New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Grolsch
Transport Coordinator
Transport Coordinator
Posts: 283
Joined: 08 May 2004 07:48
Location: Alkmaar, The Netherlands

Re: New Graphics - Blender ".blend" thread

Post by Grolsch »

cadaver wrote:tall cottage modified.
The hedge is a bit too square and flat imho... Should have round corners and be a little irregular.
Beer equals power
User avatar
SkeedR
Tycoon
Tycoon
Posts: 2267
Joined: 11 Jul 2004 14:55
Location: West Midlands
Contact:

Re: New Graphics - Blender ".blend" thread

Post by SkeedR »

Grolsch wrote:
cadaver wrote:tall cottage modified.
The hedge is a bit too square and flat imho... Should have round corners and be a little irregular.
I'd say it just needs a better texture.
Last known as: Weirdy
User avatar
cid.67
Engineer
Engineer
Posts: 23
Joined: 20 May 2009 12:03

Re: New Graphics - Blender ".blend" thread

Post by cid.67 »

SkeedR wrote:
Grolsch wrote:
cadaver wrote:tall cottage modified.
The hedge is a bit too square and flat imho... Should have round corners and be a little irregular.
I'd say it just needs a better texture.
the house is too big if you compare to original model.
the roof texture is a little bit odd.it doesn't look like thatched.
i think that the roof should be less straight with kinds of round corners.
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: New Graphics - Blender ".blend" thread

Post by maquinista »

cadaver wrote:tall cottage modified.
I like it. The house could be a bit smaller and It would fit better between the other houses.

Maybe a 70%-80% of their size could be enough. Also, only less tall, not narrower.
Attachments
80% test
80% test
House_smaller.JPEG (168.49 KiB) Viewed 3491 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
User avatar
hyperion
Engineer
Engineer
Posts: 50
Joined: 25 Apr 2009 09:50
Location: Belgium

Re: New Graphics - Blender ".blend" thread

Post by hyperion »

maquinista wrote:
cadaver wrote:tall cottage modified.
I like it. The house could be a bit smaller and It would fit better between the other houses.

Maybe a 70%-80% of their size could be enough. Also, only less tall, not narrower.
the house have a nice look.some details i think to fix.
i think the roof texture should look like berberjesus model for this kind of cottage and not with the brupje style.
the walls have a concrete a bit too dark.the hedge is very squared and needs relief and other texture.
User avatar
maleboggia
Engineer
Engineer
Posts: 6
Joined: 05 Jul 2009 20:45
Location: somewhere

Re: New Graphics - Blender ".blend" thread

Post by maleboggia »

i would like to give my suggestions about the awesome models you make all.i was essentially a classic 8bpp gamer but i'm interesting about the 32bpp version.
this house have a nice look.
it's supposed to replace an old cottage in the fifties.
i thought,observing the original model that the walls should be whiter and the roof should be in the style of a thatched roof.
this one looks too regular and too linear.
i think that the black lines have to be a bit smaller than there.theses ones are far too "visible".
otherwise the house has a pleasant look.
Attachments
Thatched Cottage.jpg
Thatched Cottage.jpg (44.23 KiB) Viewed 3311 times
User avatar
maleboggia
Engineer
Engineer
Posts: 6
Joined: 05 Jul 2009 20:45
Location: somewhere

Re: New Graphics - Blender ".blend" thread

Post by maleboggia »

cid.67 wrote:
northstar2 wrote:still making trucks before i come back to buildings. :tongue:
i have made the old fruit truck and the old paper truck with the base from Crying Corvus. :bow:
the sprites are coded and seem to work in game(never sure about it)with masks.i will make an attempt for the first armored truck
and i will go on with the third gen models.
hope you will appreciate.
nice trucks.i tryed them and they work good(position and company)colors.
it's a little sad that we can't have all the colors but it's already nice.
it will be cool when all the trucks will be made.maybe at this time it should be interesting to separate the three generation models
in different Tar files?i don't know if there 's a limit size for tar files.

good work.
i like the vehicles you all made(teemes,varivar,crying corvus and northstar2).i agree that it can be very useful to have three files for
the different generations of trucks.
maybe you could post theses files the next time you will render other models?like:First gen trucks.
pietjeklap
Engineer
Engineer
Posts: 61
Joined: 02 Aug 2008 10:20
Location: The Netherlands

Re: New Graphics - Blender ".blend" thread

Post by pietjeklap »

