Here's my first scenario. It's based on the heightmap of the world but changed to a 2048*2048 map instead of a 2048*1024. I have chosen the sub-Arctic climate cause i'm in the mood of snow these days (Outside still a lot of snow in Belgium )
It's build in version 0.7.4.
I will upload the scenario, but industry's are not yet added, it's on the to do list. Also are used a lot of GRF's, screenie attached.
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
- it's pretty stupid to generate a 2048^2 map from a perfectly rectangular height map. You have 1/4 of the map water in the North and 1/4 of the map in the South. So why 2048^2 and not 1024x2048? It just slows down the game without ANY gain in any direction
- you just removed the newgrfs instead of generating the map anew. For all 0.7.x OpenTTD versions the base prices remain screwed up. You need to create a new scenario with the correct newgrf selction from the main menu BEFORE you actually start editing the scenario in order to make it proper.
- You use old versions of HEQS and FISH. But then: Though adding vehicle newgrfs after map generation is not really recommended, especially in the 0.7.x series of OpenTTD, there's not much point to add ANY vehicle newgrfs (train, RV, ships, planes) to a scenario. They can be added later by the user themselves. Adding them is much safer than removing (or updating) them as the user starts with unmodified base prices until s/he adds vehicle sets.
- You have added a zillion ECS vectors to the list of newgrfs, albeit a quick check didn't show me ANY industry on the map. So I wonder: why add them to the newgrf dependency, if they're not even used? This then could also be left to the user - though having industries already placed in a scenario makes perfect sense, thus chosing industry (and house) grfs is one of the few which a scenario really needs. But I'd argue along the lines "less is more". Don't overload the map with all ECS vectors, if you use them. Use one or two... that's sufficient IMO.
- There is also no point to add station newgrfs to a scenario. That's one of the few newgrf categories which are - to my knowledge - completely safe to add and remove prior to the start of building.
- The naming of towns is... poor. "Denmark" "West Russia" etc... you might to revise your town names to reflect actual towns. Also the placement of Switzerland, Germany, Czeck Republic, Austria, Netherlands and Belgium is a bit off.
- Some adjustments to the result from the height map generation needed: Denmark is basically water and the town "Denmark" is placed where the German town of Hamburg should be located. Florida is missing. The Amazonas is a big water basin, Gibraltar is unpassable for ships,...
- New Monorail Set and Metro Track Set should be mutually exclusive. Both provide new graphics for monorail...