[UNIV] ISR - Industrial Stations Renewal
Moderator: Graphics Moderators
Re: Industrial Stations Renewal (v 0.6.0 available!)
I have another suggestion, namely - spoor.
In other words, even if there is no cargo waiting at a station at the moment, there should still be some sort of "leftovers" from whatever is usually there. E.g. coal will have black powder streaks and pebbles left, hay will have stray bits, and so on.
This matters to me because I set up my railroads such that there's almost always a train sitting in the station filling up. That maximizes my rating and revenue, but also means that it is very rare that there are large quantities of cargo just sitting around. It's only with passengers and mail that I don't do that.
In other words, even if there is no cargo waiting at a station at the moment, there should still be some sort of "leftovers" from whatever is usually there. E.g. coal will have black powder streaks and pebbles left, hay will have stray bits, and so on.
This matters to me because I set up my railroads such that there's almost always a train sitting in the station filling up. That maximizes my rating and revenue, but also means that it is very rare that there are large quantities of cargo just sitting around. It's only with passengers and mail that I don't do that.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Industrial Stations Renewal (v 0.6.0 available!)
Nice suggestion but how will be able to remove these bits etc?krtaylor wrote:I have another suggestion, namely - spoor.
In other words, even if there is no cargo waiting at a station at the moment, there should still be some sort of "leftovers" from whatever is usually there. E.g. coal will have black powder streaks and pebbles left, hay will have stray bits, and so on.
Re: Industrial Stations Renewal (v 0.6.0 available!)
I mean, they would be there permanently. As it is, most of my stations look very plain and bare most of the time because there isn't anything waiting there. It would be nice if there would always be at least a little bit of stuff lying around, even if the cargolevel was 0, just so you can tell at a glance what the station type is.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Industrial Stations Renewal (v 0.6.0 available!)
As I dont use the ECS vectors, I was thinking about the grain, as I think I mentioned in the 1st post about this... I feel I need something to visualize when there are much grain waiting at a station... Grain are made from hay, so it wouldnt be that far off anywaywallyweb wrote:Suggestion:Sanchimaru wrote:Ah, by the way: about the bails...
The rectangular bales could be a simple recolour of the General Cargo crates. The round bales could be a recolour of the copper or steel coils. Then you could have some of each on the same platform. What colour you ask? Yellow for the sunny parts and brown for the shaded parts.
Next, a question ... Which cargo did you have in mind for these? Grain would be wrong as it is a bulk product stored in silos. However, they would be perfect for the fiber crops produced by George's ECS farms and accepted by his animal farms, among other industries.

..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Industrial Stations Renewal (v 0.6.0 available!)
Actually hay is a form of grass fed to animals. Grain comes from the flower of wheat or corn or similar plants. However, I agree with you about using the bales to indicate grain with those industry sets that don't have a hay like product. I wonder if it would be possible to have the grf detect whether fiber products are available and apply the appropriate cargo to the bales.Trond wrote:As I dont use the ECS vectors, I was thinking about the grain, as I think I mentioned in the 1st post about this... I feel I need something to visualize when there are much grain waiting at a station... Grain are made from hay, so it wouldnt be that far off anyway
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Re: Industrial Stations Renewal (v 0.6.0 available!)
I agree that hay is grass, but isnt grain the seeds from the grass, not the flower? Thats what I tought, and some fast reading at http://en.wikipedia.org/wiki/Cereal shows me this wiki agrees with me 

..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Industrial Stations Renewal (v 0.6.0 available!)
Double Post Excuse: This is a bugreport...
Station setup: Mineral unloader (1) + Mineral unloader (2) + Train Shed + Mineral unloader (3) + Mineral unloader (4). Train enters from last tile in that sequence. The station is on a ledge.
Mineral unloader (2) in front of the trainshed blinks, so that is dissapears when train is entering. See pic1+pic2. Dont *think* the same is happening with mineral unloader (4).
While this is how it looks when 'the blink' is correct. pic3
Also, while I'm at it... Trainshed with mineral unloader would be awesome
Station setup: Mineral unloader (1) + Mineral unloader (2) + Train Shed + Mineral unloader (3) + Mineral unloader (4). Train enters from last tile in that sequence. The station is on a ledge.
Mineral unloader (2) in front of the trainshed blinks, so that is dissapears when train is entering. See pic1+pic2. Dont *think* the same is happening with mineral unloader (4).
While this is how it looks when 'the blink' is correct. pic3
Also, while I'm at it... Trainshed with mineral unloader would be awesome

