Any bugs with clipping/animation would be my fault, I had to rework his graphics because they didnt tile properly, I will be adding his fixed version in somtime this week/weekend.

Also, cheers for the sprites Jez, Ill wack them in somtime soon to overwrite the current ones.
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Post by lobster »

you know i never blame you for anything, darling. :wink:
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Post by Aegir »

astath wrote:you know i never blame you for anything, darling. :wink:
^_-

EDIT: Next on the agenda, Extending layouts, Before I was limited to 8 individual layout over-rides, Now I'm unlimited :twisted: .

Watch this space, or don't. Whatever.
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Post by Jezulkim »

astath wrote:they're also a bit big. like a train entering an airplane hangar.
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Post by lobster »

i see what you mean, but in that case you might want to drop an entrance to it, that'll help it become placed into the correct perspective. maybe adding a few fine details as well will do the trick. but then again, it's your sprites, so your decisions. i like them, so whatever you do, i'm fine with it. :wink:
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Post by Jezulkim »

Entrances and new roof.
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Post by krtaylor »

The sloped roof would be older, the flat roof would be more modern.
Development Projects Site:
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Post by Prof. Frink »

The roof looks a bit odd - too thin really.
If you could add a couple of pixels thickness to it, I think it would be better.
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Post by Geo Ghost »

Maybe a curved roof shape? :roll:
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Post by Aegir »

Mmmm, sexeh sprites!

Ill code those somtime today...

(I have no more schoolwork to do this whole week, and come next week, Ill only have to do half the curriculum, if not less)
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