[OpenTTD] NuTracks - Dev Thread

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Sensation Lover
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Sensation Lover »

oberhümer wrote:Still more suggestions: remove the "track planning" track type and reintroduce monorail tracks, and I'm also for using the "bigger depot" graphics.
I agree if that matters or count :)
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Voyager One »

Sensation Lover wrote:
oberhümer wrote:Still more suggestions: remove the "track planning" track type and reintroduce monorail tracks, and I'm also for using the "bigger depot" graphics.
I agree if that matters or count :)
Make note that NuTracks are primarily designed and developed for the 2cc set. Other sets can use it but that's only a "secondary" goal. And accordingly, the 2cc set has no monorail engines. So...
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

when i "read up" i will refrence the original depots from the baseset, and thus will (hopefully) the depots be changable via NewGRF
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Kimby »

After briefly trying out this newgrf and being disappointed my monorail tracks disappeared, I started reading this thread. I'm wondering about something that will probably make it plain I don't know much about writing newgrfs. Why don't you handle the rail choices by having 16 parameters to set each railtype choice ?

I'd go for a default of
1. standard rail 80 km/h (alternatives all other standard rail speeds)
2. standard rail 80 km/h with catenary (alternatives all other standard rail speeds with catenary)
3. monorail (alternatives all new types not yet selected elsewhere)
4. maglev (alternatives all new types not yet selected elsewhere)
5.-16 undefined or something sensible with the option to pick what you want from the new railtypes

This would give the newgrf users the maximum flexibility. The only reason I can think of not to do it this way is because it's not possible for some reason I'm unaware about to my shame. If "all new types not yet selected" is too long, perhaps you can for example group NG and 3rd to be able to exist next to each other and make everything else available as a replacement of either NG or 3rd. I know this newgrf is targetted at supplementing 2cc, but it would be nice if it didn't limit itself to doing only that.

Or you could of course try to get a dev to increase the bitcount for railtypes, maybe to a whole byte :lol: To paraphrase: "a whole byte should be enough for everyone."

In an unrelated note: tunnels build with "subway (city core)" track look rather strange with partial buildings on the entrance tracks. I'm assuming this is more of the "still under development" stuff :mrgreen:
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

Sprites for high speed rail, plus still unfinished sprites for very high speed rail. The odd colors are a problem I have solved now.
Attachments
Unbenannt.pcx
Sprites in PCX format
(167.89 KiB) Downloaded 139 times
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: [OpenTTD] NuTracks - Dev Thread

Post by SHADOW-XIII »

since build 116 there's no GRF file in ZIP.
build error log: md5sum: nutracks.grf: No such file or directory
what are you looking at? it's a signature!
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

use r114 or r115. There is no new features above that. Only some makefile things (that didnt work? planetmaker?)
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Re: [OpenTTD] NuTracks - Dev Thread

Post by planetmaker »

It seems the Makefile.config was mis-configured. I fixed that.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

So, want to use my sprites? I'm still improving them further, that will take a while.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

they are based on zeph's work? if so, why dont you "just" use the originals? (in the devzone repo, dev.openttdcoop.org)
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

I basically took the current sprites, replaced all colors and did some further redrawing. If you want, I'll put them up already integrated into the original file.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

but it seems like you took the .grf, decompiled it and did some editing?

source files:
http://dev.openttdcoop.org/projects/nut ... prites/pcx
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

Thank you for the quick link. Here are my (further improved) sprites integrated into the source file.
Oh, and I think there isn't much of a chance of being able to use the YARRS rails - the author is basically gone and there is no license information. At some point, I might try drawing something that emulates them. Right now, I'm going to work on replacing 120 km/h rails with the Swedish rails (no problem there, it also uses the GPL).

