Roujin wrote: I've talked to Rubidium on irc and he raised some issues about this.[snip]The point is that currently, a third road type would be possible, but not more. And if we implement trails, then someone shows up and says he wants highways now. Or another type of tram. Or....
That is disappointing for adding the feature quickly, but not surprising. I run a commercial software business, and we use the standard coding tactic of 'if you need 2, write 2, if you need more than 2, make it generic'.
In the long run it is better to have a good framework for adding road types. It's less political and avoids restrictions in the codebase that would harm future gameplay possibilities.
Roujin wrote:But maybe we can inspirate Rubidium a bit to start that rewrite, or I can do a part of it.
That would be really great if we could. Obviously I want to see trails in the game,
but I would rather see a more useful and interesting architecture for RVs throughout the game. Judging by the response to GRVTS, and the Heavy Equipment teasers, I think there are a good number of players who would really like to use RVs better in gameplay.
Roujin wrote:For now, I'll continue with your sprites. I've noticed that I forgot the autotrail icon and cursor. You can find the road and tram ones included in this file: svn://svn.openttd.org/extra/ottd_grf/split/openttdgui.pcx
Thanks for helping with this Roujin. I'll mod those sprites and post them here sometime today.
Also, I guess we should move this discussion to the OTTD development forum sometime?