[UNIV] ISR - Industrial Stations Renewal

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mart3p
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by mart3p »

I've been working on improving the display of cargo on platforms. I now have the threshold levels for cargo amounts, differing between tiles. I think it makes quite an improvement. :)
wood station.png
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What the wood station also needs is some more variations in the graphics. At the moment the wood piles only have one set of graphics for each pile size, most of the ISR cargo platforms have four sets... How about some more wood pile graphics Sanchimaru? ;)
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Trond »

Wow! Looks awesome! :bow: I do agree that there could be some more variations on the woodpiles, in fact I was thinking just that earlier today when rebuilding some stations for wood :)

Just so it's said: the same goes for planks :)
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by mart3p »

Trond wrote:Just so it's said: the same goes for planks :)
Hmm... possibly, although planks already have graphics for two variations.

I'm planning to go through all the cargo platforms to make the cargo level changes, the same as for the wood piles. I will also be looking at what other improvements can be made. ;)
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by krtaylor »

Yes, that's a huge improvement, much more realistic-looking it seems to me.

If we're going to redraw the wood platforms, it might be a good idea to make the logs a bit smaller. I mean, look at those things, they are an entire tree - much too long to fit on a TTD flatcar. :wink:
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by mart3p »

Yes I agree, having smaller logs would also allow as to have more variations in the arrangement. Also, if the logs are going to be redrawn, I would like to suggest a bit more texture. Some more colour variations would also be good. :)
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by AndersI »

This is the wood from my Swedish trains. They are probably too short for your use, they depict wood mainly used for making paper pulp. And the diagonals are not that good.

Anyway, they are free for use if wanted.
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by rbenevid »

@mart3p: wooooow. Fantastic. I didn't think it was possible without drawing gazillions of slightly different tiles. I'm in awe.
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by mart3p »

I've attached a zip file containing sprite sheets that have recently been updated.

It includes:
  • newfacilities6.png with changes sent to me by Sanchimaru shortly before the release of v0.6.0.

    newfixtures8.png with the change I made before v0.6.0 to remove flashing action colours from the truck parking tiles.

    valuablesx3.png with the change I made prior to v0.6.1 to remove the tracks for maglev/monorail compatibility.

    oldsteelmill2.png with the change I made prior to v0.6.1 to fix a sprite glitch.

    newmines6.png with the change I have made to fix the flickering mineral unloader.
>krtaylor: could you update the website tracking table with these sprite sheets. BTW I can't access the site at the moment, I'm getting an error 404. :|

>Sanchimaru: apart from newfacilities6.png, you will also need to update your files with these latest versions.
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by krtaylor »

I took down the tracking table site, I assumed the set was basically finished and did not realize you were going to continue major development. Do you want me to put it back up?
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Sanchimaru »

I got them!

>krtaylor: Actually there are new sprites coming ahead, and updates to existing ones too, so the tracking table should be useful for the moment.
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by krtaylor »

OK, I have put the tracking table back. I reset it though, as is my custom - by which I mean, I took off everything that has already been coded. The idea is for it only to show what has yet to be coded, so every time you do a real release, it gets flushed and starts over.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by mart3p »

krtaylor wrote:I took off everything that has already been coded. The idea is for it only to show what has yet to be coded...
>krtaylor: The only trouble is, you have removed the sprite sheets that are not yet coded, the sprite sheets that you've added, have been coded and are in v0.6.1, except for the fix of the mineral unloader, which has been coded but is so far only a test file. The sprites that were on the site and are not yet included in ISR are Oz's snowy version of the steel mill station and his iron ore unloader. I have in fact coded the snow covered steel mill but it is still far from finished. ;)

Despite your note at the top of the page, I think it is very misleading to show my name as the artist for some of these graphics. The only changes I have made to the graphics, are to fix technical issues and required no artistic input. IMO the actual artists should be credited, I thought that was why we recently went through the process of correcting all the artists names on the web page. Also, if you are going to refer to the readme for the artists names, there should be a link to where the readme can be found.

I see that you have now put ISR on the American Transition Train Set web page. That's great, :) but there’s an error that needs correcting. It says ISR requires 'alpha 55 and greater'. I presume this means version 2.0.1 alpha 55, but ISR requires TTDPatch version 2.5 beta 5, as stated in the readme.
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by krtaylor »

I absolutely agree that all the artists should be properly credited. The tracking table in no way is supposed to be the final document, it is only a working file. My thought is that the readme should never have credits removed, only added; so the name added in the tracking table is simply a name that should be added to the readme at the next revision, in addition to whoever is already there. But you're right, I should put a link to the readme, and I will.

I guess I'm confused about the sprites you posted. I can remove the ones you say are coded, and replace the ones you say are not. I'll make more changes today and we'll see where we're at.
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by mart3p »

mart3p wrote:I have in fact coded the snow covered steel mill but it is still far from finished. ;)
As we’ve had quite a lot of 'real' snow here overnight, I thought it was time for a screenshot... :)
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Aegir »

Oi! Where'd you get those trees!
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by mart3p »

Aegir wrote:Oi! Where'd you get those trees!
You can find them on this page (in George’s post). :D
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by Aegir »

Ahh, that makes sense. Thanks for that, mart3p, carry on!

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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by lobster »

gah, the latest version (0.6.1 i think) makes my awesome savegame die because the stations are different, and trains crash because they end up on tiles they can't usually handle. :?

looks REALLY good though.
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by mart3p »

lobster wrote:gah, the latest version (0.6.1 i think) makes my awesome savegame die because the stations are different, and trains crash because they end up on tiles they can't usually handle. :?
Well, I did put a warning about this in the v0.6.1 release post. ;)
mart3p wrote:The usual warnings apply about using this update with existing savegames (see the first post). The station IDs have changed again.
If you follow Sanchimaru's instructions in the first post, it is possible to upgrade without trains getting stuck on non-track tiles. Although it would take some time to do for a large savegame.

If stations are added to the set, the IDs change if we want the stations to remain in order in the purchase list .


Edit: Actually it was v0.6.0 when the station IDs changed. There was no change between v0.6.0 and v0.6.1.
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Re: Industrial Stations Renewal (v 0.6.0 available!)

Post by lobster »

ah yes, i never read those things. :P nice work still.
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