New Graphics - Blender ".blend" thread (Works In Progress)
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- habell
- Transport Coordinator
- Posts: 374
- Joined: 04 Mar 2004 12:47
- Location: Veenendaal, The Netherlands
Re: New Graphics - Blender ".blend" thread
Here are the CryingCorvus wood trucks.
And northstar2 uhl armoured truck
And northstar2 uhl armoured truck
- Attachments
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- Wood trucks old and new.tar
- CryingCorvus wood trucks
- (571.5 KiB) Downloaded 1044 times
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- uhl armoured truck.tar
- uhl armoured truck
- (90 KiB) Downloaded 883 times
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
Thanks for the trucks.
Also, Heathen has been allowed us to use the model of the bank:
http://wiki.openttd.org/Industrial_Buil ... s%29#Banks
I have modeled this new bridge: Is based on this model: My idea is create a NEW GRF for these new 32 bpp bridges.
Also, Heathen has been allowed us to use the model of the bank:
http://wiki.openttd.org/Industrial_Buil ... s%29#Banks
I have modeled this new bridge: Is based on this model: My idea is create a NEW GRF for these new 32 bpp bridges.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Hey, the trucks look good.
Here is the latest version of the Rail Depot. It can be stacked behind each other. It should be low enough to fit onto the menu button too. We'll have to wait until it is coded
.
All comments welcome.
edit:
Coded by me for z0 only. On smaller zooms the tracks do not line up.
It does now fit onto the menu buttons.
Cheers.
Here is the latest version of the Rail Depot. It can be stacked behind each other. It should be low enough to fit onto the menu button too. We'll have to wait until it is coded

All comments welcome.
edit:
Coded by me for z0 only. On smaller zooms the tracks do not line up.


Cheers.
- Attachments
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- Scaled down and made stackable.
- Stackabledepot.png (275.22 KiB) Viewed 7814 times
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- RailDepot.tar
- Coded for z0 only.
- (285 KiB) Downloaded 3264 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
- northstar2
- Engineer
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Re: New Graphics - Blender ".blend" thread
i would like to attempt making a cinema.
all suggestions are welcome.
all suggestions are welcome.
- Attachments
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- test cinema.png (100.24 KiB) Viewed 7631 times
Re: New Graphics - Blender ".blend" thread
Awesome jordax. Very nice texturing.
northstar: nice too but there is something skewed to the left. It looks like the thicker part of the wall is skewed. Is that intentionally? Perhaps add a little more texture too. The current brick pattern seems a bit too linear.
northstar: nice too but there is something skewed to the left. It looks like the thicker part of the wall is skewed. Is that intentionally? Perhaps add a little more texture too. The current brick pattern seems a bit too linear.
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
It's awesome. Don't make construction stages, because the cinema doesn't have it. I can code it if You want.northstar2 wrote:i would like to attempt making a cinema.
all suggestions are welcome.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
I really like it, it's very detailed.northstar2 wrote:i would like to attempt making a cinema.
all suggestions are welcome.

- northstar2
- Engineer
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Re: New Graphics - Blender ".blend" thread
the thicker part is something i've forgotten to erase.
i will remove the satellite, you're right it's a little bit too modern.
i have modifyed stairs and wall texture.
@maquinista: thanks for coding if you think the sprite is ok.
i will remove the satellite, you're right it's a little bit too modern.
i have modifyed stairs and wall texture.
@maquinista: thanks for coding if you think the sprite is ok.
- Attachments
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- 0001.png (67.6 KiB) Viewed 7500 times
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
Yes, I will code it.northstar2 wrote:the thicker part is something i've forgotten to erase.
i will remove the satellite, you're right it's a little bit too modern.
i have modifyed stairs and wall texture.
@maquinista: thanks for coding if you think the sprite is ok.
Also, I have tried to create a monorail bridge:
- Attachments
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- Screenshot.
- monorail_bridge.JPEG (97.72 KiB) Viewed 7481 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
I hate to criticise northstar2 but the cinema in TTD is almost certainly an Odeon...northstar2 wrote:i would like to attempt making a cinema.
all suggestions are welcome.
http://www.glasgowarchitecture.co.uk/jp ... lasgow.jpg
The vertical lines aren't columns but details in an art deco style. The old Odeon cinemas were almost all built in the same sort of style with white bricks, those tall recessed windows, rounded corners, and the little bit of roof over the entrance where the names of the movies were written e.g.
http://modculture.typepad.com/photos/un ... _odeon.jpg
http://www.mawgrim.co.uk/cavalcade/blackpool.jpg
http://www.mawgrim.co.uk/cavalcade/dudley.jpg
http://www.mawgrim.co.uk/cavalcade/
I suppose that would mean re-doing your cinema. Your model is still very nice.

