Boulder Breakers Extreme ( Big Cities)

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pe13
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Re: Boulder Breakers Extreme ( Big Cities)

Post by pe13 »

wadeo1984 wrote:It should be included in a welcome pack! Along with with Dr Perry's forehead slap that none of the newbies seem to read...
haha :lol: good idea.
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robo
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Re: Boulder Breakers Extreme ( Big Cities)

Post by robo »

Here's my version. It's 1940 and most of the network is built (I didn't want to overbuild the small island :wink: ).
Goods are only transported from Boulder Bay Lakeside to Boulder Bay West by trucks at the moment and I'm still waiting for some higher buildings in Beachtown, which is already served by some mixed trains. Towngrowth is good and I suppose in 10 years all free areas are eaten up by buildings.
Builder Bay Lakeside has a small port, which is only cosmetic (for theoretic export of goods and imports of food)
Image

edit: okay, ten years later :) : I build some new ports to transport ironore and coal by ship. Still some free areas, but not enough room to extend the network.
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Zimmlock
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Re: Boulder Breakers Extreme ( Big Cities)

Post by Zimmlock »

I played it again :oops: , this time with narrow guage only, and it was fun, screenies at the screenshot tread page 81, here the saved game.
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Boulder Breakers NG.SV5
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Hodie Mihi Cras Tibi
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Re: Boulder Breakers Extreme ( Big Cities)

Post by robo »

Here's a minor facelift on Boulder Breakers. I used the invisible one way road http://www.tt-forums.net/viewtopic.php? ... sible+road to protect the structures from towngrowth and the boundary marker http://www.tt-forums.net/viewtopic.php? ... ary+marker to prevent AI-players to build new roads. The road network works good, but it's difficult to make money only with trucks and busses and you can easily go bancrupt if you expand too fast with credit.
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kalvingp30fan
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Re: Boulder Breakers Extreme ( Big Cities)

Post by kalvingp30fan »

Did you find any bones in this archeological dig?
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Re: Boulder Breakers Extreme ( Big Cities)

Post by robo »

kalvingp30fan wrote:Did you find any bones in this archeological dig?
Boulder Breakers is always good for a short game.
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Re: Boulder Breakers Extreme ( Big Cities)

Post by kalvingp30fan »

Rule of thumb: dont post stuff in topics that are over a year old.
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Re: Boulder Breakers Extreme ( Big Cities)

Post by rdrdrdrd »

It was usefull info, layoff
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Re: Boulder Breakers Extreme ( Big Cities)

Post by bluebeetle »

kalvingp30fan wrote:Rule of thumb: dont post stuff in topics that are over a year old.
he added good info, so it isn't against the rules, let badger do his job :D
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Re: Boulder Breakers Extreme ( Big Cities)

Post by Hammo »

@kalvingp30fan: you don't post in topics over several months old IF you don't have something useful to add. I think in this case, it was something useful to add. give the guy a break. If you have a serious problem with what was said, alert a modeerator and let them take action if necessary, rather than going on about it here - that tends to cause more squabbling and 'useless posts' than it prevents.

And for the record:
kalvingp30fan wrote:Rule of thumb: dont post stuff in topics that are over a year old.
It's not been a year yet :wink:
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Re: Boulder Breakers Extreme ( Big Cities)

Post by Badger »

kalvingp30fan wrote:Did you find any bones in this archeological dig?
Thre are no "bones" to be found as there's nothing wrong with the post. It's on-topic and adds to what was previously posted.

As has been said many times before by many people, if you have a problem with a post, use the "REPORT" button and I or another mod will take action if we deem it neccessary.
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Re: Boulder Breakers Extreme ( Big Cities)

Post by Tattoo »

I get a charge out of ppl that think that they're a moderator...
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: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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Howat123
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Re: Boulder Breakers Extreme ( Big Cities)

Post by Howat123 »

good job! why did I think of this?
Oh locomotion, How could i have just LEFT you like that? D: I'm so sorry!

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Re: Boulder Breakers Extreme ( Big Cities)

Post by Illegal_Alien »

Tattoo wrote:I get a charge out of ppl that think that they're a moderator...
I am a moderator but they forgot to give me my colors...
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Re: Boulder Breakers Extreme ( Big Cities)

Post by Twiggy »

Illegal_Alien wrote:
Tattoo wrote:I get a charge out of ppl that think that they're a moderator...
I am a moderator but they forgot to give me my colors...
Haha! My request finally got passed!!
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Re: Boulder Breakers Extreme ( Big Cities)

Post by milwfoamer »

robo wrote:Here's a minor facelift on Boulder Breakers. I used the invisible one way road http://www.tt-forums.net/viewtopic.php? ... sible+road to protect the structures from towngrowth and the boundary marker http://www.tt-forums.net/viewtopic.php? ... ary+marker to prevent AI-players to build new roads. The road network works good, but it's difficult to make money only with trucks and busses and you can easily go bancrupt if you expand too fast with credit.
from milwfoamer. that looks nice in fact that looks better than nice. its awesome. i have never seen a thing like that before. but it is still cool. :bow:
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Re: Boulder Breakers Extreme ( Big Cities)

Post by Badger »

Grrr, topic-bumping makes me angry.
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Re: Boulder Breakers Extreme ( Big Cities)

Post by BNSFC44-9W »

I saw some of the pics and I decided to try. The BBI Railroad (Boulder Breakers Island RR) has one century (i think its a GP9 or 7) that carries coal.

Overview:
Image

Steel Station:
Image

Boulder Bay and it's station, coal station:
Image

Beachtown to B Bay- Trams, BT ore mines:
Image
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