George wrote:Run a game with ECS basic, chemical 2 or wood vectors (beta 5)
Select the raw material industry and provide a service. The level grows 4%, 5%, 6% ... and suddenly jumps to 100%
And now for something completely different.
Csaba gave me some hints/suggestions; Belugas pointed me at OpenTTD's code, and a lot of things changed.
I actually never looked for that bug, but I watched several industries for several years with this code, and didn't see anything that looked suspicious. A couple halvings when the service suddenly went badly south, but when I looked harder, it happened because that's what callback 35 returned.
Thank you! I could not reproduce my bug. I'll make more tests later.
Could you please provide long year format too?
Wiki wrote:Date when industry was built in days since year 0 (46)
(From OpenTTD r13443, 2.6 r2047)
Exact same behaviour as var B0, but based on year 0, instead of year 1920
In TTDPatch, industry age is limited to 65535 days (approximately 180 years) — build date is never more than 65535 days ago.
I'd like to thank Dale for providing all the required features to use ECS beta 5 in TTDP!
Since now on ECS beta 5 can be used in TTDP. I have to Fix ECS Machinery vector now, I plan to do it today or tomorrow.
Wallyweb, you can start testing ECS vectors (except Machinery vector). The most important thing is to test year based features, like Glass works, Steel mill, power plant production, industry behaviour during first years of life, age protection.
George wrote:I'd like to thank Dale for providing all the required features to use ECS beta 5 in TTDP!
... Wallyweb, you can start testing ECS vectors ...
hi. i can´t find anything useful about my problem. i´ve read the ecs wiki thread and searched this openttd forums. ecs seem to work fine here but i can´t find trains which transport the "new" wares . i.e.: sand or woodproducts. Maybe i forgot something. Here my grf-settings:
YAY ... now i found it finally i need this -> http://www.tt-forums.net/viewtopic.php?f=26&t=37810 (Old Wagons, New Cargos)
sometimes u have to write a thread and suddenly u find the solution after minutes ...weird
Last edited by penticrack on 19 Oct 2008 13:02, edited 1 time in total.
There is an extra "ECS extension"-grf for DBsetXL that supplies the wagons with the ability to refit to the cargos used in ECS.
Since the homepage of the creator of DBSetXL is down at the moment, it's a bit hard to get, but you should be able to find it in the newgrf package from openttdcoop.org
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.
______________ My patches
check my wiki page (sticky button) for a complete list
I hope for 1 week testing. If no bug reports expect OTTD bugs http://bugs.openttd.org/task/1822 (wrong fishing grounds station name) and http://bugs.openttd.org/task/2138 (undelivered cargo appears at industry. Most affected - fishing grounds and tourists centres) would happen, I'll realize them in public.
You have to use it alongside the DBsetXL grf. Try to put it right below DBsetXL.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.
______________ My patches
check my wiki page (sticky button) for a complete list
means ...with db_xl and old wagons / new cargo i have wagons which can transport i.e. sand or something ofthe new cargos.
with db_xl and dbxl ecs i dont have wagons which can transport the new wares.
but it´s okay. it seem to be a solution
Did you maybe try both of those train sets together? Normally you should only use one train grf at a time (unless you enable a certain advanced option available in the OpenTTD nightlies..) What happens if you try with those grfs only: ECS vector(s), DBSetXL, DBSetXL ECS extension (in that order)?
edit: oh and I just saw in your post above that you have the "newcargo set" activated - you don't need this as tourists and petrol are included in the ECS vectors, so remove it, too..
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.
______________ My patches
check my wiki page (sticky button) for a complete list