[OTTD] Generic Cars [v0.4] 22/02/2010
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Re: Generic Cars [v0.1]
I don't know how well vehicles drive without orders? Will they go round in circles or will they actually drive somewhere randomly?
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Re: Generic Cars [v0.1]
random colors for the cars would also be nice...
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Re: Generic Cars [v0.1]
I used CC so that would be easy for any patch which uses the cars, does anyone have some code for recolouring CC to random colours I could hijack?
Re: Generic Cars [v0.1]
Maybe something similar to what defines the CC on some industries? I haven't gone looking over at that code yet, so I don't know.
Re: Generic Cars [v0.1]
they sud be implemented
- andythenorth
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Re: Generic Cars [v0.1]
(Apologies, this is off-topic)Batti5 wrote:they sud be implemented
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Re: Generic Cars [v0.1]
You realise of course that you'll be ignored on the basis that all good advice given out like that is always ignored?
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Re: Generic Cars [v0.1]
Yep it's the one and only spelling rant I'm allowing myself on this forum.Gremnon wrote:You realise of course that you'll be ignored on the basis that all good advice given out like that is always ignored?
Now back on topic. Traffic is an interesting idea. There are some vehicle sprites I would happily contribute. I'm not sure what it will do to gameplay, but there's only one way to find out...
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Generic Cars [v0.1]
On that idea, I've hit a couple of roadblocks, pardon the pun.
Not code problems, more that I seem to be missing what I need to know about certain bits, so I'm going to leave this for the moment. Anyone else who wants to try, go ahead, I'm going to go for something just a little simpler.
Not code problems, more that I seem to be missing what I need to know about certain bits, so I'm going to leave this for the moment. Anyone else who wants to try, go ahead, I'm going to go for something just a little simpler.
Re: Generic Cars [v0.1]
i'm afraid they'll mostly go in circles.Purno wrote:I don't know how well vehicles drive without orders? Will they go round in circles or will they actually drive somewhere randomly?
at least in TTO they always took right turns, afaik
Re: Generic Cars [v0.1]
In TTD I seem to recall it's a random effect of trying different routes.
I think if this was to work, you'd have to start a second company and give it the old 200 cars built.
I think if this was to work, you'd have to start a second company and give it the old 200 cars built.
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Re: Generic Cars [v0.1]
I sent a car out randomly, it does not run in circles but it seems to go right more often than not. It does not always, though. If we're to send out 200 of these over a map, I think some sort of waypoint should be inserted, perhaps like this:
Every town connected to a road leading to another town will work as a sort of station. You can make sure cars run between two stations. When car A runs between Town X and Y, it will randomly select one building in Town Y and get there, then run back to random building in Town X. this way, we can sort of simulate a realistic behavior, IE to/from work, to/from friends/family, etc.
Every town connected to a road leading to another town will work as a sort of station. You can make sure cars run between two stations. When car A runs between Town X and Y, it will randomly select one building in Town Y and get there, then run back to random building in Town X. this way, we can sort of simulate a realistic behavior, IE to/from work, to/from friends/family, etc.
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Re: Generic Cars [v0.1]
you want a realistic behavior, then just send out a couple of hundred of cars, you will get them running everywhere.
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Re: Generic Cars [v0.1]
How to build a Road Vehicle Way Point:
1. Build a railroad waypoint next to where you want your RV waypoint.
2. Build a drive through bus stop, drive through truck stop and/or tram stop attached to the railroad waypoint.
3. Demolish the railroad way point.
4. The drive through bus stop, drive through truck stop and/or tram stop will retain the non-stop characteristics of the waypoint.
1. Build a railroad waypoint next to where you want your RV waypoint.
2. Build a drive through bus stop, drive through truck stop and/or tram stop attached to the railroad waypoint.
3. Demolish the railroad way point.
4. The drive through bus stop, drive through truck stop and/or tram stop will retain the non-stop characteristics of the waypoint.
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Re: Generic Cars [v0.1]
Or, if you're using adjacentstations, build a railroad waypoint somewhere near the desired road waypoint and attach the bus/truck/tram station to the railroad waypoint.
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Re: Generic Cars [v0.1]
Sorry to dig up this old-ish thread.
Zephyris - have you considered making a set of Taxis? I know they would have to have a low capacity and so they wouldn't be very profitable, but it would make a nice change and liven up the streets in TTD.
Zephyris - have you considered making a set of Taxis? I know they would have to have a low capacity and so they wouldn't be very profitable, but it would make a nice change and liven up the streets in TTD.
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Re: Generic Cars [v0.1]
Did I hear somebody calling for a taxi? There be taxis here.Zutty wrote:Sorry to dig up this old-ish thread.
Zephyris - have you considered making a set of Taxis? I know they would have to have a low capacity and so they wouldn't be very profitable, but it would make a nice change and liven up the streets in TTD.
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Re: Generic Cars [v0.1]
It would be very easy, just need to find some time to do it!
Re: Generic Cars [v0.1]
Haha, sweet one this GRF. Now the trafficlight patch can also make sense, busy cities, jammed with cars waiting for the lights.
Maybe it's also possible to please local authorities if you reduce traffic in a city by offering a good public transport system.
Maybe it's also possible to please local authorities if you reduce traffic in a city by offering a good public transport system.
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