32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the Total Bridge Renewal Set file with the bridge coded. Also, I have updated the wiki with the sprites of some bridges that can be modeled:

http://wiki.openttd.org/wiki/index.php/Bridges_Tracks_(New_Graphics)
Attachments
Total Bridge Renewal Set.tar
(369 KiB) Downloaded 565 times
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Moriarty
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Re: [32bpp] Extra zoom levels Graphics

Post by Moriarty »

Hey guys,
In case you miss it I'd like to point you towards this thread where Jupix has put up a central repository for .blend files and textures so you don't have to trawl through 200 page threads any more:

http://www.tt-forums.net/viewtopic.php?f=36&t=42293

Please give it a try and use it for your own creations.

Thanks
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
Attachments
Total Bridge Renewal Set.tar
TAR file with offsets
(758.5 KiB) Downloaded 616 times
Screenshot.
Screenshot.
bridges_new.JPEG (294.58 KiB) Viewed 3230 times
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the TAR file of monorail sprites, updated with the tunnels.
Attachments
monorail.tar
TAR file with offsets.
(1.63 MiB) Downloaded 803 times
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KillerMapper
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Re: [32bpp] Extra zoom levels Graphics

Post by KillerMapper »

It's really good!

But I can't find the way to insert the tiles in the game? How I can do it?

Thanks.
=SLJ=DownEast
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Re: [32bpp] Extra zoom levels Graphics

Post by =SLJ=DownEast »

KillerMapper wrote:It's really good!

But I can't find the way to insert the tiles in the game? How I can do it?

Thanks.
Throw the TAR file into your DATA directory, and add the following lines to your OpenTTD.cfg file:
sprite_cache_size = 64
blitter = "32bpp-optimized"
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KillerMapper
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Re: [32bpp] Extra zoom levels Graphics

Post by KillerMapper »

Thanks.
=SLJ=DownEast
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Re: [32bpp] Extra zoom levels Graphics

Post by =SLJ=DownEast »

With Ben_Robbins_ permission, I have repackaged and fixed some issues with the Temperate Lined Grass set. These TARs are meant to replace the Lines RARs found at http://www.tt-forums.net/viewtopic.php?p=658581#p658581

Very little modification was done to the sets, so not to break other terrain sets. All modifications are listed in the Readme in the next post, and in each TAR.

Try em out, let me know if there are any issues...
Attachments
Ben_Robbins_Bare_Lines_32xz.tar
Bare Ground with Lines
(1.15 MiB) Downloaded 1018 times
Ben_Robbins_Temperate_Bare1_Lines_32xz.tar
Temperate Ground 33% grass with Lines
(1.39 MiB) Downloaded 870 times
Ben_Robbins_Temperate_Bare2_Lines_32xz.tar
Temperate Ground 66% grass with Lines
(1.44 MiB) Downloaded 840 times
=SLJ=DownEast
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Re: [32bpp] Extra zoom levels Graphics

Post by =SLJ=DownEast »

Here's the General Readme, and the last 3 files:

Code: Select all

******* Ben Robbins Temperate Ground Lines 32bpp Xtra Zoom *****
****************************************************************

Author: Ben_Robbins_
Coder : Ben_Robbins_

Package/Modified: DownEast

Files:
  Ben_Robbins_Bare_Lines_32xz.tar
  Ben_Robbins_Temperate_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare1_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare2_Lines_32xz.tar
  Ben_Robbins_Temperate_Bump_Lines_32xz.tar
  Ben_Robbins_Temperate_Rock_Lines_32xz.tar


Effected Graphics: 3924 thru 4041 z0, z1 and z2

Following files had their PNGCode modified from Ben's Originals: 

3967_z0
  y_offs=-12

4028_z0
  y_offs=-12
Attachments
Ben_Robbins_Temperate_Lines_32xz.tar
Temperate Ground 100% grass with Lines
(1.34 MiB) Downloaded 831 times
Ben_Robbins_Temperate_Bump_Lines_32xz.tar
Temperate Ground Bumps with Lines
(1.68 MiB) Downloaded 689 times
Ben_Robbins_Temperate_Rock_Lines_32xz.tar
Temperate Ground Rocks with Lines
(1.45 MiB) Downloaded 813 times
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have coded the printing woirks industry. I have used dithered mask files (This looks better if the sprite have a white CC). It haves also the water depot from the old version of the TAR file.
Varivar_industries_preview.tar
TAR file.
(879 KiB) Downloaded 637 times
=SLJ=DownEast wrote:Here's the General Readme, and the last 3 files:

