OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Looking good!
If nobody else minds, I'll make a start on coding them...
If nobody else minds, I'll make a start on coding them...
- PouncingAnt
- Transport Coordinator
- Posts: 357
- Joined: 09 Nov 2004 22:33
Re: [8bpp] Graphics Replacement Project - OpenGFX
I'm not sure if people know about this, a forum search in the graphics section picked out nothing... But the OpenGFX snowy buildings don't accept food
Not the end of the world, but a little frustrating
Not the end of the world, but a little frustrating
NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
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Patches:
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Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Re: [8bpp] Graphics Replacement Project - OpenGFX
Yes, sorry, that was my fault. 'Tis fixed now.
Not sure whether to post the updated grf straight away though since it is a relatively minor change. Has anyone found any other bugs/quirks that might need fixing?
Not sure whether to post the updated grf straight away though since it is a relatively minor change. Has anyone found any other bugs/quirks that might need fixing?
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
To save time with the coding of trains from danmacks posting, u can use the offsets and pcx for tropical trains from the one that I coded.. I assure u, it takes time to get the offsets right.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Go for it Be nice to see them in-game. One thing I will note... the SH8/Jubilee and the Wills 2-8-0 in arctic are 28px long, and the Kirby Paul is 24px long, so, I believe is the MJ 250 in arctic and the MJ250 in tropic is 28px long.
Just letting you know so we don't have any funky gaps
Just letting you know so we don't have any funky gaps
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Trains are more or less done. I can post a beta grf for people to play around with (read: do the mind numbing task of picking out minute offset errors for me) if anyone wants...
LordAzamath, I missed your post but it made little difference since I could just use the same offsets for (nearly) all vehicles.- Digitalfox
- Chief Executive
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- Location: Catch the Fox if you can... Almost 20 years and counting!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Wow, looks really nicebuttercup wrote:Trains are more or less done. I can post a beta grf for people to play around with (read: do the mind numbing task of picking out minute offset errors for me) if anyone wants...LordAzamath, I missed your post but it made little difference since I could just use the same offsets for (nearly) all vehicles.
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- Transport Coordinator
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Looks good. Didn't know that you guys had progressed on the trains this far. I'd love to see a beta grf.
My website:http://rexpert2.googlepages.com
Playing Locomtion Since September 2005
Playing OpenTTD Since May 2006
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Current Projects:
South America Scenario - Now with rivers! (Updated July 29, 2008)
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Playing Locomtion Since September 2005
Playing OpenTTD Since May 2006
Binary TTD!: (0-127)
Current Projects:
South America Scenario - Now with rivers! (Updated July 29, 2008)
Black Sea Scenario [Work In Progress 10%]
Re: [8bpp] Graphics Replacement Project - OpenGFX
Likewise a Beta would be greatly appreciated
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Here it is then...
The sprites in the purchase GUI are one pixel too high; I didn't like the way the original trains sometimes looked as though their wheels were below the level of the rails in the horizontal views. I am not aware of a way to have different sprites for the purchase GUI using ActionA/Action7. The TTDPatch Wiki entry for Action5 mentions GUI sprites but I'm not sure if that's what I'm looking for.
Also, for the shorter vehicles, I couldn't decide how close they should be to the trailing wagon(s) so they will probably need adjusting.
Possibly some others I've forgotten about.
Known issues:The sprites in the purchase GUI are one pixel too high; I didn't like the way the original trains sometimes looked as though their wheels were below the level of the rails in the horizontal views. I am not aware of a way to have different sprites for the purchase GUI using ActionA/Action7. The TTDPatch Wiki entry for Action5 mentions GUI sprites but I'm not sure if that's what I'm looking for.
Also, for the shorter vehicles, I couldn't decide how close they should be to the trailing wagon(s) so they will probably need adjusting.
Possibly some others I've forgotten about.
