The game flow of OpenTTD suffers from too many unnecessary mouse clicks. This patch does many things to improve that and make things more consistent within the OTTD GUI.
This patch is all about saving clicks. The player can do the same stuff as before, but with less clicks, which makes gaming experience smoother and less annoying. Best example: you try to build a bus station, consisting of 20 tiles... you have to click that "build bus station" button 20 times: click button - build - click button - build - ... This patch makes the button persistent so all you have to do is: click button - build - build - build - ...
There are many different places in the game where to save clicks. Here a complete list of changes:
Vehicle Orders Window
- - Quick Goto:
- Go To Button is auto active and persistent;
- Ctrl+click on station creates a "full load" entry.
- Ctrl+click on depot creates a "service" order.
- Ctrl+click on waypoint creates a "stop"/"nonstop" order.
- Go To Button is auto active and persistent;
- There is no "Ratings" or "Accepts" button anymore. Instead, both rating and accepted cargo are shown in one window. Window size adapts automatically to the amount of shown ratings.
Building tools
Most building tools are now persistent, like "build roads/tracks" has always been:
- Build buttons for stations, Depots, tunnels, bridges, docks, buoys stay active
- Ctrl-Drag Bridge: instantly build fastest available.
- plant trees: random trees preselected