OpenGFX+ Trains development thread
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- Voyager One
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Re: OpenGFX+ Trains development and translations thread
More blue? No problem. I was afraid it would be too much as I've drawn it for the Dutch set. Almost the whole vehicle was in 1st CC.
EDIT: Better? Other suggestions please?
EDIT: Better? Other suggestions please?
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- planetmaker
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Re: OpenGFX+ Trains development and translations thread
I like it!
Indeed, I think this version fits the OpenGFX style much better. I like it
Personally I have the feeling that it's targetted at fright, though, as most high-speed passenger trains tend to become MU
I'll happily accept MU (with specific wagons for pax, mail and valuables) as well
Indeed, I think this version fits the OpenGFX style much better. I like it

Personally I have the feeling that it's targetted at fright, though, as most high-speed passenger trains tend to become MU

I'll happily accept MU (with specific wagons for pax, mail and valuables) as well

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- Voyager One
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Re: OpenGFX+ Trains development and translations thread
Take a look at the Dutch Trainset I'mn currently working on. If you like something, just say it so I can adjust those sprites for OpenGFX+ Trains, no problem. 

- NekoMaster
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Re: OpenGFX+ Trains development and translations thread
The above locomotive looks pretty good, though I think it would be better suited to something like what the HHP-8 does, a single locomotive hauling passenger cars at high speed. It also looks like the type of high power electric locomotive that can pull freight at speed (120 - 160 Kmh)


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Re: OpenGFX+ Trains development and translations thread
For a standard train in OpenGFX+ I think it needs to be generic and usable for anything which it looks, fitting well with the original style
Personally I don't like the name HS001, sounds too orientated by the circumstances it was drawn in and not a realistic/TTD sounding name. Might I suggest 'Voyager' it sounds like the sorts of names given to the TTD maglevs and keeps the tradition of naming after game developers
(well graphics artists here)

Personally I don't like the name HS001, sounds too orientated by the circumstances it was drawn in and not a realistic/TTD sounding name. Might I suggest 'Voyager' it sounds like the sorts of names given to the TTD maglevs and keeps the tradition of naming after game developers

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Re: OpenGFX+ Trains development and translations thread
Could name it the "Voyager One" or "Voyager-1" and maybe any other versions after it with other numbers 



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- Voyager One
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Re: OpenGFX+ Trains development and translations thread
That's just my "project" name, feel free to rename it as you wish.lawton27 wrote:Personally I don't like the name HS001

This is also at devs discretion - I've drawn it, you can use it in any manner you wish. I'll be happy enough to see it in the set, whatever its purpose might be.NekoMaster wrote:The above locomotive looks pretty good, though I think it would be better suited to something like what the HHP-8 does, a single locomotive hauling passenger cars at high speed.

And this has nothing to do with me, has it?NekoMaster wrote:Could name it the "Voyager One" or "Voyager-1" and maybe any other versions after it with other numbers

Ah, wait - I've already called the new (still not implemented) futuristic IC and IC-DD coaches for the 2ccTS with "Voyager" and "Grand Voyager".

Re: OpenGFX+ Trains development and translations thread
Hello,
here are some sprites for "tiny" waggons.
They could be introduced earlier than the big ones.
If there is some interest i would draw the other views...
Yoshi
here are some sprites for "tiny" waggons.
They could be introduced earlier than the big ones.
If there is some interest i would draw the other views...
Yoshi
- planetmaker
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Re: OpenGFX+ Trains development and translations thread
Hi,

I'm definitely interested in expanding this set also to earlier years. Making special wagons for that purpose with adjusted capacities is something I'd forsee for that. Your teasers look very nice to meYoshi wrote: If there is some interest i would draw the other views...

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Re: OpenGFX+ Trains development and translations thread
Hey, I like this idea of smaller wagons. It can be used for earlier trains, as well as lower loading guages or narrow gauge railways (with the proper grf's installed).


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
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Re: OpenGFX+ Trains development and translations thread
Most of the temperate freight wagons:
edit:
more will come soon:edit:
Re: OpenGFX+ Trains development and translations thread
- Manley Morell is default refitted in OGFX+ Trains 0.3.0 to goods while in vanilla TTD/OTTD it is refitted to passengers. I would suggest to make the default refit to passengers.
- Whe refitted to passengers, Manley Morell engines both have 76 capacity. I would guess that both are supposed to have 38 capacity (=76 in total, not each).
- Why does Bananas want to download 0.2.5 as an update to 0.3.0? I'd like to keep my NewGRF list tidy so this is a little bit annoying (as are old AV8s which have the same problem).
So far for the whining
This is the first time I've played with it and I like what I see 
- Whe refitted to passengers, Manley Morell engines both have 76 capacity. I would guess that both are supposed to have 38 capacity (=76 in total, not each).
- Why does Bananas want to download 0.2.5 as an update to 0.3.0? I'd like to keep my NewGRF list tidy so this is a little bit annoying (as are old AV8s which have the same problem).
So far for the whining


Re: OpenGFX+ Trains development and translations thread
BaNaNaS doesn't know which Version is "newer", it can only detect that you don't have the "current" Version, and will thus try to "update".
Re: OpenGFX+ Trains development and translations thread
Hi,
To let you know that I'm working on the (much needed) French translation (based on EN r292).
ETA: a couple of days hours.
EDIT 1: done. Attached.
EDIT 2: HOLD ON! SLIGHT OMISSION!
I forgot the line ##plural 2
Corrected in v0.1.1, attachment replaced.
Sorry for the trouble…
To let you know that I'm working on the (much needed) French translation (based on EN r292).
ETA: a couple of days hours.
EDIT 1: done. Attached.
EDIT 2: HOLD ON! SLIGHT OMISSION!

Corrected in v0.1.1, attachment replaced.
Sorry for the trouble…
Playing oTTD on Linux OpenSUSE
Hotkeys Reference Card (DE+EN+FI+FR+NL+RU) (v0.2.6)
Hotkeys Reference Card (DE+EN+FI+FR+NL+RU) (v0.2.6)
- planetmaker
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Re: OpenGFX+ Trains development and translations thread
Thanks for the update. I commited it as r298 and should be available in a few hours as nightly download. Maybe you can check whether all is alrightOliTTD wrote:Hi,
To let you know that I'm working on the (much needed) French translation (based on EN r292).

Cheers,
pm
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Re: OpenGFX+ Trains development and translations thread
Thank you, I willplanetmaker wrote:Maybe you can check whether all is alright

EDIT (Monday 9th): Alright, I tested it, I'm pleased with it except for a small mistake that also appears in the english.lng ref file (and that I reproduced in the French version):
Code: Select all
(line 12) — STR_PARAM_ENGINES :Engine climate selection:
Corrected in v0.1.2 attached herunder.
Playing oTTD on Linux OpenSUSE
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Re: OpenGFX+ Trains development and translations thread
All of my 32bpp models have now been added to the project and should be in the next nightly build (or will be in any manual build), so keep an eye out for any issues that you may come across 

Re: OpenGFX+ Trains development and translations thread
More 32bpp wagons have been added to the repository and will be in the next nightly build.
Re: OpenGFX+ Trains development and translations thread
Added many new models to the project and hope to get some screenshots up at some point to show you just what is going on. Really busy in any spare time at the moment improving and adding to the work that I have added to OpenGFX+. anyone willing to offer help with nml and blender 3D graphics are really welcome.
Re: OpenGFX+ Trains development and translations thread
Here are the current trains that have been created.
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