Re: [8bpp] Graphics Replacement Project - OpenGFX
That's because you need to look harder at Action3. Or, if you want to make your code more convoluted than necessary, inspect VariationalAction2 instead.buttercup wrote:The sprites in the purchase GUI are one pixel too high; I didn't like the way the original trains sometimes looked as though their wheels were below the level of the rails in the horizontal views. I am not aware of a way to have different sprites for the purchase GUI using ActionA/Action7. The TTDPatch Wiki entry for Action5 mentions GUI sprites but I'm not sure if that's what I'm looking for.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: [8bpp] Graphics Replacement Project - OpenGFX
But if I used Action3 (and certainly VariationalAction2), the grf couldn't be loaded as a static grf could it?
That's what I was loosely implying in the previous post.
That's what I was loosely implying in the previous post.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Actually, you can (or should be able to, anyway) use actions 1 and 2 all you want in a static GRF -- by themselves, they don't actually change anything. It's 0 and 3 that cause most of the troubles.
But yes, using different sprites in the purchase window does require breaking static restrictions.
But yes, using different sprites in the purchase window does require breaking static restrictions.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: [8bpp] Graphics Replacement Project - OpenGFX
i also made a chimaera way back there, if it's usable
the sprite file is pretty much a mess right now, but it's usable and understandable. Also with wagons for a +set. It lack doors tho, i could add that if needed.
also with wagons for a +set. I also made a doubledecker wagons from someones request, but they are really ugly. I have an idea for them tho, if needed
the sprite file is pretty much a mess right now, but it's usable and understandable. Also with wagons for a +set. It lack doors tho, i could add that if needed.
also with wagons for a +set. I also made a doubledecker wagons from someones request, but they are really ugly. I have an idea for them tho, if needed
- Attachments
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- chimera.png (8.51 KiB) Viewed 7671 times
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- chimera.pcx
- pcx-file with proper windows palette
- (23.75 KiB) Downloaded 157 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Got the Chimera sprites and they're planned for inclusion. Just need to get the Maglev/Monorail cars drawn and then the locos can be started. I was planning on using Uzurpator's excellent monorail equipment from his tropical versions, and the other Maglev locos can be drawn as well.
**Note** I noticed the train cars overlap in the depot menu and train list but are fien in-game, any way to remedy that? aside from that, everything looks great.
**Note** I noticed the train cars overlap in the depot menu and train list but are fien in-game, any way to remedy that? aside from that, everything looks great.
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Code: Select all
-1 * 0 0D 9E 08 9E FF 08 00 00 00 // Draw all 32 px in the depot view
Code: Select all
-1 * 0 0D 8E \D= FF 00 02 00 00 00 // Drop 2px in depot view
Re: [8bpp] Graphics Replacement Project - OpenGFX
Couple quick updates, I did some revisions on one side of the A4, didn't do the other view
Also, I drew up some more "North American" looking cars for the arctic paper, food and livestock cars.
Also, I drew up some more "North American" looking cars for the arctic paper, food and livestock cars.
- Attachments
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- ArcticRev.png (6.77 KiB) Viewed 7195 times
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- A4Revised.png (3.09 KiB) Viewed 7061 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: [8bpp] Graphics Replacement Project - OpenGFX
Mind if I forward these to the 2ccSet coder, since we might be able to use them there too. Most wagons we have now are drawn by Europeans, so they also got an European look. American wagons are just a bit different, so it'd be nice to have those too.DanMacK wrote:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [8bpp] Graphics Replacement Project - OpenGFX
Awesome trains! They look amazing, really really amazing! Really!
Go ahead and post the new landscape grf with those changes, I would be happy to split the "water features" into a new grf although I don't see it as particularly necessary...Before I post the updated landscape grf (if LordAzamath is okay with the changes I made), I wondered if it might be a good idea to remove the rivers at the same time and create a new 'water features' grf that would include all the rivers, canals/locks and the aqueducts Zephyris recently drew.
Feel free to modify any of my sprites as you code them, you have made them look better!... so I widened the spacing a little and moved them further out (see the screenshot). It isn't much of a change but I just thought I should mention it.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Depots? No offence to LordAzamath's work but I thought a consistent style is important...
- Attachments
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- Rail Depots 8bpp.png (10.6 KiB) Viewed 6565 times
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