Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Forum for technical discussions regarding development. If you have a general suggestion, problem or comment, please use one of the other forums.

Moderator: OpenTTD Developers

Da Bear
Engineer
Engineer
Posts: 8
Joined: 03 Apr 2008 09:21
Location: Sweden

Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Da Bear »

Hi everyone, I'm an ttd player since many years and have been following the progress on ottd.

Now I have a special request, I want to have yapp, "Grass growth on unused tracksand "New passenger destinations" in my game. I have tried to apply the patches and compile the game myself for several days, but without success. So I wonder if someone could help me doing this?

YAPP: http://www.tt-forums.net/viewtopic.php?t=36107
Grass: http://www.tt-forums.net/viewtopic.php?t=32285
Passenger: http://www.tt-forums.net/viewtopic.php?t=33501

Thank you.
Last edited by Da Bear on 03 Apr 2008 11:14, edited 1 time in total.
Scay
Engineer
Engineer
Posts: 39
Joined: 30 May 2004 20:48

Re: Request: OTTD 0.06 with YAPP, Grass on unused tracks and pas

Post by Scay »

Basically what I'm looking for as well (YAPP and PAX).

But also a (not yet done) patch with significantly improved way of handling vehicles/routes/orders.
User avatar
Indiana
Engineer
Engineer
Posts: 36
Joined: 07 Feb 2008 09:15

Re: Request: OTTD 0.06 with YAPP, Grass on unused tracks and pas

Post by Indiana »

YAPP and PAX are essential!
What I also like to see in is the Patch: Timetable based separation

Is there a roadmap or a planned feature liste of OTTD 0.6x and 0.7.0 somewhere?
Have a N.I.C.E. day!
Indiana
User avatar
Zuu
OpenTTD Developer
OpenTTD Developer
Posts: 4553
Joined: 09 Jun 2003 18:21
Location: /home/sweden

Re: Request: OTTD 0.06 with YAPP, Grass on unused tracks and pas

Post by Zuu »

Indiana wrote:Is there a roadmap or a planned feature liste of OTTD 0.6x and 0.7.0 somewhere?
Yes on the wiki:
http://wiki.openttd.org/index.php/Roadmap_0.6
and
http://wiki.openttd.org/index.php/Roadmap_0.7

But please note that there is no guarantee that the features listed on those pages will get implemented or even be released with a specific release (or at all).
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roujin »

I could do it for you.. I've already updated grass on unused tracks to 0.6.0 which needed a few tweaks to compile since last version i found was for r11226. The other two aren't so outdated, so they should be easy. If they integrate fine, i'll post the combined patch for you.

Note that I won't make any regularily updated IN or something unless I'm paid for. :roll: so don't bother to ask :P
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
User avatar
Indiana
Engineer
Engineer
Posts: 36
Joined: 07 Feb 2008 09:15

Re: Request: OTTD 0.06 with YAPP, Grass on unused tracks and pas

Post by Indiana »

Zuu wrote:
Indiana wrote:Is there a roadmap or a planned feature liste of OTTD 0.6x and 0.7.0 somewhere?
Yes on the wiki:
http://wiki.openttd.org/index.php/Roadmap_0.6
and
http://wiki.openttd.org/index.php/Roadmap_0.7

But please note that there is no guarantee that the features listed on those pages will get implemented or even be released with a specific release (or at all).
Thanks, but the list for 0.7 is really small.
Have a N.I.C.E. day!
Indiana
User avatar
Roest
Traffic Manager
Traffic Manager
Posts: 215
Joined: 03 Apr 2008 08:18

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roest »

Roujin wrote:I could do it for you.. I've already updated grass on unused tracks to 0.6.0 which needed a few tweaks to compile since last version i found was for r11226. The other two aren't so outdated, so they should be easy. If they integrate fine, i'll post the combined patch for you.

Note that I won't make any regularily updated IN or something unless I'm paid for. :roll: so don't bother to ask :P
Cool i was trying to patch the latest revision with paxdest, guess i just wait now. Maybe a good chance to take a look at YAPP too, i heard it can cure cancer and stuff like that.
Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roujin »

paxdest was no problem. YAPP is giving me some trouble though :? i can't get it to apply automatically for some files, so i have to do it manually, which takes quite some time...
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage
User avatar
Roest
Traffic Manager
Traffic Manager
Posts: 215
Joined: 03 Apr 2008 08:18

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roest »

Mind posting the paxdest+grass patch while you work on YAPP? I'm having some crash with the 12375 rev i used to compile with paxdest. Not sure if it's that rev or some unholy mix of newgrfs.
Da Bear
Engineer
Engineer
Posts: 8
Joined: 03 Apr 2008 09:21
Location: Sweden

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Da Bear »

