32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
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- Tycoon
- Posts: 1829
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- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
This is the Total Bridge Renewal Set file with the bridge coded. Also, I have updated the wiki with the sprites of some bridges that can be modeled:
http://wiki.openttd.org/wiki/index.php/Bridges_Tracks_(New_Graphics)
http://wiki.openttd.org/wiki/index.php/Bridges_Tracks_(New_Graphics)
- Attachments
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- Total Bridge Renewal Set.tar
- (369 KiB) Downloaded 566 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
Hey guys,
In case you miss it I'd like to point you towards this thread where Jupix has put up a central repository for .blend files and textures so you don't have to trawl through 200 page threads any more:
http://www.tt-forums.net/viewtopic.php?f=36&t=42293
Please give it a try and use it for your own creations.
Thanks
In case you miss it I'd like to point you towards this thread where Jupix has put up a central repository for .blend files and textures so you don't have to trawl through 200 page threads any more:
http://www.tt-forums.net/viewtopic.php?f=36&t=42293
Please give it a try and use it for your own creations.
Thanks
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
- Attachments
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- Total Bridge Renewal Set.tar
- TAR file with offsets
- (758.5 KiB) Downloaded 616 times
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- Screenshot.
- bridges_new.JPEG (294.58 KiB) Viewed 3237 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
This is the TAR file of monorail sprites, updated with the tunnels.
- Attachments
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- monorail.tar
- TAR file with offsets.
- (1.63 MiB) Downloaded 803 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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- KillerMapper
- Engineer
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- Joined: 01 Oct 2008 14:39
Re: [32bpp] Extra zoom levels Graphics
It's really good!
But I can't find the way to insert the tiles in the game? How I can do it?
Thanks.
But I can't find the way to insert the tiles in the game? How I can do it?
Thanks.
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- Engineer
- Posts: 47
- Joined: 09 Jun 2006 01:28
Re: [32bpp] Extra zoom levels Graphics
Throw the TAR file into your DATA directory, and add the following lines to your OpenTTD.cfg file:KillerMapper wrote:It's really good!
But I can't find the way to insert the tiles in the game? How I can do it?
Thanks.
sprite_cache_size = 64
blitter = "32bpp-optimized"
- KillerMapper
- Engineer
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- Engineer
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Re: [32bpp] Extra zoom levels Graphics
With Ben_Robbins_ permission, I have repackaged and fixed some issues with the Temperate Lined Grass set. These TARs are meant to replace the Lines RARs found at http://www.tt-forums.net/viewtopic.php?p=658581#p658581
Very little modification was done to the sets, so not to break other terrain sets. All modifications are listed in the Readme in the next post, and in each TAR.
Try em out, let me know if there are any issues...
Very little modification was done to the sets, so not to break other terrain sets. All modifications are listed in the Readme in the next post, and in each TAR.
Try em out, let me know if there are any issues...
- Attachments
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- Ben_Robbins_Bare_Lines_32xz.tar
- Bare Ground with Lines
- (1.15 MiB) Downloaded 1018 times
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- Ben_Robbins_Temperate_Bare1_Lines_32xz.tar
- Temperate Ground 33% grass with Lines
- (1.39 MiB) Downloaded 870 times
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- Ben_Robbins_Temperate_Bare2_Lines_32xz.tar
- Temperate Ground 66% grass with Lines
- (1.44 MiB) Downloaded 840 times
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- Engineer
- Posts: 47
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Re: [32bpp] Extra zoom levels Graphics
Here's the General Readme, and the last 3 files:
Code: Select all
******* Ben Robbins Temperate Ground Lines 32bpp Xtra Zoom *****
****************************************************************
Author: Ben_Robbins_
Coder : Ben_Robbins_
Package/Modified: DownEast
Files:
Ben_Robbins_Bare_Lines_32xz.tar
Ben_Robbins_Temperate_Lines_32xz.tar
Ben_Robbins_Temperate_Bare1_Lines_32xz.tar
Ben_Robbins_Temperate_Bare2_Lines_32xz.tar
Ben_Robbins_Temperate_Bump_Lines_32xz.tar
Ben_Robbins_Temperate_Rock_Lines_32xz.tar
Effected Graphics: 3924 thru 4041 z0, z1 and z2
Following files had their PNGCode modified from Ben's Originals:
3967_z0
y_offs=-12
4028_z0
y_offs=-12
- Attachments
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- Ben_Robbins_Temperate_Lines_32xz.tar
- Temperate Ground 100% grass with Lines
- (1.34 MiB) Downloaded 831 times
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- Ben_Robbins_Temperate_Bump_Lines_32xz.tar
- Temperate Ground Bumps with Lines
- (1.68 MiB) Downloaded 689 times
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- Ben_Robbins_Temperate_Rock_Lines_32xz.tar
- Temperate Ground Rocks with Lines
- (1.45 MiB) Downloaded 813 times
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- Tycoon
- Posts: 1829
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- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have coded the printing woirks industry. I have used dithered mask files (This looks better if the sprite have a white CC). It haves also the water depot from the old version of the TAR file.
