New suggestions for the patch (no new suggestions here!)

Got an idea for a new feature in TTDPatch? Post it here.

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spaceman-spiff
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Post by spaceman-spiff »

Aha, sort of a barge that is pulled by another boat ?
This way you can attach several just like waggons to a train
Well, back to work, lot's of it in the near future
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eis_os
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Post by eis_os »

Maybe he should explain it in more detail...
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Post by Colonel Sheperd »

Ok,here it is :wink: :lol:
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troopper5
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Post by troopper5 »

Could you change those text's color to red or white?
It's quite hard to read them from that background :wink:
Colonel Sheperd
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Post by Colonel Sheperd »

ok, this is WITH boats :wink: :
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Marcel
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Post by Marcel »

1. The realistic load/unload time in the patch has in my opinion a great mistake, passengers take too long. When you compare the unload/load times between a caol carrying train and a passenger train it takes a smaller amount of time to carry 60 tons (!) of coal in and out of the train than 80 passengers. Is it possible to increase the time for passengers? Maybe by the factor 2 or 4. For ships it works very well, the passenger liner from MB needs nearly the same time to load like the trains (and have in mind it can carry 500 passengers...). The same problem is there for the roadvehicles, a volvo bus from George with a max of 130 passengers is longer in a loading bay than on the road. Planes look o.k. for me.

2. Something that really makes me angry: why can´t TTD not count correct? It drives me mad when I see something like that, let the useless numbers fall away or (which would be much better :D ), teach TTD how to count properly.
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Hyronymus
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Post by Hyronymus »

The last thing you are referring to hasn't got to do with counting but with keeping your vehicles ordered by numbers. It annoys me too and I wonder what causes it.
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Post by SHADOW-XIII »

There could be:
Cht: List
or
Cht: SortList
what are you looking at? it's a signature!
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troopper5
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Post by troopper5 »

Well that helped me out too, thanks Shadow! :)
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Post by Darkvater »

troopper5 wrote:Well that helped me out too, thanks Shadow! :)
What are you thanking him for :?:
He just suggested a new cheat option not telling you an already present 'cheat' :)
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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Post by SHADOW-XIII »

Darkvater wrote:
troopper5 wrote:Well that helped me out too, thanks Shadow! :)
What are you thanking him for :?:
He just suggested a new cheat option not telling you an already present 'cheat' :)
I say 'could' ... but I do not think that any of Developers will create something like this because they have no time for this 'little' things
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Post by troopper5 »

Argh... I didn't try it after that but yepyep...
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eis_os
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Post by eis_os »

The list is somehow unsorted in the windows version,
Micheal is already complaining about this because his DB set will messed up. Yes Yes it will be soon finished but he dislikes to create two sets because of the non ordering.
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G-Klav
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Post by G-Klav »

These suggestions came from Shadow and Arathorn...

Shadow: Maybe electrified locos should 'spark' (errr) more often ?!? with electrified railways ... it would look great

Arathorn: Maybe only when it is winter. We can maybe also turn one of the two useless submarine "disasters" into electrics breaking by frost, only in winter.
G-Klav

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Post by WillC20 »

Why don't we allow the creation of bridges over deep gaps?, like a suspesion bridge between a ridge that it between two mountains? I also found it annoying that you had to put a track all the way down, and than all the way up to go up, and down a mountain.
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Post by troopper5 »

G-Klav wrote:Arathorn: Maybe only when it is winter. We can maybe also turn one of the two useless submarine "disasters" into electrics breaking by frost, only in winter.
I don't think that new disasters are possible, but this should be asked from Josef or someone else. This is just my opinion.
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Post by Stylesjl »

WillC20 wrote:Why don't we allow the creation of bridges over deep gaps?, like a suspesion bridge between a ridge that it between two mountains? I also found it annoying that you had to put a track all the way down, and than all the way up to go up, and down a mountain.

Read the manual :wink:


Its impossible
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Petae
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Post by Petae »

and where is it online, on josef's site all the links are down
Everything is relative
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Post by WillC20 »

Stylesjl wrote:
WillC20 wrote:Why don't we allow the creation of bridges over deep gaps?, like a suspesion bridge between a ridge that it between two mountains? I also found it annoying that you had to put a track all the way down, and than all the way up to go up, and down a mountain.

Read the manual :wink:


Its impossible
I know that, I want it to be made possible.:)
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Post by SHADOW-XIII »

WillC20 wrote:
Stylesjl wrote:
WillC20 wrote:Why don't we allow the creation of bridges over deep gaps?, like a suspesion bridge between a ridge that it between two mountains? I also found it annoying that you had to put a track all the way down, and than all the way up to go up, and down a mountain.

Read the manual :wink:


Its impossible
I know that, I want it to be made possible.:)
get a source code of TTDPatch and try make it possible yourself :mrgreen:
what are you looking at? it's a signature!
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