32bpp GRVTS and eGRVTS [updated 05/07/2011, now a 32bpp GRF]
Moderator: Graphics Moderators
Re: 32bpp GRVTS and eGRVTS
Updated version now available; fixed flatbed loading order graphics and reduced the file size! Download in the first post or here.
Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
Can't wait to see this, am just posting so i can track updates 

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- Transport Coordinator
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Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
Hi..this is a screenshot from my game..why I don't see the rails in 32bpp as in the above image?

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- Tycoon
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Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
This project should solve It:
http://www.tt-forums.net/viewtopic.php?f=36&t=47288
I will upload the tram tracks and the road arrows updated.
http://www.tt-forums.net/viewtopic.php?f=36&t=47288
I will upload the tram tracks and the road arrows updated.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
Yes maquinista..you always solve my problem...maquinista wrote:This project should solve It:
http://www.tt-forums.net/viewtopic.php?f=36&t=47288
I will upload the tram tracks and the road arrows updated.


Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
New version now available, no major changes; just lots of cropping and a (slightly) improved filesize.
For the download see the first post.
For the download see the first post.
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
It's a fantastic set
can't wait till you start the extended version. Well at least the vehicles without the steam and horses.

Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
When looking at the tramtracks and the trams, one can see that the trams are not aligned with the tracks. Will this be addressed?
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
It is a known issue and will be fixed when the catenary has also been drawn so i can fix the pantographs too..
- zc15-nyonker
- Engineer
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- Location: Grand Rapids, Michigan, USA
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Wow! After months of messing around with Locomotion, I forgot how great OTTD 32bpp graphics are! Haven't seen much happening on the 32bpp OTTD forums lately, though. is everyone busy with a 8bpp now that 1.0.0 is out, or are people giving up on these awesome graphics? I understand people don't live on these forums, but GRVTS 32bpp was going so smoothly...
But who am I to say that? I couldn't model a cardboard box!
But who am I to say that? I couldn't model a cardboard box!
A fan of OTTD, Transport Empire
My creations: World Across Scenario
Steam power & local factories are the answer to America's problems. Oh, yeah. Representatives that represent are needed too.
My creations: World Across Scenario
Steam power & local factories are the answer to America's problems. Oh, yeah. Representatives that represent are needed too.
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Don't think for a second anyone's "giving up". Not a lot of content may be flowing in at present time but progress is still being made in other areas.
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
While making the 32bpp sprites for GRVTS went smoothly (ie. took only three weeks) it did represent about 4-5hrs work per day, or about a week and a half of full-time (ie. 9 till 5) work.
Stuff is still happening, but you can only expect to see bursts like GRVTS occasionally...
Stuff is still happening, but you can only expect to see bursts like GRVTS occasionally...
- planetmaker
- OpenTTD Developer
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Zephyris, it looks amazing 
Looking at the tram in http://www.tt-forums.net/viewtopic.php?p=860168#p860168 it seems that the offsets might need a bit tweaking, though; the tram is driving with a slight offset wrt the tram tracks. The new sprite aligner tool as found in current nightlies might come in handy for this purpose

Looking at the tram in http://www.tt-forums.net/viewtopic.php?p=860168#p860168 it seems that the offsets might need a bit tweaking, though; the tram is driving with a slight offset wrt the tram tracks. The new sprite aligner tool as found in current nightlies might come in handy for this purpose

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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Fantastic! We could really use you over at the base 32bpp set!
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
I do lend a hand time to time! Haven't you seen my industries?
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Of course! I should've known - I've worked on a couple. Still, the more the better
.
(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)

(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
I will try to scale the current sprites, and I will apply a light sharpen. I hope that this could be enough.Wasila wrote:Of course! I should've known - I've worked on a couple. Still, the more the better.
(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
The paper mill isn't my work...
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
I have finished the papermill.Wasila wrote:Of course! I should've known - I've worked on a couple. Still, the more the better.
(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Fantastic! Tonight it'll be our first industry in the build (along with the iron ore mine)!
Now if only we could do the rest of the stuff on the list
.
EDIT: BTW, are sources needed to render in z1&2? Thanks.
Now if only we could do the rest of the stuff on the list

EDIT: BTW, are sources needed to render in z1&2? Thanks.
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