New suggestions for the patch (no new suggestions here!)

Got an idea for a new feature in TTDPatch? Post it here.

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GoneWacko
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Post by GoneWacko »

ah well just set everything to 255 :roll:
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Post by SHADOW-XIII »

GoneWacko wrote:I updated the patch and now i'm configuring... but there's nothing about the new switches in the manual :?: :?: :?:
manual is updated veery stable ....
but every faq/info's are on http://www.ttdpatch.net/src/
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Post by SergeS »

eis_os wrote: Hmm, TTD doesn't really know one-ways, (think about one-way signals, the way finding routine doesn't know such things). And Roadvehicles are stupid enougth so they could never find the entrace of the other road.
Will you make it ?
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Post by eis_os »

No, because I don't know how I could alter TTD so it will do that ... Sorry.
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Post by Flavius »

No because the last documentation update was TTDPatch ver 1.9
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Post by SHADOW-XIII »

SHADOW-XIII wrote:manual is updated every stable ....
but every faq/info's are on http://www.ttdpatch.net/src/
so what to add more, clear enough !
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Andrex
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Post by Andrex »

New Airport Feature request

Could it be possible to force airports to include a built-in heliport so that chopters don't disturb planes? For example the small airport would look something like below. (BTW that's the new small airport I'm working on, but heliport is not included).
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Small Airport Heliport Annexe
Small Airport Heliport Annexe
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SHADOW-XIII
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Post by SHADOW-XIII »

Andrex wrote:New Airport Feature request

Could it be possible to force airports to include a built-in heliport so that chopters don't disturb planes? For example the small airport would look something like below. (BTW that's the new small airport I'm working on, but heliport is not included).
OR EVEN BETTER if I could add heliport to the airport (nearest square) and helicopters thewn would always landed on heliport instead of airport (now you can't add heliport to airport because they are both 'fly' transport buildings)
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Post by Andrex »

Better, and probably mush easier. Let's see what the patch guys say about that.
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Post by eis_os »

Impossible, we would need to rewrite the complete movement scheme.

Airport and Heliport as one station:
TTD can only hold one airport, one bus, one lorry, one dock and one rail station in it's structure for a station. And if there would be some place to store it, TTD have to be rewritten to use the "right" airport ...
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Post by Hyronymus »

I thought I spotted a discussion about the TTDPatch manual. I offered Josef to translate it to dutch while it still is in the alpha-stages. He told me he rather waits until he releases the first beta version. Guess you have to be a little patient.
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Post by Stylesjl »

well only 250 stations are possible because five values have special meanings (which are odviously lorry, bus, train, ship, aircraft)



Nah! Like you said major rewrite of movement thing
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Post by eis_os »

Stylesjl wrote:well only 250 stations are possible because five values have special meanings (which are odviously lorry, bus, train, ship, aircraft)
It doesn't have to do with the number of stations.
It could be some buffer for oilirigs but at this point we can start guessing,
but the limit of one airport per Station is in the structure of how TTD stores them...
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Post by _RicH_ »

first post here :)

i would like to see:

1)a feature of copying orders from one vehicle to another
2)sorting vehicles by PROFIT in the vehicle list to easily see if any are no longer making money (usualy means they are stuck)

i dont know if these are possible but just some ideas i had...

oh is there anyway of making the mini-map scroll when you move the view, i have to keep re-sizing it to 'refresh' it, can be annoying
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Post by SHADOW-XIII »

_RicH_ wrote:first post here :)

i would like to see:

1)a feature of copying orders from one vehicle to another
2)sorting vehicles by PROFIT in the vehicle list to easily see if any are no longer making money (usualy means they are stuck)

i dont know if these are possible but just some ideas i had...

oh is there anyway of making the mini-map scroll when you move the view, i have to keep re-sizing it to 'refresh' it, can be annoying
hi and welcome, abotu 1 and 2 I will leave answer to developers, about minimap: you can scroll now by holding right mouse on minimap and moving mouse, but IMO (in my opinion) automatic scroll of minimap would be nice idea
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Arathorn
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Post by Arathorn »

On the heliport thing. Can the heliport be made a hangar as well? So that helicopters are automatically serviced and maybe also so that you can buy it there.
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Post by SHADOW-XIII »

Arathorn wrote:On the heliport thing. Can the heliport be made a hangar as well? So that helicopters are automatically serviced and maybe also so that you can buy it there.
great idea !
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Post by Raichase »

Arathorn wrote:On the heliport thing. Can the heliport be made a hangar as well? So that helicopters are automatically serviced and maybe also so that you can buy it there.
If that can't be done (which I hope it CAN be done ;)), give your helicpters orders to service at an airports hanger. That way, they can go between 2 heliports, but whenever they want a service, they divert into the hanger that they were told to go to. Best thing is, it's only when it wants a service.

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Post by krtaylor »

Doesn't it always go to the hangar when it gets to that spot on the routing, rather than just when it needs to be serviced? That's how the trains behave.
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Post by Andrex »

Helicopters won't make the service interval (nor replace themselves) if an airport is not in their orders. So you ust always make them go to at least 1 airport (and that's what annoys me) to serrvice/replace themselves.
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