Roujin wrote:I could do it for you.. I've already updated grass on unused tracks to 0.6.0 which needed a few tweaks to compile since last version i found was for r11226. The other two aren't so outdated, so they should be easy. If they integrate fine, i'll post the combined patch for you.
Thats great! Thank you! :bow:
Roujin wrote: Note that I won't make any regularily updated IN or something unless I'm paid for. :roll: so don't bother to ask :P
This is just enough for me :D
zypa
Transport Coordinator
Transport Coordinator
Posts: 329
Joined: 30 Mar 2006 12:05
Location: Germany
Contact:

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by zypa »

What abput gonozal patch packe?
See this thread: http://www.tt-forums.net/viewtopic.php?f=33&t=36127

paxdest, yapp, separation, and many more.

However, the grassgrowth patch is not included and gonozals pp is quite old. (yapp 4.3)
User avatar
Roest
Traffic Manager
Traffic Manager
Posts: 215
Joined: 03 Apr 2008 08:18

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roest »

zypa wrote:What abput gonozal patch packe?
See this thread: http://www.tt-forums.net/viewtopic.php?f=33&t=36127

paxdest, yapp, separation, and many more.

However, the grassgrowth patch is not included and gonozals pp is quite old. (yapp 4.3)
r12180 :?
Da Bear
Engineer
Engineer
Posts: 8
Joined: 03 Apr 2008 09:21
Location: Sweden

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Da Bear »

zypa wrote:What abput gonozal patch packe?
See this thread: http://www.tt-forums.net/viewtopic.php?f=33&t=36127

paxdest, yapp, separation, and many more.

However, the grassgrowth patch is not included and gonozals pp is quite old. (yapp 4.3)
As you said, no grass, and old yapp. :(
dbkblk
Traffic Manager
Traffic Manager
Posts: 154
Joined: 29 Mar 2008 18:38

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by dbkblk »

Yeah i'll also be happy if someone compile this :p
Yexo
Tycoon
Tycoon
Posts: 3663
Joined: 20 Dec 2007 12:49

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Yexo »

Here are a diff and a compiled windows version with the following patches applied to trunk r12537:
YAPP 5.1 r12421
Paxdest 12374
timetable seperation 12059
Programmable waypoints (My own version (http://www.tt-forums.net/viewtopic.php?t=35543), although the newer patch (http://www.tt-forums.net/viewtopic.php?f=33&t=36648) by nycom may be better, I wasn't able to compile it.

Grass on unused tracks is not in it. I tried it and got it to compile, but I got asserts as soon as I build a piece of track and wasn't in the mood to track it down.

Note: I'm not going to update this! I made this combination a few days ago to play myself, and I share it now for those unable to combine the patches, but no guarentees. I may have introduced bugs while merging, there may be bugs in the patches, I don't know. Don't report bugs in this version. If you come across a bug, try to narrow it down in what patch it might be, and try to reproduce it in a build with only that patch.
Attachments
combi.zip
(2.83 MiB) Downloaded 191 times
combi_12537.patch
(421.83 KiB) Downloaded 149 times
User avatar
Indiana
Engineer
Engineer
Posts: 36
Joined: 07 Feb 2008 09:15

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Indiana »

Thanks @ Yexo!
Have a N.I.C.E. day!
Indiana
User avatar
trainmaster611
Traffic Manager
Traffic Manager
Posts: 222
Joined: 21 Dec 2007 16:33

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by trainmaster611 »

This is what you're looking for.

http://www.tt-forums.net/viewtopic.php? ... &start=407

YAPP and PAX for r12558 -- no grass though.
Da Bear
Engineer
Engineer
Posts: 8
Joined: 03 Apr 2008 09:21
Location: Sweden

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Da Bear »

trainmaster611 wrote:This is what you're looking for.

http://www.tt-forums.net/viewtopic.php? ... &start=407

YAPP and PAX for r12558 -- no grass though.
Could work. :)

Edit:
I managed to merge the above and this one (grass): http://www.tt-forums.net/viewtopic.php?p=678483#p678483

I compiled it and it works for me, but no garanties.
Attachments
paxdest_r12588_grass.patch
YAPP + PAX + Grass
(173.07 KiB) Downloaded 113 times
User avatar
Roest
Traffic Manager
Traffic Manager
Posts: 215
Joined: 03 Apr 2008 08:18

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Roest »

Unless i'm totally missing something, it doesn't have YAPP.
Da Bear
Engineer
Engineer
Posts: 8
Joined: 03 Apr 2008 09:21
Location: Sweden

Re: Request:OTTD 0.6.0 with YAPP, Grass on unused tracks and pas

Post by Da Bear »

Uhmm...apparently not. :cry:
Post Reply

Return to “OpenTTD Development”

Who is online

Users browsing this forum: No registered users and 27 guests