[OTTD] Ivan Furlanis' screenshots

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Re: [OTTD] Ivan Furlanis' screenshots

Post by ivanfurlanis »

Dresden Eisenbahn AG 1957

Nine years later there aren't big chagnes as I had to fight against industries' closures, passive trains and aging rolling stock. Here are some news.

I extended the Regensburg/Leverkusen tramway network east to Herne (route H) and Münster (route M) but these new lines were not lucky as the trams continued to had close encounters with S-Bahn trains at the Siemensstraße tramway/railway crossing. So I decided to close these two tramways (better: at the end there were no more trams running there :lol: ) and to replace route H with a second S-Bahn line (route S2) while route M is now bus operated avoiding the Siemensstraße level crossing. You can spot the two articulated buses in service on route M and the six-car train that shuttles along route S2. Somewhere the old tram tracks are still in place but the overhead has been completely removed.
1957-03-Leverkusen.png
1957-03-Leverkusen.png (168.13 KiB) Viewed 5768 times
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Zwickau Stadt railway station is now served by just a single Schienebus from Stuttgart, so various tracks that are not more used in the area were removed giving a little more air to the scene. Apart the little Schienenbus, Zwickau is better linked with a bus service from Wilhelmshaven via Herne.
1957-03-Zwickau.png
1957-03-Zwickau.png (146.06 KiB) Viewed 5771 times
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Dresden and Hamburg farms don't produce lots of grain and livestock and their trains were in passive. To try to save the situation I built a freight-only tramway from Dresden to Hamburg where trains leave to Göttingen Güterbahnhof, but also this solution is not a solution as trains are still in passive. Will be the next step to shut down all these services?
1957-03-Hamburg.png
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Last edited by ivanfurlanis on 20 Dec 2008 22:48, edited 1 time in total.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by ivanfurlanis »

Dresden Eisenbahn AG 1966

The '60s brought great changes to the network. Lots of new diesel locos and railcars are pressed into service replacing older steamers, rails are arrived almost everywhere, all trains are in active (but to achieve this I had to replace a freight rail route with lorries, ops :oops: ). Now let's go to see the latest news.

This screenshot has nothing spectacular, but it's very important as Bielefeld was the last town still without a transport service. Since 1965 its inhabitants can take a train and go everywhere in the world.
1966-01-Bielefeld.png
1966-01-Bielefeld.png (101.18 KiB) Viewed 5637 times
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A new traffic is keeping DEAG rails hot. The railway company made a big investment financing the construction of an oil refinery in Gelsenkirchen. A V 200 with a loaded oil train is pulling inside Heidelberg Güterbahnhof where it will reverse to take the siding to the BASF plant. Inside the refinery a BR 01 is waiting for plastic that will be carried in Göttingen. The little passenger train, headed by a V 100, is a Hamm Hbf – Gelsenkirchen local.
1966-01-BASF.png
1966-01-BASF.png (100.54 KiB) Viewed 5637 times
***

In 1945 I spoke about that never-finished railway from Schwerin to Hamm. Now the line is completed and moreover is one of the most important of the network as it's the shortest route between Ludwigshafen (southern end of the map) and Hamm (eastern end). In the pic a VT 11 racing to Hamm Hbf is going to meet an empty coal train to Dresden mines leaded by a V 200.
1966-01-Schwerin.png
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Re: [OTTD] Ivan Furlanis' screenshots

Post by ivanfurlanis »

And the map ?( :mrgreen:
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Re: [OTTD] Ivan Furlanis' screenshots

Post by The Irish »

Impressive that you can keep track on the map. Very nice.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by PhilSophus »

ivanfurlanis wrote:And the map ?( :mrgreen:
Great as ever (getting a bit confusing as compared to your previous networks :wink:).

