
NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.1.3
Moderator: OpenTTD Developers
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.0
Congratulation Bram !
( ::Applause )

Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.0
Congratulations!
Nocab loves bridges, part II
Nocab loves bridges, part II
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AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- planetmaker
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Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.0
I'm unfortunately the bringer of bad news (r19536), I don't manage to get the AI run:
Also it runs in the 0.7 compatibility mode.
Code: Select all
dbg: [misc] [squirrel] Failed to compile '/Documents/OpenTTD/content_download/ai/NoCAB-2.0.0.tar/nocab-2.0.0/pathfinding/include.nut'
dbg: [ai] [6] [S] Your script made an error: cannot open the file
dbg: [ai] [6] [S]
dbg: [ai] [6] [S] *FUNCTION [main()] NoCAB-2.0.0.tar/nocab-2.0.0/main.nut line [5]
dbg: [ai] [6] [S]
dbg: [ai] [6] [S] [this] TABLE
dbg: [misc] [squirrel] Failed to compile '/Documents/OpenTTD/content_download/ai/NoCAB-2.0.0.tar/nocab-2.0.0/main.nut'
dbg: [ai] The AI died unexpectedly.
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- ai_test.sav
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- (338.69 KiB) Downloaded 77 times
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Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.0
Hey planetmaker,
Could you please download it again? Because I downloaded it and it worked fine (both from the forum and the ingame download manager). Please remove all the nocab versions from your online_content/ai directory and see if it works then.
I'm not sure how to get rid of the compatibility issue, anyone has an idea?
Thanks!
Could you please download it again? Because I downloaded it and it worked fine (both from the forum and the ingame download manager). Please remove all the nocab versions from your online_content/ai directory and see if it works then.
I'm not sure how to get rid of the compatibility issue, anyone has an idea?
Thanks!

- planetmaker
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Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.0
Morloth, sorry, you're right. I downloaded a truncated tar via bananas. Unfortunately a re-download doesn't solve it atm, I get the same (truncated) file again. Trying to investigate...
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.0
There was similar problem: http://www.tt-forums.net/viewtopic.php?f=65&t=47754
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.0
Sounds pretty much like that, yes; my tar is also truncated according to what tar tells me. Also NoCAB 2.0.0 works fine, if I download it here from this thread. But it doesn't explain why I always download a broken nocab when using bananas... strange thing but I'm out of ideas.Kogut wrote:There was similar problem: http://www.tt-forums.net/viewtopic.php?f=65&t=47754
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.0
Hello Bram, there was a crash on AI start. However clicking Restart AI immediatelly and no crash anymore.
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.0
Thanks for the bug report. I'll fix it with the next releasefanioz wrote:Hello Bram, there was a crash on AI start. However clicking Restart AI immediatelly and no crash anymore.

Changelog for NoCAB 2.0.1:
* Fixed a deadlock during demolition.
* Allow trains to be replaced quicker.
* Fixed some other small issues.
Cheers,
Bram
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
A friend and myself played in a LAN Multiplayer.
After a while we thought about adding an AI and chose NoCAB 2.0.1 !
Then the message showed, that the company started...
He looked on my desktop and saw there are different faces!
Also in the Company Windows! Two different faces in the same company in the same game...
Bug or Feature?
After a while we thought about adding an AI and chose NoCAB 2.0.1 !
Then the message showed, that the company started...
He looked on my desktop and saw there are different faces!
Also in the Company Windows! Two different faces in the same company in the same game...
Bug or Feature?
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
Two company manager faces? IIRC that as not possible in OpenTTD. Please send a screenshot/savegame if you can.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
I have observed the following problems with 2.0.1:
-double orders to the same buoys and ship depots,
-double depot orders sometimes mean that ship that has travelled nicely along the buoys from A to B that it goes back to depot A without going via the buoys.
So much for now.
-double orders to the same buoys and ship depots,
-double depot orders sometimes mean that ship that has travelled nicely along the buoys from A to B that it goes back to depot A without going via the buoys.
So much for now.

NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
I got some big traffic jam 

Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
Good news: The front vehicles in the queue are at a bus stop which means that eventually those buses will get fully loaded and departure. It would have been much worse if those were goods trucks at a factory where all the supply trucks are stuck in the queue. Then you have a real challenge. 
Bad "news": Detecting jams and then trying to resolve them is far from easy as an AI. Still, not impossible to accomplish. My AIs do detect the jams at stations and reduce the vehicle fleets (or expand the stations) to cope with that. But there is still many jam situations that I don't detect or can't resolve.

Bad "news": Detecting jams and then trying to resolve them is far from easy as an AI. Still, not impossible to accomplish. My AIs do detect the jams at stations and reduce the vehicle fleets (or expand the stations) to cope with that. But there is still many jam situations that I don't detect or can't resolve.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
Sorry cannot!Zuu wrote:Two company manager faces? IIRC that as not possible in OpenTTD. Please send a screenshot/savegame if you can.
It's not a aprilfool!
Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
Now, 4 years later, the traffic jams have gone. Instead of 25 busses stopping at the station, only 6 stop there now. Maybe with the help of my trains, because car/train-collisions seem part of daily life of these poor commuters. 

Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
You b******!!!badidea wrote:Now, 4 years later, the traffic jams have gone. Instead of 25 busses stopping at the station, only 6 stop there now. Maybe with the help of my trains, because car/train-collisions seem part of daily life of these poor commuters.

Thanks for the bug report, I was running a game the other night and at the end I observed that some ships got lost but I didn't understood why. A fix is in the making, should be done somewhere this weekSirkoZ wrote:I have observed the following problems with 2.0.1:
-double orders to the same buoys and ship depots,
-double depot orders sometimes mean that ship that has travelled nicely along the buoys from A to B that it goes back to depot A without going via the buoys.
So much for now.

Nice! Hope the AI didn't disappointTimmaexx wrote:A friend and myself played in a LAN Multiplayer.
After a while we thought about adding an AI and chose NoCAB 2.0.1 !
Then the message showed, that the company started...
He looked on my desktop and saw there are different faces!
Also in the Company Windows! Two different faces in the same company in the same game...
Bug or Feature?

Thanks again for the reports and hope you all enjoyed your easter!

Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
I've been running my last CluelessPlus developments against NoCAB 2.0.1 and your AI is really good. It's not hard to note that NoCAB really loves bridges and do not hesitate to add another road or bridge next to an existing one. Let me share a picture of a tripple bridge/road going from bottom right to the top left. I've marked road built by NoCAB with pink and roads built by CluelessPlus as red as that was their company colors in this game:
Still your AI do not own the exclusive rights to build interesting bridges. In this pic, I think my AI tried to avoid the farm fields when it built the bridge marked in this screenshot:
Still your AI do not own the exclusive rights to build interesting bridges. In this pic, I think my AI tried to avoid the farm fields when it built the bridge marked in this screenshot:
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
- NekoMaster
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Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
Crashes in Nightlies or at least in CargoDist r19561


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Re: NoCAB - Trains, Trucks, Busses, Aircraft and Ships! v2.0.1
This error is because either NoCAB reports that it wants to use 1.1 version of the NoAI api, but uses the old HasNext function that has been removed in 1.1 or it is because OpenTTD can't find the 1.0 (or 0.7) compatibility layer that should be in your ai directory. If it is the later, there should be a warning about that when the AI starts. (I noticed that when I moved out too many tar files from my ai directory to see all log messages when starting openttd with openttd(.exe) -d ai=5.)
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
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