[OTTD] Bob's Random British Vehicles - v0.9
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[OTTD] Bob's Random British Vehicles - v0.9
Version 0.9
This is mostly a maintenance version so there are no duplicates between BRBV, BATS and BBB
The only additions are revised graphics for the Transit and the J2 Commercial van
This is mostly a maintenance version so there are no duplicates between BRBV, BATS and BBB
The only additions are revised graphics for the Transit and the J2 Commercial van
Last edited by Bob_Mackenzie on 06 May 2012 17:21, edited 12 times in total.
Re: [OTTD] Bob's Random British Vehicles
Can we have some pics please?
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- Bob_Mackenzie
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Re: [OTTD] Bob's Random British Vehicles
Surely - though its so tiny you'll need to put it in a graphics prog to actually see anything - you'll probably notice I'm a bit of a graphics amateur 
Cheers
Bob

Cheers
Bob
Re: [OTTD] Bob's Random British Vehicles
Looks good! This game is in need of more early light vehicles.
- andythenorth
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Re: [OTTD] Bob's Random British Vehicles
Nice work
- You could try using a company colour for the bodywork?
- Windows will look better if you use purple colours. In the TTD palette, #D4D4E0 through to #242844 are the shades / tints normally used for windows.
Shape and scale look very good.
cheers,
Andy

- You could try using a company colour for the bodywork?
- Windows will look better if you use purple colours. In the TTD palette, #D4D4E0 through to #242844 are the shades / tints normally used for windows.
Shape and scale look very good.
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: [OTTD] Bob's Random British Vehicles
Heh, that is pretty cool. I love the work that's pouring out on this forum the last few weeks. 

- Bob_Mackenzie
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Re: [OTTD] Bob's Random British Vehicles
andythenorth wrote:Nice work![]()
- You could try using a company colour for the bodywork?
- Windows will look better if you use purple colours. In the TTD palette, #D4D4E0 through to #242844 are the shades / tints normally used for windows.
Shape and scale look very good.
cheers,
Andy
Thanks Andy
I probably won't change the body colours on this one - but i will have a go at the windows
Next vehicle I'll try CC
Cheers
Bob
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Re: [OTTD] Bob's Random British Vehicles
This was a quick fill for CC and windows.
I also noticed there's no shadow effects - sun comes from upper right corner, so some views should show the bodywork in shadow / highlight. I didn't correct that though - at some sizes it may be barely noticeable
I also noticed there's no shadow effects - sun comes from upper right corner, so some views should show the bodywork in shadow / highlight. I didn't correct that though - at some sizes it may be barely noticeable

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
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Re: [OTTD] Bob's Random British Vehicles
Thanks
I'll load it up and give it a go (edit) Ive now loaded it and it looks good 
I'd argue the sprite is shaded but as I lazily flipped the views and didn't re-shade they are wrong
But as you said its so tiny I don't think is noticeable
My next vehicle will be bigger and have the shading correct. It will probably be one of these:



I'd argue the sprite is shaded but as I lazily flipped the views and didn't re-shade they are wrong

My next vehicle will be bigger and have the shading correct. It will probably be one of these:
Last edited by Bob_Mackenzie on 01 Jun 2010 17:32, edited 1 time in total.
- andythenorth
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Re: [OTTD] Bob's Random British Vehicles
Bob_Mackenzie wrote:I'd argue the sprite is shaded

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [OTTD] Bob's Random British Vehicles
Nice! And congratulations on getting a vehicle into the game.
Maybe it's time to resurrect HOVS. 


Re: [OTTD] Bob's Random British Vehicles
Oooh! Yes, yes, yes!PikkaBird wrote:Nice! And congratulations on getting a vehicle into the game.Maybe it's time to resurrect HOVS.
Please...?
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- Bob_Mackenzie
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Re: [OTTD] Bob's Random British Vehicles
AEC Mammoth Major 8 Mk II Flatbed
Hopefully shaded properly. Loaded graphics to come
Cheers
Bob
PS HOVS is my fave bus set
Hopefully shaded properly. Loaded graphics to come
Cheers
Bob
PS HOVS is my fave bus set
- andythenorth
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Re: [OTTD] Bob's Random British Vehicles
I thought it would be better to talk about cargos here rather than the FIRS thread.
Relying on the actual cargo slot ID is fragile and likely to result in a lot of bug reports - FIRS will use cargo slots differently to ECS by George, Pikka's Basic Industries, etc. Also if I move any FIRS cargos around, your set will break
(I've moved them several times since FIRS development started).
1. Use classes initially to get broad support.
2. Use a cargo translation table with cargo labels, which are designed to solve this problem. You can lift the translation table from HEQS, it was written by Zephyris and updated by me. I would much however then much prefer for you to also then use the GPL for your set.
You just copy the one sprite for the table from this file: http://dev.openttdcoop.org/projects/heq ... eader.pnfo
Within your set, the cargo IDs you use in action 3 then refer to positions in this table.
Relying on the actual cargo slot ID is fragile and likely to result in a lot of bug reports - FIRS will use cargo slots differently to ECS by George, Pikka's Basic Industries, etc. Also if I move any FIRS cargos around, your set will break

1. Use classes initially to get broad support.
2. Use a cargo translation table with cargo labels, which are designed to solve this problem. You can lift the translation table from HEQS, it was written by Zephyris and updated by me. I would much however then much prefer for you to also then use the GPL for your set.
You just copy the one sprite for the table from this file: http://dev.openttdcoop.org/projects/heq ... eader.pnfo
Within your set, the cargo IDs you use in action 3 then refer to positions in this table.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
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Re: [OTTD] Bob's Random British Vehicles
Hi Andy
Ive worked through this:
http://www.tt-forums.net/viewtopic.php? ... er#p833720
but when I load the GRF I get:
A fatal new grf error has occurred read past end of Pseudo sprite
Now I'm lost
Cheers
Bob
Ive worked through this:
http://www.tt-forums.net/viewtopic.php? ... er#p833720
but when I load the GRF I get:
A fatal new grf error has occurred read past end of Pseudo sprite
Now I'm lost

Cheers
Bob
- andythenorth
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Re: [OTTD] Bob's Random British Vehicles
Post your nfo file here (does grf maker enable you to see / save the nfo?)Bob_Mackenzie wrote:A fatal new grf error has occurred read past end of Pseudo sprite
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
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Re: [OTTD] Bob's Random British Vehicles
No it doesn't but GRFcodec does
However just looking at the NFO I could see what's wrong and now it loads - so thanks for pushing me in the right direction
Basically you have to leave the spaces in before str2hex
Cheers
Bob
PS you were correct about drawing the loads
However just looking at the NFO I could see what's wrong and now it loads - so thanks for pushing me in the right direction

Basically you have to leave the spaces in before str2hex
Cheers
Bob
PS you were correct about drawing the loads

- Bob_Mackenzie
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Re: [OTTD] Bob's Random British Vehicles
Although it now loads it seems to break the refits - I get nothing other than Aluminium on the list. So I've cocked it up somewhere. NFO post I'll hopefully get up tomorrow.
Most of tonight was spent getting the tuck to line up on the road properly
I also tried (and failed) to fathom hom to change the graphics when the truck was loaded
Cheers
Bob
Most of tonight was spent getting the tuck to line up on the road properly
I also tried (and failed) to fathom hom to change the graphics when the truck was loaded
Cheers
Bob
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Re: [OTTD] Bob's Random British Vehicles
grfmaker
However with a little concentration and head scratching Ive made the loads work
-I'm going to come back to the refits layer
However with a little concentration and head scratching Ive made the loads work

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