Just a little question: How do you make these maps? I'm just experimenting with gimp layers (i.e. putting a screenshot of the smallmap in the background layer - I even managed to undo the isometric projection - and drawing the map in a separate layer on-top of it). Your maps with all the curvy lines look like you are doing something similar.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by Benny »

Those network maps are incredibly detailed! It is very easy to keep track over your networks this way. :)
I also love your style of making networks, could I suggest making a guide for us without god-like TTD skills? :D
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Re: [OTTD] Ivan Furlanis' screenshots

Post by ivanfurlanis »

The Irish wrote:Impressive that you can keep track on the map. Very nice.
I MUST keep a map, otherwise I'm lost when I have more than ten trains :mrgreen: .
PhilSophus wrote:Great as ever (getting a bit confusing as compared to your previous networks :wink:).

Just a little question: How do you make these maps? I'm just experimenting with gimp layers (i.e. putting a screenshot of the smallmap in the background layer - I even managed to undo the isometric projection - and drawing the map in a separate layer on-top of it). Your maps with all the curvy lines look like you are doing something similar.
Yes, DEAG netowrk is little confusing, this because there are many towns in little space. But this confusion – I think – is quite realistic, compare it with the railway network in the Ruhr area. And, yes! My maps are drawn using different layers: the bottom one is a screenshot of the whole world, then I have a layer for each line color (non-electrified railways, electrified railways, tramway, etc. etc.) and finally stations' names.
Bennythen00b wrote:I also love your style of making networks, could I suggest making a guide for us without god-like TTD skills?
You don't need to be a god to make a network like mine. First: use as few tracks as possible (now that I discovered hot to avoid train reversing in front of signals I arrived to the point to remove one of the two tracks between Essen and Oldenburg :wink: ), use also pb_build.grf (in this way you CANNOT build lots of tracks because they are expensive), try to avoid sharp bends (i.e. two 45° consecutive turns), make simple junctions without flyovers (or use them only when it's really necessary) and observe carefully how railways are in reality. About this last point, a very good help comes from aerial images available with Google Maps and Live Search Maps.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by Benny »

Thanks for those tips, Ivan. :)
I'll be waiting for more pictures from you. 8)
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Re: [OTTD] Ivan Furlanis' screenshots

Post by The Irish »

ivanfurlanis wrote:... (now that I discovered hot to avoid train reversing in front of signals I arrived to the point to remove one of the two tracks between Essen and Oldenburg ...
Sounds interesting. And how does this work? I do have the same problem from time to time. Please let me know.
Thanks.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by ivanfurlanis »

Now that trains cannot reverse in front of a red signal I have no more "lost train" messages and this is a great result, also because I never understood why could be useful this reversing. Now I can build miles of single track railways (with passing loops, of course) without worrying :D !

If you want to forbid the reversing you just need to type in the console

Code: Select all

patch pf.wait_for_pbs_path 255
(thanks to PhilSophus that told me how to do); ah, I forgot to tell that trains will continue to reverse in front of standard signals, so you need to replace all of them with PBS.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by The Irish »

Aah, wonderfull.
thanks for your help.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by michael blunck »

ivanfurlanis wrote: [...] observe carefully how railways are in reality. About this last point, a very good help comes from aerial images available with Google Maps and Live Search Maps.
Maybe we should create a thread in the "general transport" sub-forums? I remember having posted a couple of railway-related satellite images as well in the past. This could be interesting.

BTW, regarding your maps. Apart from your location, are you German or do you speak German? Most of your labelings are very detailed, but, fortunately, a bit uncommon (for the non-native speaker 8) )?

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Re: [OTTD] Ivan Furlanis' screenshots

Post by ivanfurlanis »

No, I'm Italian and I don't speak German, I just can understand some words or easy sentences: in 2006 I lived for four months in Trossingen (Baden-Württemberg) and my girlfriend lives in Bern, so I hear German language (ok: in Bern they don't speak exactly German :mrgreen: ) quite often. And I have also a copy of the very interesting German railway atlas edited by Schweers + Wall that helps me to give appropriate names to stations, junctions etc. etc.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by michael blunck »

ivanfurlanis wrote:No, I'm Italian and I don't speak German, [but] I have also a copy of the very interesting German railway atlas edited by Schweers + Wall that helps me to give appropriate names to stations, junctions etc. etc.
Ah yes. That´s an impressive publication, unfortunately it´s quite expensive.

