Concept Phase Oct09-May12
Re: New Logistics Game Concept "P1" In Pictures
Just a thought on that note, I assume you have thought of this already, but if there are 'government' buildings in the game then people should travel to and from them too. I always thought it silly in Sim City that police and firemen didn't need to get to work, nor students and teachers! School and University traffic can be important for transport systems.
Re: New Logistics Game Concept "P1" In Pictures
Depending on performance limits, there will beKevo00 wrote:Just a thought on that note, I assume you have thought of this already, but if there are 'government' buildings in the game then people should travel to and from them too. I always thought it silly in Sim City that police and firemen didn't need to get to work, nor students and teachers! School and University traffic can be important for transport systems.
- home-to-work traffic
- home-to-school traffic (no cars)
- home-to-vacation traffic (from cities to seasides, mountains, forests ...)
- home-to-shopping traffic
By the way: Here is how motorway crossing could look like: (They will have a size of about 60*60 tiles!!)
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- KillerMapper
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Re: New Logistics Game Concept "P1" In Pictures
The bridge isn't realistic, but it looks good.
Re: New Logistics Game Concept "P1" In Pictures
How would you paint it?KillerMapper wrote:The bridge isn't realistic, but it looks good.
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- KillerMapper
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Re: New Logistics Game Concept "P1" In Pictures
Yeah that looks better

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- EXTspotter
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Re: New Logistics Game Concept "P1" In Pictures
I hope that it will use cargo destinations and passenger destinations, also as well as going out to work, school, holiday, etc, you have to add in a small "random" movement for one off journeys.
Re: New Logistics Game Concept "P1" In Pictures
That will be a disputable point. I will try to find a way between reality and playability. I dont want to reward people who look for a coal mine and a power plant on the opposite side of the map and then transport coal over the whole map although the power plant would also be happy with coal from closer mines.EXTspotter wrote:I hope that it will use cargo destinations and passenger destinations
Citizen know where they want to get, so there will be something like "passenger destinations".
Yeah. That will be implemented.EXTspotter wrote:you have to add in a small "random" movement for one off journeys.
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- CommanderZ
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Re: New Logistics Game Concept "P1" In Pictures
You told you will have to do with smaller maps (at least for the start), yet you are proposing 10 tiles wide highway? That is huge even on 2048 * 2048 map.smallfly wrote:(They will have a size of about 60*60 tiles!!)
Also, the tiles are going to be much smaller than in OTTD, right?
Also, you should dump the SDL idea in favor of a GPU-accelerated solution - OpenGL or DirectX. This will put many "obscure" platforms out of play, but you will need all the CPU power for gameplay calculations you can get. You can easily see, how CPU intensive is blitting in OTTD by comparing the fast forward speed on a densely populated map on different zoom levels. Plus such solution gives you extras like smooth zooming for amost free.
PS: Btw, are you going to render pedestrians? Now that would be awesome

Re: New Logistics Game Concept "P1" In Pictures
CommanderZ wrote: Also, you should dump the SDL idea in favor of a GPU-accelerated solution - OpenGL or DirectX. This will put many "obscure" platforms out of play, but you will need all the CPU power for gameplay calculations you can get. You can easily see, how CPU intensive is blitting in OTTD by comparing the fast forward speed on a densely populated map on different zoom levels. Plus such solution gives you extras like smooth zooming for amost free.
I really would like toCommanderZ wrote: PS: Btw, are you going to render pedestrians? Now that would be awesome

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Re: New Logistics Game Concept "P1" In Pictures
At least this, I can answer. Surely, tiles will be much smaller than in OTTD, seeing how a downtown avenue could easily occupy 10 tiles widthCommanderZ wrote:Also, the tiles are going to be much smaller than in OTTD, right?
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Re: New Logistics Game Concept "P1" In Pictures
At least the default zoom level will be farer than in ottd otherwise you wouldnt see enough objectsChrill wrote:At least this, I can answer. Surely, tiles will be much smaller than in OTTD, seeing how a downtown avenue could easily occupy 10 tiles widthCommanderZ wrote:Also, the tiles are going to be much smaller than in OTTD, right?

