[OTTD] 2cc TrainSet - The Trains of the world in 2cc

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What kind of flag should futuristic trains have

UN Flag
114
46%
Olympic flag
17
7%
Have a suggested country
38
15%
No Flag
78
31%
Other, i've made a post about this
2
1%
 
Total votes: 249

Kogut
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2

Post by Kogut »

AI related bug in 2cc. Details: http://www.tt-forums.net/viewtopic.php?f=65&t=49096
(It was OK in 1.0.1)
Correct me If I am wrong - PM me if my English is bad
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2

Post by DJ Nekkid »

Beta3 is now out:

Fixes include:
- Cargowagons have weight
- Cargowagons have their capacity adjusted
- Problem with NoCab/NoAI's with the normal engines
- Handfull of aligmentbugs
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by Lord Aro »

DJ Nekkid wrote:- Problem with NoCab/NoAI's with the normal engines
On behalf of AI devs (mostly Kogut and Morloth):
Woooooohooooooo!!!
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by Voyager One »

Brazilian GL8 still has Max TE 0kn and therefore it's useless.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by DJ Nekkid »

ticket created :D

Btw: make an account on the devzone, and post bugs there :D Easier for me to remember them all :D
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2

Post by Purno »

DJ Nekkid wrote:Beta3 is now out:

Fixes include:
- Cargowagons have weight
- Cargowagons have their capacity adjusted
- Problem with NoCab/NoAI's with the normal engines
- Handfull of aligmentbugs
Thanks again for your continued work on this set :bow:
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by Voyager One »

DJ Nekkid wrote:Btw: make an account on the devzone, and post bugs there :D Easier for me to remember them all :D
Ok, I didn't think of that........... DONE! :D

Also, hoppers in arctic still show black colored cargo when carrying wheat or wood (reported on devzone).

As far as I could have seen last night, all reported alignment problems have been solved. Godd job!!! :D
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by 3iff »

Couple of comments

I play with imperial settings...mph. However, the wagons display a design speed in km/h...and it hurts my head trying to work out comparable mph speeds...

Secondly a typo on the wagon info window. It says "will be pentalised"...it should read penalised...the 't' shouldn't be there.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by DJ Nekkid »

3iff wrote:I play with imperial settings...mph. However, the wagons display a design speed in km/h...and it hurts my head trying to work out comparable mph speeds...
There is an solution for that on the steps, but it require a ottd nightly, aprox r20010, and it wont be backported to ottd 1.0.x. So I have to make a decision here. Support that feature or support the release version of openttd.
Otoh: there might be a middle-way solution. The grf detects what version is running, and is setting the text thereafter.


Typo: will be fixed soon :)
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by NekoMaster »

Maybe just have a parameter like NARS 2 does?

Also, I was thinking if maybe we could add a EMD SD Series and a Geep :\
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by 3iff »

DJ Nekkid wrote: There is an solution for that on the steps, but it require a ottd nightly, aprox r20010, and it wont be backported to ottd 1.0.x. So I have to make a decision here. Support that feature or support the release version of openttd.
Otoh: there might be a middle-way solution. The grf detects what version is running, and is setting the text thereafter.

Typo: will be fixed soon :)
I just wanted you to know of the problem. I am actually using nightly 20030 at the moment.
Typos get everywhere...and they aren't the main focus of your attention.

Thanks.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by DJ Nekkid »

NekoMaster wrote:Maybe just have a parameter like NARS 2 does?

Also, I was thinking if maybe we could add a EMD SD Series and a Geep :\
Parameteres arent very multiplayerfriendly. What if you want mph and i want kmh?

If sprites with good enough quality are provided, there are no reason i wont include them
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by NekoMaster »

Hmmm... tried doing a EMD GP60M... got bored for now but uploading what i got done in like, half an hour.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by Morloth »

Lord Aro wrote:
DJ Nekkid wrote:- Problem with NoCab/NoAI's with the normal engines
On behalf of AI devs (mostly Kogut and Morloth):
Woooooohooooooo!!!
I second that, thanks! :D
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by DanMacK »

If you want some SD40-2 and GP60 sprites from NARS, be my guest :D
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by NekoMaster »

DanMacK wrote:If you want some SD40-2 and GP60 sprites from NARS, be my guest :D
Nah, I think we should try to make it to 2cc scale (which is slightly bigger then most other sets)

Edit : Some more work on my GP60M's (They're in Santa Fe-like livery but all the cc blue, grey and yellow in the sprite almost makes it look like a CSX loco)

Edit 2 : Beta 3, EMD F3 is unable to run on Very Low Speed Rails (50mph\80kmh)(nutracks)
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by Voyager One »

Beta3 question: what are those "Dresines" - they have graphics like a small steam locomotive.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by Purno »

NekoMaster wrote:Hmmm... tried doing a EMD GP60M... got bored for now but uploading what i got done in like, half an hour.
Nice artwork, however;
Purno wrote: Please note that the 2cc set uses a tad different color composition than most other dual-company color sets. Originally, TTO/TTD combines company colors with yellow, which most sets seem to continue to do. In the 2ccSet I made the choice to combine company colors *only* with 'neutral' colors like white, grey, black and sometimes browns (for rosters, undercarriages, and other non-painted elements), which would mean that any real-life yellow color would be replaced by any of the two company colors. :P

Or at least, that's how I designed my art. I'm not sure if all the contributions from others follow the same concept. I haven't followed progress very closely for a while :))
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by NekoMaster »

I've been trying to follow that, where theres company colour is where it is in real life, the yellow is where it should be as making it cc would look weird (pink hand rails? blue walk ways?)
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta3

Post by Purno »

Why would colored hand rails look weird? I've seen liveries IRL with them being red, blue, green and basicly any color which fits the rest of the livery.

EDIT: Walkways are, for as far as I saw them, always unpainted or painted grey.
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