kamnet wrote:Maybe some blinking lights, but I don't see any need to go overboard with animations. I really think just having cars and people that adjust with the amount of cargo nearby is more than enough.
Not sure where to put the blinking lights, unless I put some on a vehicle as if they blinking to turn, or the trucks often have their hazard lights on when loading/unloading supplies.
These what I doing in objects don't adjust pending on cargo available.
Hope to do a set to go with my AuzStations that will adjust depending on cargo available there.
The ones I do with cargo Aware I think 2 varieties could be made. One to go near railway stations and those more suitable for employees parking lots at a Industry.
The ones I done so far in the TestParking .. I think I have way too many pieces, so be experimenting next few days see where I can reduce them a bit.
Where I have 2 types of parking.

- Parking-1.png (4.42 KiB) Viewed 3927 times
To help reduce the number of pieces I thinking of removing the one on the right and just have the one choice, at least for the object sets. Pyoro has already done a set of those on the right and available back on page 1 of this Topic.
This photo I took of the Bus Shelter and bus bays at Glendale.

- Glendale Bus Shelters and Bus Bays1.png (568.56 KiB) Viewed 3927 times
see if I can change the Bus Zones and Bus shelters and make them one tile to look something like this photo.
This is my first attempt.

- Glendale Bus Shelters and Bus Bays2.png (6.04 KiB) Viewed 3927 times
Each Bus Bay has the Bay Number and timetables when bus is due.
Not sure if any more coding and drawings get done to day as have other things to do.
Cheers