Thanks for these files.=SLJ=DownEast wrote:Here's the General Readme, and the last 3 files:Code: Select all
******* Ben Robbins Temperate Ground Lines 32bpp Xtra Zoom ***** **************************************************************** Author: Ben_Robbins_ Coder : Ben_Robbins_ Package/Modified: DownEast Files: Ben_Robbins_Bare_Lines_32xz.tar Ben_Robbins_Temperate_Lines_32xz.tar Ben_Robbins_Temperate_Bare1_Lines_32xz.tar Ben_Robbins_Temperate_Bare2_Lines_32xz.tar Ben_Robbins_Temperate_Bump_Lines_32xz.tar Ben_Robbins_Temperate_Rock_Lines_32xz.tar Effected Graphics: 3924 thru 4041 z0, z1 and z2 Following files had their PNGCode modified from Ben's Originals: 3967_z0 y_offs=-12 4028_z0 y_offs=-12
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
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- Tycoon
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- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
The problem is the same with 8 bpp bridges. I think that the bridges code (OpenTTD code) should be rewritten, because there are too many problems when the ground it not plain.ArmEagle wrote:Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
Also, It would be cool allow custom bridges layouts and more bridges.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
This is a updated version of the monorail tiles with the Z1 and Z0 zoom levels. It looks better.
- Attachments
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- monorail.tar
- TAR file with offsets
- (2.18 MiB) Downloaded 625 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I have added a new bridge, but... It replaces the truss bridge.
It would be interesting a new bridge set for 32 bpp.

- Attachments
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- Total Bridge Renewal Set.tar
- TAR file with offsets.
- (839.5 KiB) Downloaded 1774 times
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- Screenshot.
- puente3.JPEG (119.02 KiB) Viewed 8671 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I have updated some TAR files.
- Attachments
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- j0rdax houses.tar
- Updated with the shopping mall.
- (398 KiB) Downloaded 498 times
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- new grf 32bpp houses.tar
- Updated with the new shopping mall. The tall block has better colors.
- (1.54 MiB) Downloaded 620 times
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- northstar2_houses.tar
- Updated with cinema
- (720 KiB) Downloaded 639 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
In the last screenshot there are a building in 8 bpp. This was because the latest version of OpenTTD moved a tropical house (and more sprites) to OpenTTDW.GRF file. I have updated the tar file with the houses.
- Attachments
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- Wacki_Tropical_houses_preview.tar
- Updated, because a house was moved to openttdw.grf in the latest version.
- (1.47 MiB) Downloaded 497 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- northstar2
- Engineer
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Re: [32bpp] Extra zoom levels Graphics
@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
- Attachments
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- test bridges.png
- (1.57 MiB) Downloaded 215 times
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- Tycoon
- Posts: 1829
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- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I model only the bridge pieces without the road surface.northstar2 wrote:@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
It is a strange process, and It is not easy to explain...
First, I create a straight and plain road (6 tiles), and I take a screenshot. Then, I delete 4 tiles of the road and I dig the terrain, and I build a bridge, I take other screenshot of the same place, and I open a screenshot with GIMP and I paste there the other screenshot and the rendered sprites of the bridge. Then, I "build" a bridge with GIMP, using the GIMP tools.
I will upload some XCF files that I have used for creating bridges.
These bridges are nice.
Also, I have tried modify this house, to create a construction stage:
I will ask their author if He allows to include it with the other 32 BPP houses... or better, if He uploads the .blend file.
- Attachments
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- Preview. It's not very good.
- casita.png (69.85 KiB) Viewed 7946 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
I have split the monorail.tar file in two because It was too big.
Also, I have see the trees with fruits. They're awesome, and I think that They are ready. The ground tiles needs some changes, but they're good.
Also, I have see the trees with fruits. They're awesome, and I think that They are ready. The ground tiles needs some changes, but they're good.
- Attachments
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- monorail_temperate.tar
- TAR file.
- (1.97 MiB) Downloaded 666 times
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- monorail_tunnels.tar
- Tunnels
- (378.5 KiB) Downloaded 1474 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
About the bridges:
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):
- Attachments
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- example.png (337.14 KiB) Viewed 7625 times
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