TTDX Editor 1.10.0014 will be out soon

Get help, info, news and advice about the Transport Tycoon Deluxe patch.

Moderator: TTDPatch Moderators

User avatar
orudge
Administrator
Administrator
Posts: 25223
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

TTDX Editor 1.10.0014 will be out soon

Post by orudge »

I will soon release TTDX Editor 1.10.0014, the main new feature being support for TTDPatch 1.9.1 alpha 32 or later games. There are also various other changes made by Jens after the release of 1.10.0013. This is really just a stopgap version until TTDX Editor 1.20, which will probably be a relatively major overhaul of the program.
User avatar
Stylesjl
Tycoon
Tycoon
Posts: 1787
Joined: 11 Feb 2003 08:00
Location: NSW, Australia

Re: TTDX Editor 1.10.0014 will be out soon

Post by Stylesjl »

That is good news :D (did you know TTDX editor sometimes forgets things about HQ's so you might want to reveiew that :wink: )
User avatar
orudge
Administrator
Administrator
Posts: 25223
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

What do you mean, "forgets things"? What things does it forget?
User avatar
Stylesjl
Tycoon
Tycoon
Posts: 1787
Joined: 11 Feb 2003 08:00
Location: NSW, Australia

Post by Stylesjl »

orudge wrote:What do you mean, "forgets things"? What things does it forget?

Location of HQ, HQ'S Existence, etc
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

Actually, I don't think that bug was caused by the TTDX Edit. It seemed to be caused by invalid subsidies.

If you're talking about the one that sv1fix fixes, anyway...
User avatar
Stylesjl
Tycoon
Tycoon
Posts: 1787
Joined: 11 Feb 2003 08:00
Location: NSW, Australia

Post by Stylesjl »

Patchman wrote:Actually, I don't think that bug was caused by the TTDX Edit. It seemed to be caused by invalid subsidies.

If you're talking about the one that sv1fix fixes, anyway...

Sometimes when use TTDX Edit it zooms to the top edge when i click "View HQ" there are no crashes but sometimes i get multiple HQ'S :roll:
Joe123456
Engineer
Engineer
Posts: 20
Joined: 11 Jul 2003 01:53

Post by Joe123456 »

Patchman wrote:Actually, I don't think that bug was caused by the TTDX Edit. It seemed to be caused by invalid subsidies.

If you're talking about the one that sv1fix fixes, anyway...
One of my games has a bad HQ and when I try sv1fix in get a Invalid cargo type 96 error
Attachments
TRP07.SV1
(544.96 KiB) Downloaded 153 times
Joe123456
Engineer
Engineer
Posts: 20
Joined: 11 Jul 2003 01:53

Post by Joe123456 »

Patchman wrote:Actually, I don't think that bug was caused by the TTDX Edit. It seemed to be caused by invalid subsidies.

If you're talking about the one that sv1fix fixes, anyway...
I have a game that has a bad hq that i can't remove and sv1fix gets a
Invalid cargo type 96 error
Joe123456
Engineer
Engineer
Posts: 20
Joined: 11 Jul 2003 01:53

Post by Joe123456 »

hear
Attachments
TRP07.SV1
(544.96 KiB) Downloaded 133 times
User avatar
Stylesjl
Tycoon
Tycoon
Posts: 1787
Joined: 11 Feb 2003 08:00
Location: NSW, Australia

Post by Stylesjl »

ummm you posted three times :?
Joe123456
Engineer
Engineer
Posts: 20
Joined: 11 Jul 2003 01:53

Post by Joe123456 »

IE errored on me
User avatar
Stylesjl
Tycoon
Tycoon
Posts: 1787
Joined: 11 Feb 2003 08:00
Location: NSW, Australia

Post by Stylesjl »

Joe123456 wrote:IE errored on me

I get those errors sometimes meself
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Re: TTDX Editor 1.10.0014 will be out soon