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Re: New Logistics Game Concept "P1" In Pictures
But afaik you can tell SDL to use/prefer DirectX/OpenGL instead of CPU blitting, can't you?CommanderZ wrote: Also, you should dump the SDL idea in favor of a GPU-accelerated solution - OpenGL or DirectX.
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Re: New Logistics Game Concept "P1" In Pictures
During the last days I created a website for "P1". In the next days I will add all information provided in this thread to the website.
http://www.p1sim.org
http://www.p1sim.de
http://www.p1sim.com
http://www.p1sim.org
http://www.p1sim.de
http://www.p1sim.com
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- KillerMapper
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Re: New Logistics Game Concept "P1" In Pictures
I visited it, and some things:
http://www.p1sim.org/img/wiki_up/trams.jpg
I know it's just a drawing, but trams' rails aren't always like classic rail roads, most of time, it's only rails in the floor or the grass, like this: http://www.funimag.com/temp/DSC_0252.jpg
http://www.p1sim.org/img/wiki_up/railstation.jpg
It's possible to build stations like we want? I mean that we can put the rails and the platforms independently, so for example we can build a station like that:

(2 platfroms, with 3 lines for trains, the middle one can be used for trains which won't stop in this station for example)
Hehe you put my motorway modification
http://www.p1sim.org/img/wiki_up/trams.jpg
I know it's just a drawing, but trams' rails aren't always like classic rail roads, most of time, it's only rails in the floor or the grass, like this: http://www.funimag.com/temp/DSC_0252.jpg
http://www.p1sim.org/img/wiki_up/railstation.jpg
It's possible to build stations like we want? I mean that we can put the rails and the platforms independently, so for example we can build a station like that:
(2 platfroms, with 3 lines for trains, the middle one can be used for trains which won't stop in this station for example)
Hehe you put my motorway modification

Re: New Logistics Game Concept "P1" In Pictures
You are right, but there are also trams having standard looing rail tracks, so it isnt wrong. But the grass-integrated tram tracks look better and help the user to see the different transport systems, so I will add the integrated tracks, too.KillerMapper wrote:I visited it, and some things:
http://www.p1sim.org/img/wiki_up/trams.jpg
I know it's just a drawing, but trams' rails aren't always like classic rail roads, most of time, it's only rails in the floor or the grass, like this: http://www.funimag.com/temp/DSC_0252.jpg

That will work unproblematically. I will add your picture to the wiki later the day.KillerMapper wrote: http://www.p1sim.org/img/wiki_up/railstation.jpg
It's possible to build stations like we want? I mean that we can put the rails and the platforms independently, so for example we can build a station like that:
(2 platfroms, with 3 lines for trains, the middle one can be used for trains which won't stop in this station for example)
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- KillerMapper
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Re: New Logistics Game Concept "P1" In Pictures
Yeah I know, it's why I said "most of time" ^^smallfly wrote: You are right, but there are also trams having standard looing rail tracks, so it isnt wrong.
Re: New Logistics Game Concept "P1" In Pictures
I hope this is real and not a joke of a teenager with drawing talents or somebody that can code but this will be too hard so dont know about your own capacities.
But if this will become real than ottd will have a less brigther future
2 ****** years?
Man i could be killed or something with the "New" flu around.
And about the development by a game studio why not ?
It would become very popular and it would sell great.
But i prefer the free version of yours
Will be there a map builder or a scenario builder / Could you implement a map builder or a scenario builder.
Disasters would be cool too but this has to be the players choice. Because not everybody likes disasters.
Same for taking over companies.
Also a story mode would be fun but it is not necessary.
But still i want to tell about it it will have some simple missions like achieving something like cash vechiles cities you rule
.
Also i would like a option to bind to a city and industry so the other company can use your resources or deliver to your customers.
You can add here http://www.p1sim.org/tiki-index.php?page=Citizen
Going to a mall.
If i have more (Stupid/Great (Everyone has their own taste) ) ideas i will post them.
But if this will become real than ottd will have a less brigther future

2 ****** years?
Man i could be killed or something with the "New" flu around.
And about the development by a game studio why not ?