Code: Select all

******* Ben Robbins Temperate Ground Lines 32bpp Xtra Zoom *****
****************************************************************

Author: Ben_Robbins_
Coder : Ben_Robbins_

Package/Modified: DownEast

Files:
  Ben_Robbins_Bare_Lines_32xz.tar
  Ben_Robbins_Temperate_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare1_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare2_Lines_32xz.tar
  Ben_Robbins_Temperate_Bump_Lines_32xz.tar
  Ben_Robbins_Temperate_Rock_Lines_32xz.tar


Effected Graphics: 3924 thru 4041 z0, z1 and z2

Following files had their PNGCode modified from Ben's Originals: 

3967_z0
  y_offs=-12

4028_z0
  y_offs=-12
Thanks for these files.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
ArmEagle
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Re: [32bpp] Extra zoom levels Graphics

Post by ArmEagle »

maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

ArmEagle wrote:
maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.
The problem is the same with 8 bpp bridges. I think that the bridges code (OpenTTD code) should be rewritten, because there are too many problems when the ground it not plain.
Also, It would be cool allow custom bridges layouts and more bridges.
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is a updated version of the monorail tiles with the Z1 and Z0 zoom levels. It looks better.
Attachments
monorail.tar
TAR file with offsets
(2.18 MiB) Downloaded 625 times
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have added a new bridge, but... It replaces the truss bridge. :cry: It would be interesting a new bridge set for 32 bpp.
Attachments
Total Bridge Renewal Set.tar
TAR file with offsets.
(839.5 KiB) Downloaded 1774 times
Screenshot.
Screenshot.
puente3.JPEG (119.02 KiB) Viewed 8664 times
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have updated some TAR files.
Attachments
j0rdax houses.tar
Updated with the shopping mall.
(398 KiB) Downloaded 498 times
new grf 32bpp houses.tar
Updated with the new shopping mall. The tall block has better colors.
(1.54 MiB) Downloaded 620 times
northstar2_houses.tar
Updated with cinema
(720 KiB) Downloaded 639 times
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

In the last screenshot there are a building in 8 bpp. This was because the latest version of OpenTTD moved a tropical house (and more sprites) to OpenTTDW.GRF file. I have updated the tar file with the houses.
Attachments
Wacki_Tropical_houses_preview.tar
Updated, because a house was moved to openttdw.grf in the latest version.
(1.47 MiB) Downloaded 497 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [32bpp] Extra zoom levels Graphics

Post by northstar2 »

@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
Attachments
test bridges.png
(1.57 MiB) Downloaded 215 times
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

northstar2 wrote:@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
I model only the bridge pieces without the road surface.
It is a strange process, and It is not easy to explain...

First, I create a straight and plain road (6 tiles), and I take a screenshot. Then, I delete 4 tiles of the road and I dig the terrain, and I build a bridge, I take other screenshot of the same place, and I open a screenshot with GIMP and I paste there the other screenshot and the rendered sprites of the bridge. Then, I "build" a bridge with GIMP, using the GIMP tools.

I will upload some XCF files that I have used for creating bridges.

These bridges are nice.


Also, I have tried modify this house, to create a construction stage:
Image

I will ask their author if He allows to include it with the other 32 BPP houses... or better, if He uploads the .blend file.
Attachments
Preview. It's not very good.
Preview. It's not very good.
casita.png (69.85 KiB) Viewed 7939 times
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have split the monorail.tar file in two because It was too big.

Also, I have see the trees with fruits. They're awesome, and I think that They are ready. The ground tiles needs some changes, but they're good.
Attachments
monorail_temperate.tar
TAR file.
(1.97 MiB) Downloaded 666 times
monorail_tunnels.tar
Tunnels
(378.5 KiB) Downloaded 1474 times
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LordAzamath
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Re: [32bpp] Extra zoom levels Graphics

Post by LordAzamath »

About the bridges:
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):
Attachments
example.png
example.png (337.14 KiB) Viewed 7618 times
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