Here is the MD11
Attachments
MD11 passenger a.png
MD11 passenger a.png (32.85 KiB) Viewed 2992 times
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: New Graphics - Blender ".blend" thread

Post by maquinista »

pietjeklap wrote:Here is the MD11
Good. Do You have the zip file with the other views?
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
ArmEagle
Traffic Manager
Traffic Manager
Posts: 151
Joined: 01 Jan 2007 14:28

Re: New Graphics - Blender ".blend" thread

Post by ArmEagle »

pietjeklap wrote:Here is the MD11
One comment: I notice quite some aliasing on the wings and some other spots. Any chance you could soften the edges a bit? I have no clue how/others do that/ how it's supposed to be done, I don't model.
pietjeklap
Engineer
Engineer
Posts: 61
Joined: 02 Aug 2008 10:20
Location: The Netherlands

Re: New Graphics - Blender ".blend" thread

Post by pietjeklap »

ArmEagle wrote:
pietjeklap wrote:Here is the MD11
One comment: I notice quite some aliasing on the wings and some other spots. Any chance you could soften the edges a bit? I have no clue how/others do that/ how it's supposed to be done, I don't model.
Have to scale the model a bit down. Then the edges will be softened :)
pietjeklap
Engineer
Engineer
Posts: 61
Joined: 02 Aug 2008 10:20
Location: The Netherlands

Re: New Graphics - Blender ".blend" thread

Post by pietjeklap »

Here are the zip files.
Attachments
Bakewell Luckett LB-11.zip
(140.94 KiB) Downloaded 146 times
Bakewell Luckett LB-11 cargo.zip
(135.5 KiB) Downloaded 126 times
pietjeklap
Engineer
Engineer
Posts: 61
Joined: 02 Aug 2008 10:20
Location: The Netherlands

Re: New Graphics - Blender ".blend" thread

Post by pietjeklap »

The Fokker 100.
Attachments
F100 passenger a.png
F100 passenger a.png (32.37 KiB) Viewed 2748 times
User avatar
d-mike
Engineer
Engineer
Posts: 1
Joined: 08 Jul 2009 08:47

Re: New Graphics - Blender ".blend" thread

Post by d-mike »

pietjeklap wrote:Here is the MD11
Hi,

i really like your aircraft models, but there is one significant failure on the MD-11.
In reality the main wings are more in the rear of the aircraft.

for example!
(Screenshot from FSX)

This is very distinctive for this aircraft!

Sry for my english...
Michael
cadaver
Engineer
Engineer
Posts: 19
Joined: 20 Apr 2009 14:46
Location: france

Re: New Graphics - Blender ".blend" thread

Post by cadaver »

House modifiee hedge + textures
Attachments
1488_z0.png
1488_z0.png (63.54 KiB) Viewed 2547 times
User avatar
Leanden
Tycoon
Tycoon
Posts: 2613
Joined: 19 Mar 2009 19:25
Location: Kent

Re: New Graphics - Blender ".blend" thread

Post by Leanden »

cadaver wrote:House modifiee hedge + textures
I think the roof texture looked better before, but i like the new hedge textures A LOT!
Image
pietjeklap
Engineer
Engineer
Posts: 61
Joined: 02 Aug 2008 10:20
Location: The Netherlands

Re: New Graphics - Blender ".blend" thread

Post by pietjeklap »

d-mike wrote:
pietjeklap wrote:Here is the MD11
Hi,

i really like your aircraft models, but there is one significant failure on the MD-11.
In reality the main wings are more in the rear of the aircraft.

for example!
(Screenshot from FSX)

This is very distinctive for this aircraft!

Sry for my english...
Michael
Thanks for the suggestion!

Ill try to change it.
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: New Graphics - Blender ".blend" thread

Post by maquinista »

cadaver wrote:House modifiee hedge + textures
Awesome, If You want, I can code it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
cadaver
Engineer
Engineer
Posts: 19
Joined: 20 Apr 2009 14:46
Location: france

Re: New Graphics - Blender ".blend" thread

Post by cadaver »

OK for the coding I c ' is to make him(it) but as you like(love) it not me gene not. Thank you
User avatar
Thief^
Route Supervisor
Route Supervisor
Posts: 469
Joined: 10 Oct 2004 00:11

Re: New Graphics - Blender ".blend" thread

Post by Thief^ »

That is the worst translation I have ever seen.

I can't understand whether you let him code it or not let him code it.
"gene"?
Melt with the Shadows,
Embrace your destiny...
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot], Majestic-12 [Bot] and 2 guests