BTW, are you aware that there will be an Italian edition (March 2009)? [ <- Link!]

And BTW2, living in Padova, are you aware that one of the most famous railway constructors, namely Carlo Ghega [ <- Link!], had been studied there? He entered Padova University at the age of 15 and already one year later he received diplomas in architecture and engineering. One year later, at the age of 17, he became doctor of mathematics there.

Seems to be a very good university. 8)

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Re: [OTTD] Ivan Furlanis' screenshots

Post by ivanfurlanis »

michael blunck wrote:
ivanfurlanis wrote:No, I'm Italian and I don't speak German, [but] I have also a copy of the very interesting German railway atlas edited by Schweers + Wall that helps me to give appropriate names to stations, junctions etc. etc.
Ah yes. That´s an impressive publication, unfortunately it´s quite expensive.

BTW, are you aware that there will be an Italian edition (March 2009)? [ <- Link!]

And BTW2, living in Padova, are you aware that one of the most famous railway constructors, namely Carlo Ghega [ <- Link!], had been studied there? He entered Padova University at the age of 15 and already one year later he received diplomas in architecture and engineering. One year later, at the age of 17, he became doctor of mathematics there.

Seems to be a very good university. 8)

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Michael
Thank you, Michalel, to tell me about the Italian railway atlas. Now I'm waiting with impatience the publishing. And, yes, I knew about Carlo Chega.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by ivanfurlanis »

How to build a realistic railway network step by step.

I read here and there in the forum questions about how to create a realistic railway network with OTTD. Now I desire to write a simple step by step tutorial about how to build a realistic railway network. Of course, my way cannot be defined the right way to play OTTD, it's just my way: everyone is free to play and enjoy the game as he/she wants :wink: .

Step 0: some advices before to start to play

Too often I see OTTD games full of four track railway lines but with few trains running on them. In real life the proportion in reversed: often there are too much trains and too few tracks as rail infrastructure is very expensive to build and maintain. To be closer to the reality I suggest to use pb_build.grf that increases building costs forcing you to place few tracks. Of course few tracks can jam quite often; this was a big problem before PBS as after a while trains reversed in front of red signals and went lost. Now with PBS it's possible to disable this typing in the console "patch pf.wait_for_pbs_path 255": from this moment all trains wait in front of red signals until they have a free path. Remember that this works only with PBS signals, so don't use anymore the old block signals. Finally, remeber also in the difficulty setting to set train reversing at end of line and at stations: more realism and more flexibility!