It would become very popular and it would sell great.
But i prefer the free version of yours

Will be there a map builder or a scenario builder / Could you implement a map builder or a scenario builder.
Disasters would be cool too but this has to be the players choice. Because not everybody likes disasters.
Same for taking over companies.
Also a story mode would be fun but it is not necessary.
But still i want to tell about it it will have some simple missions like achieving something like cash vechiles cities you rule

Also i would like a option to bind to a city and industry so the other company can use your resources or deliver to your customers.
You can add here http://www.p1sim.org/tiki-index.php?page=Citizen
Going to a mall.
If i have more (Stupid/Great (Everyone has their own taste) ) ideas i will post them.
- KillerMapper
- Engineer
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- Joined: 01 Oct 2008 14:39
Re: New Logistics Game Concept "P1" In Pictures
About relief, it will be like in OTTD?
Re: New Logistics Game Concept "P1" In Pictures
I think you mean the geolocical relief, do you? The slopes, their size and angles etc.? At the moment the moment I'm planning to use the same as ottd does, but I'm not sure, if I have to decrease the slope angles so that you can have smoother hills. Perhaps have of the slope angle used in ottd? What do you think?KillerMapper wrote:About relief, it will be like in OTTD?
I'm 23 years old. I successfully passed the teenager periodSarvesh50 wrote:I hope this is real and not a joke of a teenager (...)

thanksSarvesh50 wrote:with drawing talents

I doSarvesh50 wrote:or somebody that can code
It will be too hard. But I'm harderSarvesh50 wrote:but this will be too hard so dont know about your own capacities.

OpenTTD is no direct competitor for P1. The games are not comparable. But there will surely be some players changing to P1 because they always missed important features like realistic airports and shipping, features like road traffic and complex road networks, features like ... (ok, I will stop nowSarvesh50 wrote: But if this will become real than ottd will have a less brigther future

Do you want the game to be realized or do you want somebody telling you to make a great game in 2 months and after that time all he says is "development stopped because I never really wanted to make that game".Sarvesh50 wrote: 2 ****** years?
Man i could be killed or something with the "New" flu around.
Sarvesh50 wrote: And about the development by a game studio why not ?![]()
It would become very popular and it would sell great.
But i prefer the free version of yours![]()
I would prefer the game studio. But a game studio will not offer all the great features in want in a traffic, logistics, city-building simulation.
Of course, there will be an integrated map editor.Sarvesh50 wrote: Will be there a map builder or a scenario builder / Could you implement a map builder or a scenario builder.
Currently planned desasters are:Sarvesh50 wrote: Disasters would be cool too but this has to be the players choice. Because not everybody likes disasters.
- fire (fire trucks come)
- demonstrations (police cars come)
- floodings (military units come (helicopters, trucks, troops incl sand bags))
You can decide yourself if you want to sell shares of your company. Thats not a decision of the server settings.Sarvesh50 wrote: Same for taking over companies.
Write some sentences about that feature. At the moment I dont know exactly what you mean.Sarvesh50 wrote: Also a story mode would be fun but it is not necessary.
Playing P1 you will be glad to survive. I dont think youll need more targets. But of coure there will be a goal system for users, that like that feature. P1 is for every logistics, traffic, city-building simulation fan, so all important features will be integrated but some of them will be switched off be default.Sarvesh50 wrote: But still i want to tell about it it will have some simple missions like achieving something like cash vechiles cities you rule.
Explain that. Dont get it.Sarvesh50 wrote: Also i would like a option to bind to a city and industry so the other company can use your resources or deliver to your customers.
Isn't "to go shopping" the same as "going to a mall" ?!Sarvesh50 wrote: You can add here http://www.p1sim.org/tiki-index.php?page=Citizen
Going to a mall.
Thanks! Your ideas are great!Sarvesh50 wrote: If i have more (Stupid/Great (Everyone has their own taste) ) ideas i will post them.
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