Post by spaceman-spiff »

orudge wrote:I will soon release TTDX Editor 1.10.0014, the main new feature being support for TTDPatch 1.9.1 alpha 32 or later games. There are also various other changes made by Jens after the release of 1.10.0013. This is really just a stopgap version until TTDX Editor 1.20, which will probably be a relatively major overhaul of the program.
Did you get his source completely, I mean , is it yours now or will his name be in the credits ?
Can we ask improvements later on ??
Well, back to work, lot's of it in the near future
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Re: TTDX Editor 1.10.0014 will be out soon

Post by SHADOW-XIII »

spaceman-spiff wrote:
orudge wrote:I will soon release TTDX Editor 1.10.0014, the main new feature being support for TTDPatch 1.9.1 alpha 32 or later games. There are also various other changes made by Jens after the release of 1.10.0013. This is really just a stopgap version until TTDX Editor 1.20, which will probably be a relatively major overhaul of the program.
Did you get his source completely, I mean , is it yours now or will his name be in the credits ?
Can we ask improvements later on ??
:wink: hehehehe ... I agree with you
what are you looking at? it's a signature!
User avatar
orudge
Administrator
Administrator
Posts: 25223
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Re: TTDX Editor 1.10.0014 will be out soon

Post by orudge »

spaceman-spiff wrote:Did you get his source completely, I mean , is it yours now or will his name be in the credits ?
It is mine now, but obviously he will still be credited and the copyright now reads "Copyright © Jens Vang Peterson 2002. Copyright © Owen Rudge 2002-2003.".
Can we ask improvements later on ??
Yep, fire ahead.
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Re: TTDX Editor 1.10.0014 will be out soon

Post by spaceman-spiff »

orudge wrote: Yep, fire ahead.
Hey, wait a minute :P
Well, back to work, lot's of it in the near future
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Re: TTDX Editor 1.10.0014 will be out soon

Post by Rob »

spaceman-spiff wrote:
orudge wrote: Yep, fire ahead.
Hey, wait a minute :P
That minute is long gone.
So what are your wanted improvements? :P
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

First the program, then we'll see what we want :!:
Well, back to work, lot's of it in the near future
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

spaceman-spiff wrote:First the program, then we'll see what we want :!:
I wanted to post the same thing :wink: :P
what are you looking at? it's a signature!
User avatar
orudge
Administrator
Administrator
Posts: 25223
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

In another thread, Shadow said this:
SHADOW-XIII wrote:Owen could you make in TTDXEditor one thing .... could it write in editing savegame, somewhere that it was modified by it ... .so that other can recognize if it was cheated or not (and full version which will have possibility to not save this extra data will be payed) :mrgreen:
Well, I've got it implemented, but it'll only work with TRPxx.SVy games (ie, TTDPatch morevehicles games) and will require some code to be added to TTDPatch (more specifically, to patches\loadsave.asm). What it does is create an extra chunk using the new TTDPatch extra chunk format. The format of this is as follows:

Code: Select all

OFFSET     SIZE            MEANING

00         W               Number of edits (saves)
There are then several repetitions of the following 32-bit structure, based on the value of the above variable:

Code: Select all

OFFSET     SIZE            MEANING

00         W               TTDX Editor major version
02         W               TTDX Editor minor version
04         W               TTDX Editor revision version
06         L               UNIX timestamp of when game was saved
0A         L               In-game date (seconds since 1920)
0E         18 bytes        Reserved for future use
Now, when you load the game in TTD and then save, it "forgets" all this data, which is why a modification is needed in TTDPatch. Unfortunately, I'm not skilled enough to be able to do that, but could someone (Josef/Osker) create a patch to load extra chunk with ID 03 (can be changed obviously if wanted), store this in memory somewhere, and then save it back again? It's up to you whether this is implemented in TTDPatch 2.0 (it'd be nice if it could be) or not.
Post Reply

Return to “General TTDPatch”

Who is online

Users browsing this forum: No registered users and 8 guests