PathZilla - A networking AI - Now with tram support.
Re: New Graphics - Blender ".blend" thread
It's a slow process for me, since I'm new to blender but here's the 1x1 country house with the suggested changes. Might take me another week to finish at this rate.
I'm having difficulties with the wing due to the way I put the model together, so I'll need to redo it. Should give you an idea with a more realistic roof, and I guess it's a learning process, no?
I'm having difficulties with the wing due to the way I put the model together, so I'll need to redo it. Should give you an idea with a more realistic roof, and I guess it's a learning process, no?

- Attachments
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- 1x1 country house blend
- 1x1countryhouse.png (18.86 KiB) Viewed 7370 times
Re: New Graphics - Blender ".blend" thread
Hi maquinista,
I think at least some girder or wire mesh below the monorail would be appropriate...
cu
Rainer
Would you like to be one of the repairpersons for this bridge?maquinista wrote:I have tried to create a monorail bridge:

I think at least some girder or wire mesh below the monorail would be appropriate...
cu
Rainer
Re: New Graphics - Blender ".blend" thread
nI agree with Rainer on the monorail bridge issue, but it needs supports more than a wire mesh. It might look cool when the train passes suspended in the air like that though.
Hang in there scurker. Slowly also does it.
Zutty has a point, I think the original cinema looks A LOT like the bolton_odeon.jpg. NorthStar's Cinema is very good too and might be implemented as a seperate grf if he feels like attemting the odeon look-alike.
Thanks for the complement Hyronymus.
Here is my latest version of the monrail tunnel. I lowered the bottom section to allow the duct to be visible inside the tunnel and I also changed the textures a little.
Hang in there scurker. Slowly also does it.
Zutty has a point, I think the original cinema looks A LOT like the bolton_odeon.jpg. NorthStar's Cinema is very good too and might be implemented as a seperate grf if he feels like attemting the odeon look-alike.
Thanks for the complement Hyronymus.
Here is my latest version of the monrail tunnel. I lowered the bottom section to allow the duct to be visible inside the tunnel and I also changed the textures a little.
- Attachments
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- Changed bottom section and textures.
- MonoRailTunnel.png (204.33 KiB) Viewed 7256 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I prefer a bridge with a girder, but It was a bridge like this:Rainer wrote:Hi maquinista,Would you like to be one of the repairpersons for this bridge?maquinista wrote:I have tried to create a monorail bridge:![]()
I think at least some girder or wire mesh below the monorail would be appropriate...
cu
Rainer
- Attachments
-
- Screenshot.
- bridge.png (8.17 KiB) Viewed 7162 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- northstar2
- Engineer
- Posts: 111
- Joined: 12 Aug 2008 18:31
- Location: france
Re: New Graphics - Blender ".blend" thread
@zutty.your idea of a cinema model "odeon" is very interesting.
i will try to do a model like it when i'll have a little more time.
@maquinista.thank you for the cinema coding.
i will try to do a model like it when i'll have a little more time.
@maquinista.thank you for the cinema coding.
Re: New Graphics - Blender ".blend" thread
Northstar, just a quicky: where does the light come from in TTD again? Is it top-right?
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- Tycoon
- Posts: 1829
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- Location: Spain
Re: New Graphics - Blender ".blend" thread
I like this house, I think that id doesn't need changes in the shape, only the texture.scurker wrote:It's a slow process for me, since I'm new to blender but here's the 1x1 country house with the suggested changes. Might take me another week to finish at this rate.
I'm having difficulties with the wing due to the way I put the model together, so I'll need to redo it. Should give you an idea with a more realistic roof, and I guess it's a learning process, no?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- northstar2
- Engineer
- Posts: 111
- Joined: 12 Aug 2008 18:31
- Location: france
Re: New Graphics - Blender ".blend" thread
light comes from top-right.i'm not sure about exact settings so i use official template of the wiki or other blend files already created.
- trainmaster611
- Traffic Manager
- Posts: 222
- Joined: 21 Dec 2007 16:33
Re: New Graphics - Blender ".blend" thread
@northstar -- the columns and the concave style of the entrance seem to give the theater a more grandiose air, akin to that of a large bank or a city hall. I would tone down the glamour a bit so it. Also, it needs a little more color, maybe you could add one of those colorful lighted awnings displaying a list of the screenings? Like these things
http://69.90.174.250/photos/display_pic ... 5722,2.jpg
http://www.ronsaari.com/stockImages/bal ... heater.jpg
http://69.90.174.250/photos/display_pic ... 5722,2.jpg
http://www.ronsaari.com/stockImages/bal ... heater.jpg
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- Engineer
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Re: New Graphics - Blender ".blend" thread
Did anyone ever code this? If not, I would like to take a stab at it...I'll have to modify the original's company colors...Wacki wrote:
EDIT: I made some time ago road depot and I little change it now...
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