Just as noone else commented here, and it does not fit into the other thread.
Jupix wrote:
Step 2. Standard for 32bit NewGRFs exists and tools have been modified to support that standard. (Doable by 2011)
Standard for non-EZ sprites exists for 3 years. There is a lack of tools though. As mentioned already several times (also in the other thread), but another time in this thread: NML (
http://dev.openttdcoop.org/projects/nml) is most promising in this area. It can already directly encode .grf without .nfo, it just needs a volunteer to make it encode .tar and adding 32bpp sprites at the same time. So if anyone here is interested in 32bpp and knows python, take your chance...
Step 3. Someone has started work on a patch to implement the aforementioned standard in the game client. Initial releases support loading graphics so that work can start on converting content into GRFs. (Done by 2012?)
This is already covered by steps 1. and 2.
Step 4. 32 bit base set has been compiled in the aforementioned format from the pngs that we currently churn out. (Work starts when step 3 is achieved, we probably have a lot of pngs by then)
Same as for 2. Already possible, lack of tools.
- Implement smooth railway tracks (changes the tiling system)
- Related to above: implement smooth terrain (changes the tiling system)
- Break free of the half-tile vehicle length cage
The way I understand these items (including the trains to move on the "smooth tracks") you might just start over a new project, maybe Transport Empire. Especially the last one (vehicle lengths) will likely never hit ottd. I know that there was a patch once, but it seems like most fans of it did not notice how much essential stuff it broke. (like trains driving through each other, removing track between two wagons of the same train, signals switching to green while there is a still a train passing though a short signal block,...)
- Switch to a (...) gui with scalable fonts et al
Fonts are scaleable since 0.5, since 1.0 also the GUI scales to make texts fit. (I do not comment the (...) part.)