32bpp GRVTS and eGRVTS [updated 05/07/2011, now a 32bpp GRF]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Zephyris
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Re: 32bpp GRVTS and eGRVTS

Post by Zephyris »

Updated version now available; fixed flatbed loading order graphics and reduced the file size! Download in the first post or here.
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Leanden
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Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]

Post by Leanden »

Can't wait to see this, am just posting so i can track updates :P
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Antonio1984
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Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]

Post by Antonio1984 »

Image
Hi..this is a screenshot from my game..why I don't see the rails in 32bpp as in the above image?
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maquinista
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Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]

Post by maquinista »

This project should solve It:

http://www.tt-forums.net/viewtopic.php?f=36&t=47288

I will upload the tram tracks and the road arrows updated.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Antonio1984
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Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]

Post by Antonio1984 »

maquinista wrote:This project should solve It:

http://www.tt-forums.net/viewtopic.php?f=36&t=47288

I will upload the tram tracks and the road arrows updated.
Yes maquinista..you always solve my problem... :bow: :D
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Zephyris
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Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]

Post by Zephyris »

New version now available, no major changes; just lots of cropping and a (slightly) improved filesize.

For the download see the first post.
sweetdude
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by sweetdude »

It's a fantastic set :bow: can't wait till you start the extended version. Well at least the vehicles without the steam and horses.
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by Xand »

When looking at the tramtracks and the trams, one can see that the trams are not aligned with the tracks. Will this be addressed?
trams.JPG
trams.JPG (84.83 KiB) Viewed 6256 times
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Zephyris
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by Zephyris »

It is a known issue and will be fixed when the catenary has also been drawn so i can fix the pantographs too..
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zc15-nyonker
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by zc15-nyonker »

Wow! After months of messing around with Locomotion, I forgot how great OTTD 32bpp graphics are! Haven't seen much happening on the 32bpp OTTD forums lately, though. is everyone busy with a 8bpp now that 1.0.0 is out, or are people giving up on these awesome graphics? I understand people don't live on these forums, but GRVTS 32bpp was going so smoothly...

But who am I to say that? I couldn't model a cardboard box!
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Jupix
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by Jupix »

Don't think for a second anyone's "giving up". Not a lot of content may be flowing in at present time but progress is still being made in other areas.
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Zephyris
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by Zephyris »

While making the 32bpp sprites for GRVTS went smoothly (ie. took only three weeks) it did represent about 4-5hrs work per day, or about a week and a half of full-time (ie. 9 till 5) work.

Stuff is still happening, but you can only expect to see bursts like GRVTS occasionally...
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planetmaker
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by planetmaker »

Zephyris, it looks amazing :-)

Looking at the tram in http://www.tt-forums.net/viewtopic.php?p=860168#p860168 it seems that the offsets might need a bit tweaking, though; the tram is driving with a slight offset wrt the tram tracks. The new sprite aligner tool as found in current nightlies might come in handy for this purpose ;-)
Wasila
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by Wasila »

Fantastic! We could really use you over at the base 32bpp set!
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Zephyris
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by Zephyris »

I do lend a hand time to time! Haven't you seen my industries?
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by Wasila »

Of course! I should've known - I've worked on a couple. Still, the more the better :P.

(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)
maquinista
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by maquinista »

Wasila wrote:Of course! I should've known - I've worked on a couple. Still, the more the better :P.

(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)
I will try to scale the current sprites, and I will apply a light sharpen. I hope that this could be enough.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Zephyris
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by Zephyris »

The paper mill isn't my work...
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by maquinista »

Wasila wrote:Of course! I should've known - I've worked on a couple. Still, the more the better :P.

(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)
I have finished the papermill.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Wasila
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Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]

Post by Wasila »

Fantastic! Tonight it'll be our first industry in the build (along with the iron ore mine)!

Now if only we could do the rest of the stuff on the list :P.

EDIT: BTW, are sources needed to render in z1&2? Thanks.
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