I did notice it was available in the fourth post as well, so I still got my Canadian goodness.

Thank you for a wonderful set.

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First you go here to get the latest version of TTDPatch 2.6 alpha (sorry DanMack, I believe that is what he meant). Then, you pay a visit here to get this hidden gem, not many newcomers know about, but it is a vitally important GRF.paulicus25 wrote: ... where can i get a hold of the 2.6 alpha? ...
The set internal industries do clash with almost any other 'new' Industry/Cargo sets, but they can be turned off. Pikka's Basic and Bricks Chain Industry sets do work with CanSet v0.3, so do all ECS vectors by George. You'll need to set CanSet's parameter 2 = 128.... I am a bit anxious about whether the industries in the set will clash at all with pikkas basic and brickchain industries.
So did I last week and I'm still working on a solution. While I fix it, try this ...Scautura wrote:I think I've managed to find a bug, ...
Code: Select all
Processing sprite 1284.
Testing variable c6. Shifted: fd0006, Masked: 6.
Processing sprite 1168.
Testing variable 60, param 23. Shifted: 2300, Masked: 0.
Testing variable 60, param 30. Shifted: 300a, Masked: a.
1168 * 20 02 00 22 82 60 23 20 FF 00 60 30 00 FF 01 02 00 00 00 01 00
Yes, that is correct, but don't carry any tourists with it. But, I do have a workaround for it. An update will be released as soon as I have fixed another few things.Scautura wrote:Would that mean that, as long as train #1 is a passenger train (unlimited speed?), this bug doesn't manifest? ...
This is not a problem, because the speed limiter does not look for SG stock; but there may be a problem if train #1 is narrow gauge.... narrow gauge ...
I can vouch for Pikka's Basic Industries "working" - but there's nothing that will carry fuel oil or plastic (at least, not in 1935). I definitely prefer PBI over both the original and ECS vectors (I find ECS overly complex, whereas the original are overly simplified). Will this be fixed in the future?OzTransLtd wrote: The set internal industries do clash with almost any other 'new' Industry/Cargo sets, but they can be turned off. Pikka's Basic and Bricks Chain Industry sets do work with CanSet v0.3, so do all ECS vectors by George. You'll need to set CanSet's parameter 2 = 128.
All vehicle IDs are in use, I'm afraid or glad to say; but players could do, what you suggest, by just using some old disused equipment once they get to that stage.lordazamath wrote: ... Can somebody tell me if all train-IDs are used here? ...
Any 'new' cargo type is supported, as long as it was listed in the wiki specifications on January 11, 2008, as explained in the user guide. Although, the user guide may be a bit unclear about the activation procedure.... 'new' industry/cargo support in CanSet v0.3 ...
Most probably parameter 2 wasn't set to 128. In any case the user guide shows and lists all the 'new' cargo types supported and which freight car(s) carry them.... but there's nothing that will carry fuel oil or plastic ...
Because you loaded an ECS vector at some stage, you get 'new' cargo support. That state is retained in a save game. It is not a bug.... I have another strange bug report ... Load/start a game with ECS, then load a game with PBI (which previously didn't allow refit to plastic or fuel oil), and then the tank car allows plastic and fuel oil (in addition to the normal oil and goods) ...
That's what had me confused. Thanks for the explanation, I realise I jumped the gun a little and it's not a bug, but a feature.Demo_newgrf.cfg wrote:### Canadian Trains Set :
###
### Parameters 1. Snowline 2. New Industry/Cargo
### 1 0 - [default] deactivated.
### x - (other values see Canadian Stations Set).
### 2 0 - feature deactivated.
### 1 - adds paper industry (paper, paper mill and printing works) in temperate.
### 2 - adds food industry (food, food processing plant) in temperate.
### 4 - adds iron ore/steel industries (iron ore, steel, iron ore mine, steel works and factory).
### in arctic climate; at the same time the factory also accepts livestock and wheat.
### 8 - adds copper ore industry (copper ore and factory accepting copper ore).
### 128 - [default] 'new' cargo type support as per User Guide.
###
### Note: if the set detects any ECS Industry vectors it will default to 128.
I'm sorry about the confusion, the user guide is right, but the quick set up guide and the comments in the Demo_NewGrf are wrong. Will be corrected.Scautura wrote: ... confusion ...
The parameter would not affect industry behaviour, but, if set to 128 without 'new' industry sets loaded, it may give confusing information, when additional vehicle information says a particular vehicle is refittable to many cargo types, that are not present in a game. So having the default parameter setting set to 0 is probably the best.... I don't think it would hurt to have 128 as the default - would it change the default handling of the default industries? ...
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