[OTTD] The Vactrain Set
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- Voyager One
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Re: [OTTD] Vacuum Tube Train (Vactrain) Set
NICE! Now I see what has been keeping you away from the 2cc set.
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
Nice work, it's really nice to see these graphics being used... It works even better than I hoped!
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
it runs with 2cc and nutrack if you set default tracks in parametrs but metro track is gone and you can't buy it. so change railtype ID to that track planning use
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
perhaps this one is worth a 'remove one of the metros if this set is loaded' thingy
What is the grfid of this set?
What is the grfid of this set?
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
444A5901
what do you "one of metros"??
what do you "one of metros"??
- Emperor Jake
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Re: [OTTD] Vacuum Tube Train (Vactrain) Set
NuTracks takes up all of the railtype IDs that are available; so if one tracktype is removed, it becomes free for this set to use.
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Re: [OTTD] Vacuum Tube Train (Vactrain) Set
Hello Emperor Jake
I have some graphic problems with the TrainDepot. I have installed the OTTD version 1.0.5. I have installed no further NewGRF files. Is this error already well-known? Is there possibly already a solution? Apology for my bad English, I have it translated with a internet translationtool.
Thank you
I have some graphic problems with the TrainDepot. I have installed the OTTD version 1.0.5. I have installed no further NewGRF files. Is this error already well-known? Is there possibly already a solution? Apology for my bad English, I have it translated with a internet translationtool.
Thank you
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- vacuumerror.jpg (90.35 KiB) Viewed 6313 times
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
no such error to me. OTTD r22294 (post 1.1.0)
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Re: [OTTD] Vacuum Tube Train (Vactrain) Set
Wow, which come new versions so fast, which I do not receive it so fast. I have installed the version 1.1.0 now and as openGFX the version 0.3.3. It works now very well. Thank you for your fast assistance. I apologize also for this beginner error.
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God save all openSource projects.
- Emperor Jake
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Re: [OTTD] Vacuum Tube Train (Vactrain) Set
Yes, I knew that happened with 1.0.5 and older versions... Not sure why though Anyway, for best results, just use 1.1.0 (or later) with this set. I will change this in Bananas because 1.1.0. wasn't available as an option at the time.
Thanks for the positive feedback
- Jake
Thanks for the positive feedback
- Jake
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
I have two feature requests for this set.
1) Parameters for configurable costs: vactrain purchasing cost, vactrain running cost and vactube building cost.
2) The Mail wagon is also refittable to Goods. IMO it should be kept as a Mail only wagon and the set should include a specific wagon for Goods and other similar NewGRF cargos (such as FIRS supplies).
1) Parameters for configurable costs: vactrain purchasing cost, vactrain running cost and vactube building cost.
2) The Mail wagon is also refittable to Goods. IMO it should be kept as a Mail only wagon and the set should include a specific wagon for Goods and other similar NewGRF cargos (such as FIRS supplies).
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
I have implemented the three base costs parameters as patches. Purchase and running costs are ported directly from OpenGFX+ Trains, and Vacuum Tube costs is based on the other two
To apply them just go to the vactrain folder and use "patch -p1 -i <file.diff>". They must be applied in order. I had to code a small hack regarding the parameters to make them work, it is probably a bug in NML that I will be reporting just after posting here.
You should consider moving the development of this set to the openttdcoop devzone. That would make collaboration way simpler and you could distribute the code between different files
Also, what is the use of the vactube-plan.nml file?
To apply them just go to the vactrain folder and use "patch -p1 -i <file.diff>". They must be applied in order. I had to code a small hack regarding the parameters to make them work, it is probably a bug in NML that I will be reporting just after posting here.
You should consider moving the development of this set to the openttdcoop devzone. That would make collaboration way simpler and you could distribute the code between different files
Also, what is the use of the vactube-plan.nml file?
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- 010_Purchase_running_costs.diff
- (6.81 KiB) Downloaded 152 times
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- 020_Rail_costs.diff
- (3.12 KiB) Downloaded 138 times
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
- Emperor Jake
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Re: [OTTD] Vacuum Tube Train (Vactrain) Set
ThanksTerkhen wrote:I have implemented the three base costs parameters as patches.
About the devzone though... i need some help setting up the mercurial thing, I couldn't get it to work. And just ignore the vactrain-plan.nml file, it was just to test if I could make the vactrain track replace the planning track in Nutracks.
Thanks,
Jake
- planetmaker
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Re: [OTTD] Vacuum Tube Train (Vactrain) Set
Shouldn't be that difficult... http://hgbook.red-bean.com/read/a-tour- ... asics.htmlEmperor Jake wrote:About the devzone though... i need some help setting up the mercurial thing, I couldn't get it to work
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Re: [OTTD] Vacuum Tube Train (Vactrain) Set
The link posted by planetmaker is what I used to start working with mercurial. It is a great book but that chapter should be enough for basic use
If you need further help with either mercurial or nml feel free to visit #openttdcoop.devzone on irc.oftc.net (if you don't have an IRC client you can access through here: http://www.openttdcoop.org/?page=irc).
The nml bug I mentioned has been corrected, so the workaround in the patches is not necessary anymore. I'll post updated versions soon.
If you need further help with either mercurial or nml feel free to visit #openttdcoop.devzone on irc.oftc.net (if you don't have an IRC client you can access through here: http://www.openttdcoop.org/?page=irc).
The nml bug I mentioned has been corrected, so the workaround in the patches is not necessary anymore. I'll post updated versions soon.
Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
Is VacTrain only develloped, for passenger and mail use? Or did I miss an update in NewGRF, so it can be used as well for cargo transportation?
This question is because I've got some TTD games running, in which I've got al closed-circuit between a powerstation and a huge field of coalmines. Both stations are over 20 tracks wide, running multiple Maglev4's per track, but the High Speed of those MagLevs, is simply too low over a distance of app. 1900 tiles. ( Running my games mostly in 2048*2048 or even 4096*4096) so High Speed is really something I'd like, over such long distances ).
This question is because I've got some TTD games running, in which I've got al closed-circuit between a powerstation and a huge field of coalmines. Both stations are over 20 tracks wide, running multiple Maglev4's per track, but the High Speed of those MagLevs, is simply too low over a distance of app. 1900 tiles. ( Running my games mostly in 2048*2048 or even 4096*4096) so High Speed is really something I'd like, over such long distances ).
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Re: [OTTD] Vacuum Tube Train (Vactrain) Set
Methinks it is for Passengers and Mail only, perhaps also express cargoes like valuables, but certainly not coal and such.Djek wrote:Is VacTrain only develloped, for passenger and mail use? Or did I miss an update in NewGRF, so it can be used as well for cargo transportation?
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"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
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-Professor Hershel Layton
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
Why keep "over-the-top" fastness, limited to just passengers and mail, Whilest TTD originaly was developt for the finesse between speed and deliverance? (The longer it takes from A to B, the less income is generated). So There is my question: Why only passengers and mail over 4000 Km/h, and all other "businesses" limited bij MagLev4 on topspeed 643 Km/h ??Supercheese wrote:Methinks it is for Passengers and Mail only, perhaps also express cargoes like valuables, but certainly not coal and such.Djek wrote:Is VacTrain only develloped, for passenger and mail use? Or did I miss an update in NewGRF, so it can be used as well for cargo transportation?
Re: [OTTD] Vacuum Tube Train (Vactrain) Set
Just to speculate, but "in the real world", passengers and mail will pay a premium to be shipped at the fastest rate, where most cargo, especially bulk cargo, does not need such speed, rather, they need consistent deliveries at regular intervals.
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