..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Industrial Stations Renewal (v 0.6.0 available!)
I cant quite see what the bug in that picture is...
Care to explain it more?
Care to explain it more?
Re: Industrial Stations Renewal (v 0.6.0 available!)
The mineral unloader (2) tile dissapears. Look under the train at station tile 2, pic1. Under the 2nd and 3rd wagon.
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Industrial Stations Renewal (v 0.6.0 available!)
Oh yeah...
I see it now.
I see it now.
Re: Industrial Stations Renewal (v 0.6.0 available!)
>Kickme: Yes you are correct, it is UKRS.Kickme93 wrote: Looks like the UKRS.Grf
Am I right?

>Trond: Thanks for the bug report. I've had a lot of problems with these flickering base tiles.Trond wrote:This is a bugreport...
Station setup: Mineral unloader...

I have an idea that I think will eliminate the problem. I will do some experiments...
Re: Industrial Stations Renewal (v 0.6.0 available!)
Thanks for that reply.mart3p wrote:>Kickme: Yes you are correct, it is UKRS.Kickme93 wrote: Looks like the UKRS.Grf
Am I right?
I have an idea that I think will eliminate the problem. I will do some experiments...
0.0 Your a scientist XD
Re: Industrial Stations Renewal (v 0.6.0 available!)
But doesn't straw, which is what is left after the cereal seeds are removed, look different from hay? I remember from my summers in the country that fooling around in hay was fun, but fooling around in straw was quite painful.Trond wrote:I agree that hay is grass, but isnt grain the seeds from the grass, not the flower? Thats what I tought, and some fast reading at http://en.wikipedia.org/wiki/Cereal shows me this wiki agrees with me

It's a nodding donkey in my avatar, not me! I'm an oil rig.
Re: Industrial Stations Renewal (v 0.6.0 available!)
From the altitude of the player window, I imagine that hay and straw would look quite similar, whether wrapped in bales or just strewn on the platform.
The flickering base-tiles were a constant problem in the old set, as were trains-under-base-tiles. Although it may not be perfect now, it's a huge improvement!
The flickering base-tiles were a constant problem in the old set, as were trains-under-base-tiles. Although it may not be perfect now, it's a huge improvement!
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Re: Industrial Stations Renewal (v 0.6.0 available!)
Question
By any chance is there supposed to be a very bugged up switch yard addition?
By any chance is there supposed to be a very bugged up switch yard addition?
- Attachments
-
- All The Additions Are Bugged Up..
- bugged.png (132.71 KiB) Viewed 5178 times
Re: Industrial Stations Renewal (v 0.6.0 available!)
I dont know what you mean, but I think you just don't realise how its meant to look.
See ben_k's screenshot here, and play around with it. The version of the grf I have is not bugged up at all.
See ben_k's screenshot here, and play around with it. The version of the grf I have is not bugged up at all.
previously known as daylight
Re: Industrial Stations Renewal (v 0.6.0 available!)
Ah.. So it's supposed to look like that.
That's one nice station by the way
That's one nice station by the way
Re: Industrial Stations Renewal (v 0.6.0 available!)
>mph: Thanks, although that's not Ben_K's screenshot. It's one of mine that he reposted. 
>Kickme93: I'm beginning to wish I could carry out the procedure that your user name requests.
Just for you, here is another switchyard screenshot.
And a suggestion; try using mineral silo stations at your gravel quarries and clay pits.

>Kickme93: I'm beginning to wish I could carry out the procedure that your user name requests.

And a suggestion; try using mineral silo stations at your gravel quarries and clay pits.

Re: Industrial Stations Renewal (v 0.6.0 available!)
The screenshots get more impressive each time I see a new one.
Daaamn I need to get OpenTTD on my n810
.
Daaamn I need to get OpenTTD on my n810

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Industrial Stations Renewal (v 0.6.0 available!)
Ah. thanks for the info on the switch yard
Before i was using 0.5.3 and didn't know about it.
Then upgraded to 0.6.0 and thought it was a bug or something.
Before i was using 0.5.3 and didn't know about it.
Then upgraded to 0.6.0 and thought it was a bug or something.
Who is online
Users browsing this forum: No registered users and 23 guests