[OTTD] Raise landscaping costs [v2]

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Terkhen
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[OTTD] Raise landscaping costs [v2]

Post by Terkhen » 08 Dec 2009 19:01

Using the new features included in r18283, this GRF raises by 4x all landscaping related costs (plant trees, raise / lower land, clear grass, clear rough land, clear rocks, clear fields, remove trees and clear water) without altering the cost of building foundations. It also includes four parameters, which allow the user to change the costs as wanted:

1: Raise / lower land.
2: Clear grass / rough land / rocks / field / water.
3: Build foundations.
4: Plant / remove trees.

The default value for every cost is 8. A value of 7 will halve the cost, 9 will duplicate the it, 10 will multiply it by four and so on.

Once that it is tested and complete, I will post a release thread and upload the GRF to BaNaNaS. As always, feedback will be greatly appreciated.
Attachments
raise_landscaping_costs.grf
(566 Bytes) Downloaded 305 times
raise_landscaping_costs.nfo
(2.24 KiB) Downloaded 203 times
Last edited by Terkhen on 07 Jan 2010 12:45, edited 5 times in total.

Roujin
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Re: [OTTD] Raise landscaping costs [v1]

Post by Roujin » 08 Dec 2009 23:50

Terkhen wrote:[...]this GRF duplicates [...] costs [...]
I think you want to say "doubles" instead of "duplicates" here.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Terkhen
OpenTTD Developer
OpenTTD Developer
Posts: 1034
Joined: 11 Sep 2008 07:32
Location: Spain

Re: [OTTD] Raise landscaping costs [v1]

Post by Terkhen » 09 Dec 2009 06:50

Yes I did :D

Thanks for the correction, first post edited.

Terkhen
OpenTTD Developer
OpenTTD Developer
Posts: 1034
Joined: 11 Sep 2008 07:32
Location: Spain

Re: [OTTD] Raise landscaping costs [v2]

Post by Terkhen » 07 Jan 2010 12:46

New version, see first post for details.

Edit: Raise landscaping costs is now at BaNaNaS.

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