/...OK, finished that too.
Last edited by Hyronymus on 03 Dec 2010 11:57, edited 1 time in total.
Reason: Removed links until you provide proof of Irwe's permission to use his work.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: [OpenTTD] NuTracks - Dev Thread

Post by ChillCore »

oberhümer wrote: Oh, and I think there isn't much of a chance of being able to use the YARRS rails - the author is basically gone and there is no license information.
Try sending a PM asking for the license? Most users have a notice sent by e-mail.
/Me likes YARRS a lot.

Edit:
Or ask in the YARRS topic ... buttercup's last post dates from the 11th oktober this year.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Melfice »

ChillCore wrote:
oberhümer wrote: Oh, and I think there isn't much of a chance of being able to use the YARRS rails - the author is basically gone and there is no license information.
Try sending a PM asking for the license? Most users have a notice sent by e-mail.
/Me likes YARRS a lot.

Edit:
Or ask in the YARRS topic ... buttercup's last post dates from the 11th oktober this year.
Actually, the last post in that thread by buttercup is from February 26th, 2009
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Re: [OpenTTD] NuTracks - Dev Thread

Post by planetmaker »

oberhümer wrote:Thank you for the quick link. Here are my (further improved) sprites integrated into the source file.
Oh, and I think there isn't much of a chance of being able to use the YARRS rails - the author is basically gone and there is no license information. At some point, I might try drawing something that emulates them. Right now, I'm going to work on replacing 120 km/h rails with the Swedish rails (no problem there, it also uses the GPL).

/...OK, finished that too.
There is a problem: You post here sprites without license and copyright (=author) information. GPL doesn't mean you can do what you want. It means you can do what you want, given certain conditions. Some of them are a) sources b) attributions c) stating what is your part in the work.
So: please rectify that (No, I'm not author of those sprites).

Also:
a) DJN is free to just use the SwedishRails repository for his benefit, he has all means
b) pcx format is not needed, png is just fine. So no action needed.
c) you can directly link to the sources, you can browse it with any browser (and would thus be out of trouble like you're now)
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Re: [OpenTTD] NuTracks - Dev Thread

Post by ChillCore »

Melfice wrote:
ChillCore wrote:
oberhümer wrote: Oh, and I think there isn't much of a chance of being able to use the YARRS rails - the author is basically gone and there is no license information.
Try sending a PM asking for the license? Most users have a notice sent by e-mail.
/Me likes YARRS a lot.
Edit:
Or ask in the YARRS topic ... buttercup's last post dates from the 11th oktober this year.
Actually, the last post in that thread by buttercup is from February 26th, 2009
Judging by the scenario topic I once made (before there was hotkeys.cfg) I have been inactive for a very long time then.
Click user profile and search user's posts ... last post is last activity on the site no matter where user has posted.
Asking for the license is on topic and a valid reason for bumping a sleeping beauty. If there comes no reply then a PM can still be sent.

Ontopic:
I have updated issue #1876 on the coopserver. ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Melfice »

ChillCore wrote:Judging by the scenario topic I once made (before there was hotkeys.cfg) I have been inactive for a very long time then.
Click user profile and search user's posts ... last post is last activity on the site no matter where user has posted.
Asking for the license is on topic and a valid reason for bumping a sleeping beauty. If there comes no reply then a PM can still be sent.

Ontopic:
I have updated issue #1876 on the coopserver. ;)
I apologize.
I misunderstood your post. I thought you thought buttercup's post in that thread was from 2010.
You, of course, meant his last post overall was from 2010. Something I hadn't even thought of checking yet.

My bad!
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

Yes, the old deal with licensing... it won't slip my mind again.
Here are only my self-drawn sprites (the file with Swedish rails in it is gone) plus license and credits for safety.
Attachments
230.zip
(15.86 KiB) Downloaded 95 times
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: [OpenTTD] NuTracks - Dev Thread

Post by NekoMaster »

Maybe we could have shoddy looking or sandy ballast rail for the slow 80 km\h rail and standard graphics for low speed. Also, the current low speed rail graphics barely have ballast (except when making junctions and vertical rails)

Also, it would be nice if we could have fake metro rails even if they can't run over road in openttd
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