The hedge is a bit too square and flat imho... Should have round corners and be a little irregular.cadaver wrote:tall cottage modified.
New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread
Beer equals power
Re: New Graphics - Blender ".blend" thread
I'd say it just needs a better texture.Grolsch wrote:The hedge is a bit too square and flat imho... Should have round corners and be a little irregular.cadaver wrote:tall cottage modified.
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Re: New Graphics - Blender ".blend" thread
the house is too big if you compare to original model.SkeedR wrote:I'd say it just needs a better texture.Grolsch wrote:The hedge is a bit too square and flat imho... Should have round corners and be a little irregular.cadaver wrote:tall cottage modified.
the roof texture is a little bit odd.it doesn't look like thatched.
i think that the roof should be less straight with kinds of round corners.
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Re: New Graphics - Blender ".blend" thread
I like it. The house could be a bit smaller and It would fit better between the other houses.cadaver wrote:tall cottage modified.
Maybe a 70%-80% of their size could be enough. Also, only less tall, not narrower.
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Re: New Graphics - Blender ".blend" thread
the house have a nice look.some details i think to fix.maquinista wrote:I like it. The house could be a bit smaller and It would fit better between the other houses.cadaver wrote:tall cottage modified.
Maybe a 70%-80% of their size could be enough. Also, only less tall, not narrower.
i think the roof texture should look like berberjesus model for this kind of cottage and not with the brupje style.
the walls have a concrete a bit too dark.the hedge is very squared and needs relief and other texture.
- maleboggia
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Re: New Graphics - Blender ".blend" thread
i would like to give my suggestions about the awesome models you make all.i was essentially a classic 8bpp gamer but i'm interesting about the 32bpp version.
this house have a nice look.
it's supposed to replace an old cottage in the fifties.
i thought,observing the original model that the walls should be whiter and the roof should be in the style of a thatched roof.
this one looks too regular and too linear.
i think that the black lines have to be a bit smaller than there.theses ones are far too "visible".
otherwise the house has a pleasant look.
this house have a nice look.
it's supposed to replace an old cottage in the fifties.
i thought,observing the original model that the walls should be whiter and the roof should be in the style of a thatched roof.
this one looks too regular and too linear.
i think that the black lines have to be a bit smaller than there.theses ones are far too "visible".
otherwise the house has a pleasant look.
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- Thatched Cottage.jpg (44.23 KiB) Viewed 3312 times
- maleboggia
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Re: New Graphics - Blender ".blend" thread
i like the vehicles you all made(teemes,varivar,crying corvus and northstar2).i agree that it can be very useful to have three files forcid.67 wrote:nice trucks.i tryed them and they work good(position and company)colors.northstar2 wrote:still making trucks before i come back to buildings.![]()
i have made the old fruit truck and the old paper truck with the base from Crying Corvus.![]()
the sprites are coded and seem to work in game(never sure about it)with masks.i will make an attempt for the first armored truck
and i will go on with the third gen models.
hope you will appreciate.
it's a little sad that we can't have all the colors but it's already nice.
it will be cool when all the trucks will be made.maybe at this time it should be interesting to separate the three generation models
in different Tar files?i don't know if there 's a limit size for tar files.
good work.
the different generations of trucks.
maybe you could post theses files the next time you will render other models?like:First gen trucks.
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Re: New Graphics - Blender ".blend" thread
Here is the MD11
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Re: New Graphics - Blender ".blend" thread
Good. Do You have the zip file with the other views?pietjeklap wrote:Here is the MD11
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: New Graphics - Blender ".blend" thread
One comment: I notice quite some aliasing on the wings and some other spots. Any chance you could soften the edges a bit? I have no clue how/others do that/ how it's supposed to be done, I don't model.pietjeklap wrote:Here is the MD11
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Re: New Graphics - Blender ".blend" thread
Have to scale the model a bit down. Then the edges will be softenedArmEagle wrote:One comment: I notice quite some aliasing on the wings and some other spots. Any chance you could soften the edges a bit? I have no clue how/others do that/ how it's supposed to be done, I don't model.pietjeklap wrote:Here is the MD11

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Re: New Graphics - Blender ".blend" thread
Here are the zip files.
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Re: New Graphics - Blender ".blend" thread
The Fokker 100.
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Re: New Graphics - Blender ".blend" thread
Hi,pietjeklap wrote:Here is the MD11
i really like your aircraft models, but there is one significant failure on the MD-11.
In reality the main wings are more in the rear of the aircraft.
for example!
(Screenshot from FSX)
This is very distinctive for this aircraft!
Sry for my english...
Michael
Re: New Graphics - Blender ".blend" thread
House modifiee hedge + textures
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Re: New Graphics - Blender ".blend" thread
I think the roof texture looked better before, but i like the new hedge textures A LOT!cadaver wrote:House modifiee hedge + textures
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Re: New Graphics - Blender ".blend" thread
Thanks for the suggestion!d-mike wrote:Hi,pietjeklap wrote:Here is the MD11
i really like your aircraft models, but there is one significant failure on the MD-11.
In reality the main wings are more in the rear of the aircraft.
for example!
(Screenshot from FSX)
This is very distinctive for this aircraft!
Sry for my english...
Michael
Ill try to change it.
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Re: New Graphics - Blender ".blend" thread
Awesome, If You want, I can code it.cadaver wrote:House modifiee hedge + textures
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: New Graphics - Blender ".blend" thread
OK for the coding I c ' is to make him(it) but as you like(love) it not me gene not. Thank you
Re: New Graphics - Blender ".blend" thread
That is the worst translation I have ever seen.
I can't understand whether you let him code it or not let him code it.
"gene"?
I can't understand whether you let him code it or not let him code it.
"gene"?
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
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