Step 1: the first railway

I've just started to play on my scenario "Bay Minette" available here, so I use this game to show you this tutorial. The good ol' traditional way to start a TT game is coal. In the northern corner of my scenario there is an important coal field called "Powder River Basin" :mrgreen: ; there is nothing easier than to start there, linking one of the coal mines with the power plant. I placed a single-track station close to the mine and another single-track one adiacent to the power plant. Then I linked them with a track avoiding narrow bends, see next image:
From left:<br />1) minimum mainline radius<br />2) minimum radius for secondary tracks or for mainline in mountain areas<br />3) to use only if there is no other possibility
From left:
1) minimum mainline radius
2) minimum radius for secondary tracks or for mainline in mountain areas
3) to use only if there is no other possibility
bends.png (12.53 KiB) Viewed 4610 times
In OTTD trains don't shunt; in reality at terminals the locomotive runs around the train to come back, so stations has or a shunting loco or a passing loop. To resemble as closer as possible the real life I chose to build runaround tracks at both termini; these tracks will become also very useful if a second train will start to run on this line. Now let's go to see how I built the stations.
Point Clear Mines station. See the runaround track BEFORE the mine. The layout will not change if a second train will be added to the line (i.e. I'll not add a second track to the mining station) as it isn't good to load two trains together as they will take more time to become full.
Point Clear Mines station. See the runaround track BEFORE the mine. The layout will not change if a second train will be added to the line (i.e. I'll not add a second track to the mining station) as it isn't good to load two trains together as they will take more time to become full.
1903-PointClearMines.png (104.29 KiB) Viewed 4618 times
Powder River Power Co. station. As here train must unload only, I built the runaround around PRPCo. If a second train will be added I'll put a second track to the station, too, allowing two trains unloading simultaneously.
Powder River Power Co. station. As here train must unload only, I built the runaround around PRPCo. If a second train will be added I'll put a second track to the station, too, allowing two trains unloading simultaneously.
1903-PRPCo.png (112.47 KiB) Viewed 4616 times
Dont' forget to give names and numbers. In this game I'm using both the Canadian and US trainset as I want to simulate more railroad companies although I'll run them under the same player. I give to this first line a fictional but plausible name: Powder River Railroad (PRRR); I also assing a number to the locomotive calling her PRRR 1. Next locos will be PRRR 2, PRRR 3, etc.
Last edited by ivanfurlanis on 17 Jan 2009 23:50, edited 2 times in total.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by ivanfurlanis »

Step 2: adding a second line

While I was building my first line Point Clear Mine decreased the coal production forcing me to add a second link between another mine and the PRPCo. I chose Stockton mine as it's the closest to the PRRR. Now look at the following image. Probably your first plan about how to connect Stockton mine to the network would be via a direct route (in black on the image). But the longer red route is more useful as on the same line we can institute also a passenger service from Stockton to Point Clear via Powder.
1903-options.png
1903-options.png (304.26 KiB) Viewed 4614 times
Although Stockton and Point Clear are just two small villages, Powder has about 1300 inhabitants, enough to fill a four-coach passenger train and to earn little money.

In Stockton I built two stations: a two-track passenger station and a single track mining yard as shown in the next image:
The layout is similar to Point Clear Mines with two little differences: no depot (with such small network a single depot is enough) and the passing loop doubles as a passenger station, too.
The layout is similar to Point Clear Mines with two little differences: no depot (with such small network a single depot is enough) and the passing loop doubles as a passenger station, too.
1903-Stockton.png (119 KiB) Viewed 4607 times
Both Powder and Point Clear got a two-track passenger station:
1903-Powder-PointClear.png
1903-Powder-PointClear.png (117.17 KiB) Viewed 4604 times
Notice as Stockton and Point Clear have bidirectional tracks as the passenger train reverses there, while Powder has unidirectional tracks as there aren't reversing trains.

Finally, I added a second track at PRPCo station placing it on the runaround.
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Re: [OTTD] Ivan Furlanis' screenshots

Post by Benny »

Awesome! :D Especially that black/red line was a thing that I have never thought of before.
I will follow this tutorial to the end. 8)
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Re: [OTTD] Ivan Furlanis' screenshots

Post by Kemp & Co. »

What I don't understand is; what happens when an empty coal train traveling back to Point Clear mines decides it needs servicing? It seems that after servicing it will have to travel all the way back to the power plant just to turn around.

Same goes for a full train just leaving that decides to get serviced, afterwards it has to return to the mine station to turn around (granted this ain't as far, but it is a full train therefore less profit!)

That is unless you have a multiply exit depot, which i'd love but don't think is possible just yet, or you disable breakdowns and the depots are just for show/new vehicles.

Whats the story?

Love your pictures otherwise, and cool tutorial!
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Re: [OTTD] Ivan Furlanis' screenshots

Post by Badger »

I would have thought breakdowns are disabled. None of those ugly stations with depots everywhere.
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