el koeno wrote:DJ Nekkid wrote:hehe, yup ... and tbh, the Okz32 have totally fabricated stats, as noone have come up with any kind of real stat for it yet. 95% of the trains in the set have real stats tho

Haha. I don't really care about 100% realism anyway. It should sort of "feel" real, and be fun to play. And I must say, no other set I've played so far has accomplished that quite as well as this one.
As i usually say: Thanx a lot, from the coders perspective
el koeno wrote:
One other no-brainer I encountered (though I might be missing something): I was wating for the funds for a TGV to come in when I noticed the ICE3 is way cheaper and I could already buy a couple! Are they that much cheaper in reality? From a gameplay perspective it doesn't seem to make much sense. Or do you have to pay extra for the shiny company colours, which the ICE does not seem to have?
Hmm, i've never thought about that much tbh, as i've concentrated mostly on the running costs, and the purchase costs were kind of fixed when i did get the inital excel sheet, and i've not payed all to much attention to it. The problem however, seem to be the purchase cost seem to be based basicly on the engine power. And a TGV have 12k hp, and a ICE-3 have 1400...
Perhaps i should re-arrange those as well to reflect more upon max speed and not as much as on HP.
el koeno wrote:
As a side note: ICE3s have tilt functionality in real life if I'm not mistaken; is this to be incorporated in this set?
This have probably already been answered already, but as far as i know didnt the ICE3 have any kind of tilting mechanism, but other trains that do tho, they have that "bit" set in the code, so it will get less speed-drop in too tight corners. The BM73 and X2000 for example.