Industries
Moderator: OpenTTD Developers
Industries
Perhaps instead of creating more industries to make the game better we should concentrate on making the industries that already exist better.
-Companies should be able to buy the industries.
-There should be different sizes, the larger it is the more production.
-The profits of the industry should be able to be seen to see how well it is doing.
-Change the functions of the industry, for example, telling a farm only to produce grain.
-Industries have local authorities.
Just ideas but i belive this would definatley make the game more interesting and even more tactical.
-Companies should be able to buy the industries.
-There should be different sizes, the larger it is the more production.
-The profits of the industry should be able to be seen to see how well it is doing.
-Change the functions of the industry, for example, telling a farm only to produce grain.
-Industries have local authorities.
Just ideas but i belive this would definatley make the game more interesting and even more tactical.
Re: Industries
And what benefit would you gain from that?Daz wrote:Perhaps instead of creating more industries to make the game better we should concentrate on making the industries that already exist better.
-Companies should be able to buy the industries.
The production of industries does already change over time.-There should be different sizes, the larger it is the more production.
How would you determine the profits of an industry and why would it help to know it?-The profits of the industry should be able to be seen to see how well it is doing.
And thereby ruining you're opponents who are transporting all livestock from that farm? That'd be unfair.-Change the functions of the industry, for example, telling a farm only to produce grain.
There is already the industry rating. Again, what influence would such an local autority rating from industy have?-Industries have local authorities.
Re: Industries
You would own the industry which would make you money.Daz wrote:
-Companies should be able to buy the industries.
Yexo wrote:
And what benefit would you gain from that?
I ment the size of the industry. Expansion, making the industry bigger so that it will be able to make produce more. The industry has to be made larger to make more, however this will cost the owner money. This idea would more be for a factory etc. However they would have limits to how much could be delivered to them unless they upgrade.Daz wrote:
-There should be different sizes, the larger it is the more production.
Yexo wrote:
The production of industries does already change over time.
The profits of the industry would be determined by how much is delivered to it. Other factors would also come into affect such as running costs etc. The reason you would want to know how well it was doing is because you might want to buy the industry or you will want to know why it might not be making money or as much money.Daz wrote
-The profits of the industry should be able to be seen to see how well it is doing.
Yexo wrote:
How would you determine the profits of an industry and why would it help to know it?
I agree with you here, i did not think of that. But then again if you owned the industry you should be able to do this. Competitors can do it to you, there is nothing stoping you. Also that way you dont get annoying companies that steal your production. Some people might not like that idea but for some they will, for example, when i play a multiplayer game we all say that if one person has already built to the industry and is doing a good job at delivering then they own the industry.Daz wrote:
-Change the functions of the industry, for example, telling a farm only to produce grain.
Yexo wrote:
And thereby ruining you're opponents who are transporting all livestock from that farm? That'd be unfair.
I mean like a town rating on how much they like you and want you to build to them. It means you have to be careful to not destroy to many trees etc. Will make it more challanging and more interesting.Daz wrote:
-Industries have local authorities.
Yexo wrote:
There is already the industry rating. Again, what influence would such an local autority rating from industy have?
Re: Industries
I still don't like this idea for two reasons:
1) Openttd is a transport game, not a game where you should be able to buy companies and stuff.
2) I (like some others) don't like multiplayer games in which you can't compete for an industry.
1) Openttd is a transport game, not a game where you should be able to buy companies and stuff.
2) I (like some others) don't like multiplayer games in which you can't compete for an industry.
Re: Industries
One of the problems in O(TTD)P is that after (some) initial problems, you're already making too much money. We don't need one more way to make the rich 'filthy rich'.Daz wrote:You would own the industry which would make you money.
You've got a point here - if the industry needed to expand to more tiles to be able to increase production you would have to be more careful how to layout the roads and rails around the industry. And buying the land around an industry to keep others out would effectively stop the possibility for increase of production. I think I like this oneI ment the size of the industry.

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Re: Industries
Only that I 've made this suggestion centuries ago. And possibly someone else prior to me. 

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Re: Industries
1. Yes your right it is a transport game, but the game already allows you to be able to buy other companies. This idea is expanding these areas to make the game more interesting. Also this is realistic.Yexo wrote:
I still don't like this idea for two reasons:
1) Openttd is a transport game, not a game where you should be able to buy companies and stuff.
