Server settings

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Gummipalle
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Server settings

Post by Gummipalle »

Hi all!

:!: I finally got my "ports forwarded" and so Im ready to start hosting games for everyone to enjoy...

:?: But how do i change advanced settings like plane speed and such? In multiplayer, these options arent toggleable from the dropdown menus...

:?: Also how do i change the objective of the game, like set it to first to 50,000,000 wins?
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planetmaker
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Re: Server settings

Post by planetmaker »

Gummipalle wrote: :?: But how do i change advanced settings like plane speed and such? In multiplayer, these options arent toggleable from the dropdown menus...
:?: Also how do i change the objective of the game, like set it to first to 50,000,000 wins?
For servers set the config settings in the config file or most can also be changed by means of rcon. Read the manual / wiki for details, e.g. http://wiki.openttd.org/Dedicated_server.

Wrt objective: just set yourself one and adhere to it, there's no -in-built mechanism.
dihedral
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Re: Server settings

Post by dihedral »

finding the server settings is something you should do on your own, also listen to your players to a certain degree.
listining to everybody else on the forums will not help you as you will then just create a server we already have many of.

if you want something that is your own, find the settings you enjoy most.
Gummipalle
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Re: Server settings

Post by Gummipalle »

You mean ALL games last forever and there is never a winner? I thought some games ended with a winner...
...Like this one server I joined, it said first player to reach 50,000,000 wins... So then that player just feels like a winner but isnt actually declaired???

Thanks for your quick replies!
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planetmaker
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Re: Server settings

Post by planetmaker »

There are a number of servers where people hacked the source code (but still let the game claim to be a stable version of OpenTTD) with the effect that other "goals" are also checked. Those patches are not published.

OpenTTD's default winning condition is to have the highest company rating at the end of the year 2051 which incorporates good performance in a number of fields: http://wiki.openttd.org/Detailed_Performance_Rating

Besides, if you agree on a common goal - what's the difference between the game telling you and you all players seeing that player A has won? S/He is then the winner just the same...
Gummipalle
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Re: Server settings

Post by Gummipalle »

Damn... Not published? Is there a good reason for that?

Anyways sounds kind of hard to do... Has there ever been a discussion / suggestion on making victory conditions selectable by the host?

Or is there a page somewhere that tells how to achieve it?

...I see youre point on the whole "does it matter" thing.... But I just thought it would be cool to at least get a message displaying my company name as the winner.... Most games have this for a reason.... It feels nice to be declared the winner ;-)
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planetmaker
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Re: Server settings

Post by planetmaker »

Gummipalle wrote:Damn... Not published? Is there a good reason for that?
No. But read yourself what is claimed to be a good reason: http://wiki.luukland.net/index.php/User ... evelopment
dihedral
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Re: Server settings

Post by dihedral »

Gummipalle wrote:Most games have this for a reason.
interesting, i am curious how you come to the conclusion that 'most' games support that - this would mean more than 50% of all servers available.
MGSteve
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Re: Server settings

Post by MGSteve »

I have to say, the thing that really does turn me off TT these days is multiplayer games that have no goal set. You end up spending a few hours of your life, building a massive transport system and for what? Nothing, you turn the PC off and go & do something else. Its basically 3 hours wasted.

At least if there was a built-in goal system, server admins could setup goals for their games and then you'd probably find more people would play it.

I for one don't always have 4/5 hours to spare to play a game, a quick 60 min blast would be good fun.

Someone really needs to put together a decent goal maker system for the game & get it in the trunk.

And before someone says 'why don't you do it', because I haven't got the time and b) I'm amazed the devs haven't already done it, to be quite frank.

Multiplayer is crying out for it (hence why there are quite a few goal servers around now - AND that's with the current rigmarole of setting one up.)
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planetmaker
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Re: Server settings

Post by planetmaker »

MGSteve wrote:Multiplayer is crying out for it (hence why there are quite a few goal servers around now - AND that's with the current rigmarole of setting one up.)
As linked above, those people who are interested in it, are also not interested in getting it into trunk in a suitable form...
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Re: Server settings

Post by dihedral »

MGSteve wrote:I have to say, the thing that really does turn me off TT these days is multiplayer games that have no goal set.
quite frankly from my side now too: i do not give a damp fart if you are interested in playing multiplayer OpenTTD or not. if you do not like it play something else.
if you want to host a server and have no idea what to do, or how to configure it, simply do not host a server. if you still are interested get familiar with the way things work in order to have an unbiased opinion on the matter.
MGSteve wrote:You end up spending a few hours of your life, building a massive transport system and for what? Nothing, you turn the PC off and go & do something else. Its basically 3 hours wasted.
That in fact counts for ALL games! If you want to do something with your life, start helping people in poor countries feed themselves. give them education - you will quickly find that you go home with the feeling of having archived something.
MGSteve wrote:I for one don't always have 4/5 hours to spare to play a game, a quick 60 min blast would be good fun.
Play a few Sudoku's, that works to fill 60 minutes, and it does something good to your brains - at least you start using them. and they come in different difficulty levels.
MGSteve wrote:Someone really needs to put together a decent goal maker system for the game & get it in the trunk.
Goal systems have been implemented, though in an ugly way (and the authors of that will probably feel offended now). thankfully those implementations are not in trunk. even if they were currently in trunk it would not help your stable OpenTTD install.
by the way - there is something in trunk that would enable you to create a simple goal based game.
MGSteve wrote:And before someone says 'why don't you do it', because I haven't got the time and b) I'm amazed the devs haven't already done it, to be quite frank.
what do you think the devs have? time to waste? if that is your opinion i suggest you find the door labeled 'emergency exit' quite quickly. Your 'frankness' is way out of line.
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