Beardie27 wrote:No offence but your all confusing me, i don't exactly know what half of these terms mean. RacerII said the animations work on his game, he is playing OpenTTD. Now can someone please tell me how to make this work on my PC please.
well the others have already posted what options you have, and trond even posted you a complete build with it working, but I'll try to explain you the stuff you don't know:
trunk: the place where the developers of OpenTTD put each and every change they make to the game. It is frequently updated (sometimes 20 times a day) and contains the newest features and stuff the devs have done. The versions there are called "revision", with each little change the devs make, the number is increased by one. We are currently at about revision 12800.
If you have some knowledge about programming (or alternatively use a tool like BuildOTTD (Windows)), you can compile yourself a running game from the latest (or in fact, any you want) revision.
nightly: every evening (thus it's called nightly), the newest revision is taken and compiled for different operating system (windows, linux, ...) OpenTTD supports, and made available for download here:
http://www.openttd.org/nightly.php
You can just download and play it, without needing to know anything about compiling, and still test the newest developments that have been made since the day before.
stable: The so-called stable versions are official releases like 0.6.0 - the name is somewhat irritating because it suggests that the nightlies (= non-stable) are buggy or bad in some way, which they in most of the cases aren't. There may be some fresh bugs introduced by a new feature, but mostly it's nothing serious, because the devs carefully check what changes are done to the trunk.