2) I (like some others) don't like multiplayer games in which you can't compete for an industry.
2. Perhaps this could be an option which could be turned on or off because there are people who dont like people competing for their industries. In my experience the only thing that other companies do when they do compete for a industry is sabotage, normally this is a new player that goes bankrupt because of it. This idea could stop that.
Re: Industries
That is a good point. Perhaps the running of the industry should only be allowed if you funded the industry yourself. You funded it, you own it, you get the money it makes.Daz wrote:
You would own the industry which would make you money.
AndersI wrote:
One of the problems in O(TTD)P is that after (some) initial problems, you're already making too much money. We don't need one more way to make the rich 'filthy rich'.
This is what i mean, why bother creating new different industries when we can do so much to the ones we already have.Daz wrote:
I ment the size of the industry.
AndersI wrote:
You've got a point here - if the industry needed to expand to more tiles to be able to increase production you would have to be more careful how to layout the roads and rails around the industry. And buying the land around an industry to keep others out would effectively stop the possibility for increase of production. I think I like this one
Re: Industries
The trouble is that the 'industry' doesn't make any money. The only way that an industry could 'make' money would be if the raw materials it uses were first purchased, and then the finished items were transported to and sold wherever they are wanted ... or alternatively, the items were sold to another 'purchasing & transporting' company. As it is you come up against the fundamental problem of the OTTD economic model's retention of the 'transport' myth of the original game(s) - as I see it, mail and passengers are (probably) the only true 'transport' goods.Daz wrote:That is a good point. Perhaps the running of the industry should only be allowed if you funded the industry yourself. You funded it, you own it, you get the money it makes.
If 'buying' goods to transport & sell, were at the economic heart of OTTD, then it could work - and with the ECS, and towns being able to buy commodities, there is more chance that such an eventuality could occur - and I'd have thought, would help to resolve the 'excess cash' syndrome if a surplus of goods at the market place meant lower prices for those goods, rather than what we play with at present.
Re: Industries
That is a good point. However possibly thinking a little bit too much aout the idea and needs to be made more simple.
The way to overcome the idea of the industry making its money would be worked out that by sending the product (which in most cases is goods) to towns, an equation could be worked out by the amount of goods delivered to the town and the amount of people in the town. For example, if there was a small town that only just is able to accept goods then the goods would not sell well in the town because of low demand meaning that the producer would not do as well. However if the town was massive, then there would be a large demand for goods meaning that lots would sell and the producer would do well. How the equation could work i have no idea because im rubbish at maths but im sure that it is possible.
This idea could work for all of the industries for example forest to a sawmill to a town. Town accepts the goods which pays the sawmill who pays the forest for the supply. That is how they will make thier money. Again an equation would be needed to work out how this would happen. Remember that the money that we make at the moment is for deliveries so this owning industry idea will be a completly different type of income altogether. This idea does not work for all of the industries such as the powerplant because powerplants does not produce anything that can be transported. But im sure ways could be thought up.
All of the equations however not seen, all the player would see and think is "Oh look that factory which im delivering steel to is making £465,865 a year. If i buy it, that money could be mine." However if such a factory was making A LOT of money, it would cost A LOT to buy! Again, probably another equation needed but it could work simular to the company value charts used already.
The way to overcome the idea of the industry making its money would be worked out that by sending the product (which in most cases is goods) to towns, an equation could be worked out by the amount of goods delivered to the town and the amount of people in the town. For example, if there was a small town that only just is able to accept goods then the goods would not sell well in the town because of low demand meaning that the producer would not do as well. However if the town was massive, then there would be a large demand for goods meaning that lots would sell and the producer would do well. How the equation could work i have no idea because im rubbish at maths but im sure that it is possible.
This idea could work for all of the industries for example forest to a sawmill to a town. Town accepts the goods which pays the sawmill who pays the forest for the supply. That is how they will make thier money. Again an equation would be needed to work out how this would happen. Remember that the money that we make at the moment is for deliveries so this owning industry idea will be a completly different type of income altogether. This idea does not work for all of the industries such as the powerplant because powerplants does not produce anything that can be transported. But im sure ways could be thought up.
All of the equations however not seen, all the player would see and think is "Oh look that factory which im delivering steel to is making £465,865 a year. If i buy it, that money could be mine." However if such a factory was making A LOT of money, it would cost A LOT to buy! Again, probably another equation needed but it could work simular to the company value charts used already.
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